Crew List
Tier 1
Approximately no one’s prediction for the next Troi variant, this pale lass may be unexpected, but by no means unwelcome. With a #3 voyage total that outstrips her Mintakan sister by a whole two points, she provides a rarer skill set at the cost of particularly interesting traits - but who needs traits when you’re Borg, baby? Especially the only Borg packing MED. With the new Faction still shiny and chrome and looking ripe for future exploration, Troi also nets two collections, +1 Borg and +1 Timelines’ Originals, as well as an all expenses paid trip to a bevy of events. Assimilation has never been so therapeutic.
It’s no secret that MED/SEC is an uncommon skill pairing, with the best Super Rare option previously being Mirror Phlox - by all accounts, something of an outlier in his overall versatility. Bashir can’t quite match his ability to be the best at everything, but he does have some extremely valuable contributions to make, bringing dual collections to the table (including Engineered, one of the harder collections to finish, and needing every 4* it can get) as well as stats even better than his older two skill RAF brother. Definitely worth pulling a pack or two for, especially if you find yourself in need of MEDical attention.
Medic’s strong voyage MED is paired with two trickier skill combos to give him 8+ hour staying power. Nine of Paris’ twelve events have had a Faction component and he has two features in Galaxy events (10x bonus) - great news for the owner of the #1 MED base. He‘s all-star for the less represented MED skill and shrugs off sinking voyage numbers with a skill set that among legendary crew only Warship EMA shares.
The best 4* Spock by a country mile, and that would be even without his added event potential as a Discovery variant - a stellar SCI base, and a lovely SCI/SEC pairing makes this pack-only Vulcanian rather more tempting than some more recent offerings (*cough* Bynars *cough*). One newer super rare has topped his SEC/SCI voyage contributions, but the next best option for this particular set of skills is Blood Oath Dax almost 100 ranks lower. There’s no smoking gun here; just another SCI heavy Discovery toon with handsome voyage prospects and weekend use out the wazoo. Live long and suck it, Ambassador and Kal-if-fee!
Ever wonder what she's carrying in her basket?. The answer is all her freaking traits. Thirteen (!!!) to help trigger voyage and event bonuses when you least expect them. She's well into double-digit events and sports the #2 DIP base to go with it. Her voyage DIP is nearly 100 points better than the next 3-skiller and because of how voyage totals tend to curve at the top and bottom, her top 5 overall voyage total is almost 100 points better than #20.
Dax + Mirror events, #1 base SEC, #1 variant SEC, #2 voyage SEC, big voyage total. The hits just keep on comin’. Mirror Dax is the ultimate "use" crew. No legendary shares her order of skills so it's hard to find a direct comparison, but she performs like a 3/5 crew. If you’re looking for ‘dupe’ candidates to flesh out your requisition shuttles, this Dax sets the bar.
Phlox is a mirror MED monster. Great at 1/4 for gauntlet and 4/4 for voyages and shuttles. His voyage MED lead over the pack has been shaved away at, but still years later, no one can come close. Combined with a rare MED/SEC stack, he earns voyage seating past 8-9 hours. Three ranked gauntlet pairs among all crew including the #1 MED/SEC make him perhaps the best super rare crew available in that area. A whopping SIX different previous traits have snagged event bonuses and he’s been featured event crew twice. He’s even one of the very few instant damage arena crew to fit the MED slot. Undeniably great in every facet of the game and my choice for best Super Rare.
I’m going to tell you a story. Just last year, during the Hologram mega, I started a second account at the worst time. A more motley lineup of event crew you’ve never seen; Minuet, Wedding Day Quark, Michael Sullivan, and Captain John Harriman. Po might actually be better than all of them combined. Boy, I wish I had her as my starting crew instead and if you’ve just joined us, you picked the right time.
From top to bottom, Runaway excels and hits several elite high spots. A great event/base pairing as the top Discovery super rare ENG meets two stat-boosting collections for post-immortal goodness, but even better may be her voyage work. Po slots in as the top ENG/DIP voyager (one of only two in the top 120) and the only ENG primary among top 30 voyagers. Family runaway or not, Po is one crew you want to welcome with open arms as an immediate and long-term treasure trove. Now read the first word of each sentence.
Tier 2
Strong voyage numbers with an 800+ base, double collections, regular events, and even arena EV at 4 seconds. It's hard to find so much utility in one package.
The best case scenario for any CMD/DIP/SEC crew. Very usable base and voyage numbers with two collections and variant + Disco events. Even a flexible arena EV ability, though that's more of the icing on the cake.
Borg, Vulcan | 16 events - Strong voyage numbers with lots of variant/trait events, double collections, a good SEC base, and +9 arena attack. Swiss army knife reminiscent of Borg brother La Forge.
Friar Tuck is the top voyager in his skill set and has plenty of events and traits. His bases aren't outstanding, but manage to avoid the ENG logjam from so many other legendary Datas and will perform nicely for SEC/DIP event shuttles instead. Take note of his expensive build cost including a fistful of Sec 31 items, but he will pay off the investment when finished.
Burnham, Burnham, Burnham! Burnham Brady strikes again with another top shelf crew including the first showing of MED from the character to get her on the scoreboard across all six skills. As the only variant with any appreciable DIP, she’ll have shuttle duty on lock and makes for a fine event pack consolation prize if you need to get your hands on Boobs Mudd.
A hefty voyage score is further enhanced by a skill order that’s unique among super rares (Q2, War Correspondent Jake) and should bump any number of other DIP super rares to the freezer. Fugitive lacks frills, but hits the base/voyage/event triad like several of her other versions and has the right skill set for her situation. Now enjoy this Fugitive/Trek crossover featuring Commander Tomalak.
What’s that old codger got in his hand? Not a bottle of corner shop piss, that’s for certain. Great voyage power, +1 Veteran, the illusive Gardener trait (surely due a mega), and, until Mambo Picard is fused to 4/5, the best option for Picard SCI - which makes this pack only offering rather better than you might initially think.
He’s no dung beetle, in fact Klingon Sisko is pretty far from shit. Stout base and voyage numbers, a very steady event count, and double collections make him almost an ideal crew to pull an event pack for, considering the Skirmish he comes from will have only given you three copies. The skill set, as always, is a mark against him, but with as well as he’ll perform elsewhere and his two fistfuls of traits, this is a crew you’ll want for the future, even if his collections aren’t a big concern for you.
Classic DB. There was no way they were going to let Runaway Po’s reign as #1 Purple Disco ENG last longer than a hiccup. Since the comparison is recent and hanging low for us already, the collections and ENG base line up, but Saru’s voyage efficacy and trait set are steps down.
Still an excellent crew on his own merits, Saru contributes two stat-boosting collections, solid base power, and good-not-great voyage work with ENG/SCI being a very common pairing. Discovery’s event eligibility has been the talk around town for most of 2019, but until proven otherwise, it’s a plus attribute for crew, provided you’re not overloaded with options. With a seemingly uneventable group of traits, you’ll be looking for an uptick in variant events if the megas stop. Speculation aside, Saru is the rare collection jewel with the daily stats to back it up and certainly worth fusing if your Jury Rigger collection is incomplete.
A near-copy of Vosk, Detmer trades a bit of his Voyage power for a stronger CMD base and the all-important Disco trait, which means she walks in the door with a healthy event count and the #1 CMD and #4 ENG base for Disco purples. Throw in a few potentially eventable traits, and a stat-boosting collection that she puts on the precipice of no longer needing any Legendaries to complete, and you’ve got a recipe for a crew just about every roster can find a use for.
Poor bases, but pretty frequently event crew thanks to a few traits. Big proficiency numbers, including the #3 overall ENG roll, make him a force in the gauntlet and also voyages where his stat total is still running hot and his ENG top five among 3-skillers.
Notably great in several areas. 850+ base SEC, top 30 voyage numbers, and traits to boost event chances. A +9 arena attack isn't the easiest to come by either, even if we'd like it to initialize a bit faster.
Impressive voyage, event, and base numbers. Being only 4 points off the SCI leader for a character as popular as Dax makes Princess a base + event count marriage made in heaven. Her spot in a very tricky to complete collection only cements her position as a must-have.
A top three SCI voyager with an already great event count + SCI base pairing. Where she's good, she's tier 1 good. Unfortunately, she brings home zeros for the gauntlet, arena, and collections.
First, Kirk’s event history. Besides boasting more events than any other character, he’s on a hell of a tear in 2019, notching his sixth event of the year and we’ve still got three months to go! Only two crew have ever exceeded that mark; Jadzia (7) and Janeway (7) back in 2017. Even though his Faction rate has cooled after going nine for his first nine, he’s still a slam dunk lock for events until the end of time(lines). Paired with a fat DIP score, he may be someone worth duplicating if the opportunity arises.
I would squeeze in a mention about a passable arena ability if his note needed fleshing out, but it really doesn’t, thanks to his other monstrous attribute - the best super rare voyage score. In all likelihood, the next purple to top his #1 ranking there is going to end up pipping one or more legendary crew as well since Kirk sits single digit points behind formerly noteworthy gauntlet crew Ambassador Troi and the rest of the legendaries. You may not need more of his skill set, but since he performs for voyages like a 3/5 legendary would, here’s your chance to replace and freeze another super rare if you’re still using them in that part of the game.
Great in nearly every area of the game. Double collections, an 800+ base, plenty of events between Sarek, Vulcan, and Disco weekends, and strong voyage numbers. Even a helpful +9 attack in the arena that’s fast enough to supplement almost any crew.
One of the best super rare voyagers currently in the game and likely for a long time thanks to her skill set. Zimmerman is her closest competition, but he lacks the same punch - like all other ENG+MED crew, he sacrifices some base power for versatility. Not so here. Her strong SCI base is laudable, and although an equivalent Burnham or Dax might be better to keep around since they pick up a lot of events as well, it's hard to talk about "when you freeze her", because with her voyage credentials, she won't be edged out there until you're super late game
Section 31 Philippa Georgiou
Sporting a dizzying #1 voyage SEC, Colonel Wai Lin’s overall voyage total lags only behind Torchbearer Voq, riding at #2 overall, and has an event count that ticks all the right boxes, including Section 31, Mirror Universe, Discovery . . . she’s everyone’s favourite Empress (sorry Hoshi), even bringing a potent 200% instant damage ship ability to the table. The only thing keeping her out of the top tier is her skill set, but if you can only pick one CMD/DIP/SEC crew, this one is probably the one you should pick. This big base SEC is a card worth taking home to meet your mother. Just make sure you’re cooking ganglia that night.
His #1 voyage total (800 points better than the worst 3-skillers) is impressive no matter the skill set. But he has more to offer - a collection spot and an 800+ DIP base paired with the event-useful Klingon and Disco traits. Don't let his skill set stop you from taking him.
Most people don't think "powerhouse" when they see Quark's shapely lobes, but this variant very nearly is. Great voyage numbers and only two crew rated higher have better MED. Two very usable bases for Quark's double-digit events, and +1 Ferengi collection give him several avenues to contribute. Only 11 Ferengi items required to FE make him a bargain.
Fantastic daily use numbers for base and voyage with a spot in the Borg collection and plenty of events for down the line. She does almost everything and does it well. Probably the best Seven variant for her cost.
Aces in most areas of the game. The #2 and 3 DIP proficiency rolls behind her belong to voyage exclusives and her voyage/voyage DIP numbers are stellar. A healthy +8 arena EV at 4 seconds will help thwart almost any instant damage crew in the arena. You can knock her for poor bases, but she has the chance to pitch in on Faction events and brings a tremendous amount of daily use value to the table.
Tier 3
Poor-ish stats with little staying power. Excels in a single area, but is fantastic there; arena +Acc @ 6 sec with huge crit values. Until DB introduces competition for what she offers, she’s a must have for ship battles, both daily and in Skirmishes.
While this particular variant is as boring as dollar store vanilla ice cream, she’s still a warm and able body for Factions. Narrow window as quick +Acc arena crew would seemingly be her only other use - but wait! There’s more! Just like Tuvix, the Duras Sisters and the Bynars, this particular Janeway can be fused with Mutated Paris to form Evolved Janeway, an above average legendary with superlative DIP/SCI and a place in every Voyager fan’s heart. Don’t be so quick to airlock her when you see her anymore - each copy is one step closer to that great big salamander in the sky.
As bland as they come, but with some significant stats. Elite voyage numbers for a super rare, though as CMD/DIP/SEC. When retired from there, he’s highly capable as a DIP base for Faction events thanks to monster event potential. His bland skill set plays in to his ideal use - running Faction shuttles in the most common seats there are. Once Discovery megas dry up (if, indeed, they ever do), his value will drop, but for now, he’s going to be a cornerstone for your weekend shuttles.
His lede is usually the ENG/MED combo, but of all qualifying crew, his voyage ENG+MED stat total is the lowest. So why is he rated this highly? The skill set is still rare enough (including SEC/MED) that he outperforms the raw voyage stats. In addition, Bashir, Physician, Changeling, and Dominion events have him popping up on your Faction shuttles regularly, and he pitches in for a collection once immortalized.
The bulk of T’Pol’s value will come from voyages, and she ranks quite well there, with a top ten voyage total and #1 SCI/SEC score, besting former #1 Fugitive Spock by a fairly significant margin. In a skill combo that is always difficult to fill adequately, that kind of power matters. T’Pol also has a solid event count, and brings a variant-best SEC and #3 SCI base to her weekends on duty, which means she ought to find a shuttle seat more often than not, even if her bases tend toward good-not-great.
He’s not sure what to do with his hands, but with his third event of 2019, he pushes into double digit Riker weekends which makes Homeless Jazz Hands Riker’s #4 CMD and #3 ENG bases among variants valuable event shuttle fillers. Newer rosters can make use of his viable CMD/ENG voyage stack and +6 attack booster at 6 seconds that kicks up to +9 if you manage the position trigger. Even adds a helpful +1 Veteran. For just one crew slot and 34 cents a day, you can help provide warmth and shelter for Rikers just like this one. Call now.
Welcome to Star Trek Timelines, where the points are made up and the traits don’t matter - or just don’t make sense. Despite being on Section 31 business at the time, he doesn’t count for either that faction or as an undercover operative, which is something of a shame. That being said, MED/SCI voyager with a decent event count and the usual dual Bashir collections is still an extensive portfolio. For early to mid game rosters, for whom this combination of skills is a little rarer, he’s going to be extremely valuable, and likely to be phased out only by 5* crew - and even then, ‘phased out’ means he’s still going to be thawed on a semi-regular basis for event work.
Graduation Michael Burnham
The rare 2-skill voyager; #1 voyage SCI by a good margin and a voyage total ahead of dozen of other 3-skill crew. A hefty SCI base coupled with Burnham's already impressive event count makes her the ultimate “use” 2-skill Super Rare.
No, Honey, I was listening. But I can’t this weekend, my mother is stopping by to visit us. Why are you looking at me like that? Folks, be glad that you’re not the one she’s glaring at. The newest model in fusion cuisine, Fury Seven combines with a pricier legendary crew to form a unique and powerful five star Seven. As a standalone super rare, this crew marks the end of the Borg collection requiring a legendary crew to complete and pitches in competent shuttle SCI for events which come at a reasonable clip. But you’ll likely get more use out of her final form provided you can meet the asking price.
If you ever want to grab my attention, show me a Klingon with a rare skill set. And Alexander here is no exception, sporting a quite frankly gorgeous top 10 SCI base, a top 25 voyage total, +1 Diplomat, Klingon + Temporal Agent events to bolster his weekend chances, and an instant 300% damage ship ability! Exactly what we want from our non-main cast cards.
The Vulcan trait opens up his event chances (including 2 prior features) and puts him in two of the easier collections. In combination with big base and voyage MED numbers, Katra is useful in several areas, both daily and long term.
A name that doesn't get mentioned enough. Very versatile and effective crew between his stout voyage numbers (#1 ENG+DIP total), double collections, and Klingon + O'Brien events. Even worth a look in the arena where short initialization +Acc/shield repair and strong passive numbers can be situationally useful. Docked a point for a fairly expensive equip cost, but his immortalized value is worth it.
His #2 overall CMD proficiency roll, rivaled only by Kahless, gives him ranked pair power even against legendary crew and he frequently catches increased crit values. It also helps make him a top voyage option. Though that doesn't leave much meat on the bone for bases, he's had a half dozen events thus far and is +1 for one of the trickier collections.
Not nearly as bad as his episode, Mutated Paris contributes appreciable shuttle DIP and pairs it with double-digit event bonuses. He asks a relatively pricey build in return (chrons and Augment items), which means you may not want to level him until the week before one of his events. Or, indeed, you may not want to level him at all, given that his fused offering of Evolved Janeway far outstrips any niche role he can fulfill as shuttle crew - and thanks to the level 99 equipment exploit, Captain Janeway’s far easier build is definitely the preferable option.
His big ENG base is fit for day to day use and a handful of Rom and Ferengi events will warrant thawing him if your roster matures enough to replace him on daily shuttles. Perhaps even more important are his triple collections, especially the ever-tricky Jury Rigger.
Impressive voyage and gauntlet numbers for a one-off character. If this were a Dax or Data, she might be keeping tier 1 company. Mirror Phlox's gauntlet dance partner; she see-saws with him among the pair rankings depending on the skill and owns the highest minimum proficiency for MED, meaning she’ll be more reliable than other strong, but risky crew like Defensive Phlox. She also has more ranked gauntlet pairs than anyone not named Caretaker or Doc Crusher. If you need MED crew, she's one of the best starting right at 1/4. For voyages, she’s one of three MED primaries in the top 70 voyage totals and does well there even alongside fused legendaries. For overall daily use she’s fantastic enough to overcome the lack of long term perks that would sink most cards.
Good voyage numbers, including the #2 voyage ENG, will earn him work there alongside low fusion 5* crew. The tough Jury Rigger collection and a half dozen O’Brien events grant him long term benefits as well. Though his proficiency total isn't spectacular, he owns the #2 ENG roll (#7 overall) in a fairly competitive skill outside of The Caretaker.
Data's customary huge event count paired with a variant DIP base behind only a 5/5 Emotion Chip Data make him a long term asset. Though his voyage total doesn't wow, no crew ranked above him shares his skill set.
Triple collections, double-digit events, double event features, #2 MED base. One of the best 2-skill Super Rares. A fast arena EV ability with strong passive stats make him a tech option there as well.
The William Riker legacy. Is it that he relinquished the incredible power of the Q for the sake of his friends? Is it the way he swings his legs over the backs of chairs and women? No, it’s this big, fat DIP base! By now you don’t need to be told that the skill set is redundant and he offers squat in several areas such as collections and gauntlet where his proficiency total is behind over a hundred green and blue rarity crew. But we’re in the middle of Rikermania with this particular variant snagging his eleventh event bonus over the last year (thank you, megas). You can feel the heat coming off Victorian Pulaski’s cheeks from here as RiQer lines up even more of his traits for future event work.
I had to zoom out just to screenshot her competition for base CMD; you may even notice a few 5/5s in there whose primary she bests. Surprisingly, she's not the top CMD voyager, but having the only secondary-or-better MED in the top 80 CMD means she fills that particular niche wonderfully with solid totals to boot. Her daily work is among the best in the game, but she's won’t catch regular events and boasts no collections which dampens her desirability a bit. Thankfully, Kes’ lone event feature was alongside the popular Killy in a faction event which should be ripe for a re-run, perhaps in 2019.
Tier 4
Fine voyage numbers, good-not-great gauntlet pair(s), a workable event count, and two collections. The only place he's weak is bases, which are still good enough for faction event work.
Owner of a huge DIP base, but with few events in which to multiply it. Despite that and the most common skill set, he’s still useful for newer players with above average voyage numbers and +1 Diplomat for long term benefit. +9 arena attack can meet or exceed what the more popular Rura Penthe Reed and Duras sisters offer.
One of very few crew to appear in three stat-boosting collections also boasts reasonable gauntlet rolls with the ability to hit 65% from multiple trait sets and a usable shuttle base for his half dozen events. Even if you freeze him right away, he's a one stop collection shop.
Not a flashy crew, but she gets the job done with a dozen event bonuses, a good (#2 T’Pol) CMD base, and a collection. Top 1/3rd voyage numbers in a somewhat uncommon CMD/SCI stack comprise the bulk of her pre-cryo value.
Like Astrology, let’s begin this crew note with some hard science. Wearing the invisible Data and John de Lancie traits, we’re assuming that Data Q has dual event eligibility until proven otherwise. Going forward, that means that he’s the #2 SCI base for both characters and has collected a significant event tally to date. His five second attack trigger on ships is likely to be overrated as he’s clearly the class of the options for his debut Skirmish event, but you typically don’t have to look too far to find similar or better options. With little of interest on the periphery, Data Q is merely fine for daily play, but should be costing you bundles of merits to thaw for Faction events down the line.
A big, fat gauntlet MED roll is her most noteworthy attribute. Five ranked gauntlet pairs among all crew is something that only Caretaker and Nurse Garland can claim and is absolutely deadly when she hits 65% crit. Voyage MED in the amount she provides can be hard to acquire, especially in the early game. Never likely to blossom into an event player, especially with repugnant bases, but if gauntlet luck be a lady, her name is Doc Crusher.
One of only a few super rares with the elusive ENG/MED combo to keep him on those voyages past eight hours. The only La Forge with MED + a solid event count give him long-term value, even if he's bumped from that tricky voyage combo. Huge passive ship stats and double collections round him out nicely. Docked a point for a very expensive build, but he pays it off better than almost any other Super Rare.
A useful SCI/MED combo for voyages and Sisko/Hologram events including three features. Not especially elite (or cheap to equip), but squarely in the better-than-average set with tons of utility. Rare 3 second instant damage (only 100%) may be his most unique offering.
One of the better CMD/DIP/SEC crew, but with nothing elite to generate buzz. Great voyage numbers and an 800+ base (DIP) to pair with several Sisko events. He may not be a superstar because of the competition behind his skill set, but a solid contributor.
An interesting crew from a hilarious episode. Disappointing voyage numbers, but as with other uncommon skill sets it matters less as only a half dozen crew with a better stat total have ENG and CMD as their top two skills. That under-represented skill set carries over to the gauntlet where his ENG/CMD pair can compete with the big boys and sits at #4 among all crew. A stat boosting collection and Neelix + Ferengi events round him out nicely.
It doesn’t end well for the prisoner with a thousand data rods, but that doesn’t mean he can’t be of use to us before his unceremonious end. He’s a daily workhorse for early to mid-game rosters, with the #1 ENG base, a usable (if fairly common) ENG/SCI Voyage total, and a vanilla but un-handicapped +9 Accuracy ship ability that initializes quickly enough to have a chance to matter in Arena. Unfortunately he is a total zero in Gauntlet, and his big base numbers won’t get many chances to play on the weekend, as a full 80% of his previous events were from a one-off Prisoner mega.
With the best bases of the 4* Kirks, you’d think there would be more to recommend this handsome chap, but with a vanilla skill set, a merely serviceable ship ability and traits that don’t go very far, he seems appropriately inconspicuous. Almost as if that’s what he wants you to think. Where this nondescript gentleman’s strengths lie become more obvious when you take a look at his +1 Inspiring, and the fact that eleven of the fourteen Kirk events have been Faction based. His CMD base suddenly looks indispensable when you’re looking for ready, willing, and able shuttle pilots. Perhaps not crew for daily use, but handy for those who haven’t cleared a tricky node, and definitely a keeper for the long haul.
One of the few voyage exclusive crew that will legitimately make you curse the RNG gods for depriving you of him for so long. Netting you +1 Vanity and +1 Diplomat would be good enough reason to take even a weak card, but Jannar may well find himself carving out quite a niche in your roster. He brings with him a very Xindi instant damage attack (100% base), and a lovely DIP/SCI/ENG skill set with great voyage power, even after 2019’s influx of excellent voyagers. His event chances are woeful, but as daily contributors go, you can’t ask for much more.
For many players, especially in the early to mid game, an ENG primary crew with even mediocre bases can go a long way - and when that crew possesses SCI/MED, they suddenly become a fleck of gold in a pan of uninteresting iron. His spot in the Innovator collection is never going to hurt crew with such sterling voyage potential (though numbers never tell the true story with a skill set this rare), but a lack of events and somewhat poor bases compared to his nearest competition, Sarina Douglas, just might.
His shipboard offering got a whole lot more interesting when a mid-2019 change to the dabo wheel added two ships with position abilities. His +10 attack (with trigger requirement met) will hold over many, many rosters who will have a tough time starring up legendary crew to match. +1 Iguana.
A good daily use crew with viable voyage power, tertiary ENG to keep him competitive, and an 800+ base SEC. Though his event chances are limited, I'm still turning purple from holding my breath waiting for a main series Captain to garner more respect in the future. At least he has the good fortune to carry a few eventable traits for down the line.
A big SEC base, handful of events, and top 1/3rd voyage numbers will keep him busy on most rosters and a vanity collection spot is a nice post-fusion perk. Plus pencil mustaches are making a comeback. The skill set is a bummer and will get him replaced more quickly than others on voyages, but his shuttle work should endure and is looking at an uptick in usefulness with a Picard TV show knocking on our door.
One of the better non-event values in the portal. He offers double collections including the super tough Jury Rigger and workable voyage numbers with a smatter of traits suited for antimatter, if not events. You don't want to pass on 1-4* Jury Riggers too often and his voyage prowess will also serve you fine into the mid-game.
Squarely above average, especially for a crew with the most common skill set. Owner of a worthwhile event CMD base and voyage numbers in the top 1/3rd for daily use. Worf's variants have claimed over a dozen events now, traits included, and Sheriff is one of very few crew with a spot in two different vanity collections.
The “worst variant" for cost would be an insult to most characters, but not Burnham. This version still manages to pick up a collection and post above average voyage numbers alongside fistfuls of Burnham and Disco events to make even average bases useful. Her usable +Attack in arena may be a consideration for some players.
A different flavour of Archer from a different time. A time of daring, a time of reaching beyond the limits. An Archer that will fly right into the Danger Zone. Which is my way of saying that this Archer is a little different, sporting a unique, and rather hefty, SCI base and even a #2 variant ENG in an amount that should catch ride for the (rare) Archer Faction event. +1 Inspiring is always nice to snag for cards that otherwise might be lacking in long term benefits.
Archer’s events have been picking up as of late, but he still has some catching up to do - and his skillset, while not exactly rare anymore, is still handy to have in abundance if you want your voyages to go further, faster, more. A lack of Gauntlet play or particularly eventable traits, and a pretty poor ship ability hold him back from being truly great, but especially on younger rosters, he’s going to serve you extremely well. Even more seasoned crew quarters can find a place for him on voyages or daily shuttles.
Debate the vedek. Always, always choose to debate the vedek. Why? Because it’s the only way you’re landing one of the best voyage exclusives. Sporting a top five base SEC, even now, a year and a half on, the Clown brings a meaty secondary ENG and a smattering of traits just brimming with potential (Villain mega?) to bear, handing you voyage power worth considering. In the arena, he flexes his muscles as one of the premier defensive options. A fat stack of evasion and shield repair is available early enough to thwart almost any incoming damage. He may squarely be daily use crew, but what a wonderful daily use crew.
Triple collections and a handful of events are generally a bounty for the average Super Rare. But he also pitches in reasonable voyage power in the form of the always useful MED and MED/CMD. An above average DIP/MED gauntlet pair and plenty of traits makes him a 1/4 asset to new players, especially when they line up for 65% crit.
Typically, non-event 2-skill crew are stuffed somewhere near the bottom of the list. But Pulaski's yuuuge DIP is the single highest base stat of all Super Rare crew and higher than the primary of over a dozen FF legendary crew. She'll be a shuttle anchor even going into the late game until 4/5s and better replace her. +1 Physician and fantastic card art.
She’s not the classic T’Pau we need, but because of ongoing rights issues, she’s the T’Pau we deserve right now. The Raider of the Lost Kir’Shara makes up for any disappointment with a strong CMD base and CMD/SCI voyage total, and has a couple of event-catching traits up her sleeves that could help her find occasional weekend work. With position ships like the Shenzhou now available in Dabo, abilities like T’Pau’s +10 damage at 8 seconds become more usable and can make her a strong Arena/Skirmish piece in certain combos.
Tier 5
Beehive Dax is the absolute epitome of event crew. With sub-standard voyage numbers and no Gauntlet use, you’ll find her slipping from daily utility as you gather more potent and multi-faceted SCI crew who can match her 800+ base. But with no fewer than five separate event features - more than any other crew - and a skyhigh Dax event count on top of that, you’re going to be unfreezing her practically every other weekend. Arena Evasion earns her niche use elsewhere, but this Dax is a weekend warrior, first and foremost.
No individual stats are particularly noteworthy, but they add up to a usable voyage total and his handful of events should warrant the occasional thaw. A stat-boosting collection and arena accuracy work are equally useful for certain rosters. Early game players will find him rotationally useful in the gauntlet at 45% crit, but in case you’re wondering if you can win against the big boys with him, no you can’t - don’t even try!
Several newer ENG/CMD super rares may have bumped this Geordi from usefulness there, but a good base + event pairing and a stat-boosting collection make him handy to have, even in cryo. A solid all-'rounder, and the only 4* Age of Sail crew - useful if a vanity collection ever decides to materialise on your transporter pad.
Word to Big Bird! If you’re a new player, I hope you’ve been saving for this debut Galaxy event. A collection piece with good-not-great numbers and a SCI/MED stack that will stick around your voyage runs for a while, Aleek-Om is just the kind of crew you’d love to get four copies of early on. Unfortunately, the lack of events and a shallow trait pool means that once frozen, he’ll stay frozen. Those who have the Innovator collection done and/or certain allergies can pass, but newer players should tap tap tap this weekend.
An early game performer thanks to a strong ENG proficiency, but he shines post-freeze with a spot in three collections and a handful of events per year with bases just good enough for faction shuttles.
Triple collections and a handful of events, including two features. Not a daily use crew, but he offers exactly what you want from a Super Rare 2-skiller; long term value.
Ba’ku Worf, now with kung-fu grip! Polarized crew; either a zero or 100 depending on the area. Big event count paired with a top SEC base is good enough for shuttle use into the mid-game while being a great faction event crew for the long haul. His instant damage in the arena is unlikely to go out of style.
His name is Buck and he’s here to party. For a weekday pack filler, Buck offers some surprising utility. His event count seems to be a dud now, but he claims two traits from a recent mega event survey (Cultural Figure, Explorer) and boasts great super rare SEC ranks for both. That same base is usable for daily shuttles and a new player who stumbled into a fused Buck early may find his voyage numbers useful, even if the skill set is not. Even his arena offering is usable; fast accuracy with a chunk of crit bonus. The buried lede is a nice pair of collections which makes him ‘necessary’ for completionists. For a non-event crew with the CMD/DIP/SEC skill set, this is the absolute upper limit of crew value.
Voyage numbers are one of her few weak spots, though if you snag multiple copies through a re-run of one of her three featured events, she may still serve you there. A tough Borg collection and usable ENG base for her events is fairly quality long term value. For daily use, you might notice her gauntlet numbers which are good for super rare crew and still hit 65% crit after the trait reshuffle, even though she only has three traits. The price to pay for that versatility is a hefty sum of 3-4* components, like most Borg crew. Newly attainable through Episode 9’s Borg victory, and definitely the superior crew reward, provided you don’t mind missing out on some ship battle loot.
In this house, we love and respect Armin Shimmerman - especially when this particularly Principal Synder-esque variant nets dual collections, Quark events, and a top 10 CMD base to boot. If crew are going to be shuttle fodder, then they can only hope to be shuttle fodder this useful.
His reputation is that of a good ENG crew. He earns it on the back of the top five voyage ENG and combined ENG+SCI as well as a strong base ENG which will be useful for daily shuttles and the occasional Q event.
The great, almighty Suzie Q herself. Though she isn’t quite the representation we might have been hoping for (some players might even say that they will try . . . to fix Q. No? Working on it, promise), she’s a SCI/CMD voyager with punch and a handy tertiary ENG to keep her relevant even as you find yourself transitioning to legendary crew. That being said, her events prospects are pretty dire (I think the Astronomer mega is due right after the Brat mega), and the moment you freeze her, I find it unlikely you’ll find a good reason to unthaw her again - unless you just really like looking at Suzie Plakson. Which, to be fair, a lot of us do.
I’ll take “Decent Non-Event Crew” for $800, Alex. Obrist may be champion of Quiz Bowl, but once his Mega-moment passes, so does a lot of his value to veteran players. That does not mean he’s worthless, as his raw numbers tell the tale of a solid contributor, and SCI/COM voyagers are fairly rare at his power level (two in the top 80). His Arena skills are decent too, if a bit slow, with a useful +9 accuracy boost at 10 seconds. Beyond that, we’re looking at a row of zeroes for Gauntlet, Events, and Collections.
Moogie! Top 10 DIP for daily shuttles and only a select few 3/5s can top her for Ferengi shuttles (mega when?). Double collections push her into the upper echelon of 2-skill crew, though most of her value comes post-cryo.
Purely a voyager, but with a long window of relevance, despite what the voyage total says. MED/ENG is not particularly common and her accompanying DIP gives her a totally unique skill set among super rares. She'll have no trouble manning that voyage combo for you through eight hours. The Jury Rigger collection still requires several legendary crew to complete and so is more than just a throw in perk for super rares.
A slightly overrated crew, which is hard to do because she's quite good. Well known for her big ENG base and double collections draw the eye as well. But with only a single event outside of the Romulan mega, we want our crew winning victory points, not XP trainers. Still, she'll likely pull some faction event work for younger rosters and her skill set will get her on a few voyages, even if the overall numbers are poor.
His badass villain name isn't even the best thing about this guy. Good-to-great stats across the board including top 50 voyage numbers, an 800+ DIP base, double collections, Vulcan events, and usable arena EV as the cherry on top. His only real drawbacks are not having variant events and an expensive build consisting of the typical Vulcan faction items and nearly twenty 4* components. He may not get you to Sha-Ka-Ree, but he’ll help you pass the Great Collection Barrier.
For a character with so much personality they don’t even have a name, the Prisoner is a bit of an odd duck, all told. His event count is inflated by two ultimately random trait megas, and with only Tholian and Mirror left over, you’re going to have to rely on DB’s love of the Mirror Universe to get any event mileage out of him. That being said, that’s more than a lot of worse crew have going for them, and Tholian falls squarely in the good category thanks to a healthy SCI/ENG/SEC combo that’s going to stay relevant on voyages for a while thanks to decent bases. Unlikely to be thawed very often, if at all, once you outgrow that usefulness.
A close enough replica of Prisoner O'Brien that you'd swear he was constructed on the planet Mudd. Top 1/3rd voyage (and voyage ENG) numbers with dual 700+ bases for Mudd and Disco event work. A good chunk of his value hinges on possible future Disco mega(s) where he owns the #1 ENG base for super rare crew.
Similar to his alter ego Chief O'Brien - let's call him Chief 2.0. He trades in a pricier build cost (huge chron cost and 80-ish faction items) for better stats in every area. His voyage numbers are still very poor, but offers some of the best arena EV money can buy. Fast initialization, long duration, and heaps of accuracy and crit. And like the Chief, double collections and two events per year.
Nazis. I hate these guys. What I don’t hate, however, is a CMD/ENG voyager with stats as purdy as this fellow. A top ten CMD base (which may not matter with traits like Na'kuhl), top ten voyage numbers, and a relatively unique skill set elevate Vosk beyond his one-off status. Perhaps not particularly eventable, but for daily use, you’re going to be hard pressed to find someone who offers quite what he does on voyages within even spitting distance of this potency.
If you’re going to be a copy, you might as well copy from the best. In Zora, we have a Disco-eligible copy of Tier 1 stalwart, Mintakan Troi. It’s worth noting that, point for point, Zora comes up a little short in comparison, but that does not make her contributions any less useful. We still don’t know when the Disco mega train will stop, so until we do, it’s always going to be worth grabbing any crew that can cash in, and a Costumed mega or one-off Hologram events are still feasible, so Zora’s future weekend work should be roughly as good as her past. For established rosters, she’s destined to be frozen until Disco time, but for newer players, Zora can be a daily use anchor.
Tier 6
Rather more useful than you’d expect, with a tertiary SCI, admirable (get it?) Gauntlet pairs, and a strong voyage score. Unlikely to pick up many events with the Pilot mega behind us, but the weekend isn’t everything. Daily contributions are going to be your bread and butter for the early game, and Tom’s disapproving dad is nothing if not capable of pitching in.
More than he appears - with strong voyage numbers, several trait events, and a valuable spot in the Diplomat collection. His DIP and SCI are just robust enough to handle any possible Klingon faction work down the line. Plus he's played by J.G. Hertzler.
Another James Sloyan masterpiece. Not quite as gripping in game with a bad skill set and bases with limited (Romulan) event potential. But he has stout voyage numbers and is good in the gauntlet for young rosters. Double collections should make him one of your first crew to level if you have a backlog.
Double collections automatically qualify her for consideration, but she's not bad elsewhere. A better than average voyager with a slim chance to be event relevant - her one featured event was a faction with the popular da Vinci. Cross your fingers that she'll help you win a copy of him in a rerun.
A "use" crew, rather than an investment. The #1 SEC proficiency gives her gauntlet work right from 1/4 and strong SEC voyage numbers with a splash of SEC/SCI can help push your roster into the mid-game. Usable +Att at 6 seconds in the arena. And the "Disco. So hot right now. Disco." invisi-trait might pluck her from the freezer in the future, though more storied rosters might find her bases unpalatable now that Disco crew are so plentiful.
Inspiring, Romulan | 5 events - Double collections, top 10 base CMD, and some usable anti-Killy/Kirk arena EV. The Romulan mega has passed, but we’ve seen a standalone event for them since then and Keras is the best Romulan CMD option outside of a 4/5 Vreenak. Nicely well-rounded for a 2-skiller.
The Yin to Advocate Kolos' Yang. A similarly solid +1 collection crew with trait event chances that may not have reached full potential and worthwhile voyage numbers. Rare three second arena initialization with a healthy chunk of crit rating, but a low attack value.
Diseased Changeling Founder
One of the better 4* crew to come out of the Dominion mega, it’s fair to say that Goldmember’s sister is an example of how super rare crew can easily outstrip their legendary equivalents in terms of a return on your investment. Tertiary MED, a 6 second Attack boost, spirited Gauntlet pairs, and overall fair event potential keep her from falling into the same doldrums as her 5* equivalent.
A voyage total in the top 1/3rd may feel lower than that due to skill set, but she brings two scoops of events to the table and a sugary sprinkling of dual collections.
Four event features and a handful of other Tucker/Mirror weekends should provide a couple thawpertunities each year. His daily use chances may dry up quickly with no base above 700, but factor in a spot in the Jury Rigger collection and he has several opportunities to pull his weight.
A well-rounded crew, but deficient numbers in every phase of daily play. Far more useful on voyages than her total indicates - she covers two underrepresented skill sets; MED/CMD and MED/SEC, but ends up still being replaceable, even by 1/5s. Troi + Romulan events, but with bases topping out at 525, you may stop unfreezing her at some point. Monstrous passive arena EV with solid 300% instant damage means you probably already see her there fairly often. A murderer's row of faction items is required to equip her, but she pays off the investment more often than not.
Tier 7
Certainly weaker than your average Dax, but a useful skill set in the early game and plenty of events later on for which her SEC base sits behind only Mirror Jadzia among variants. She has some use potential in a few phases of the game, just don’t let the Dax reputation oversell this version.
It’s always nice when a handsome card has the goods to backup the looks, and Breen Dukat just about does. Dual collections make him worth your time, and Dukat + trait events will keep him just about relevant. Several future mega traits appear ripe to pop in the future. Not as big of a pain in the ass as Kira would have you think.
A true dichotomy; double collections (including the tough Jury Rigger), a handful of events, and passable arena work, but the dead last voyage total for 3-skillers and bad bases. Best to think of him as a popsicle stick with collections attached.
The first lady of trek graces our screens yet again with a...mediocre card. On paper she's not the worst Super Rare MED/SCI variant in the roster but there's nothing particularily exciting about her numbers. She sits just above Katra McCoy in voyages and is the #8 for MED/SCI voyages among SR crew. But even presuming you don't have those other seven crew then I doubt you will get much use out of her aside from a shuttle here and there during faction events. Even factoring in her two collection bonuses she's just not a practical card for day to day use due to her frankly lackluster voyage rank and once the TOS mega is over don't keep her around waiting for the Majel Barrett Mega
CMD/ENG may be a little less barren than it was, thanks largely to Ru’afo and a few recent event purples, but it’s always nice to stack up on uncommon skill sets. For early players, Broccoli is likely to be very helpful, but more seasoned rosters will find he’s better in the freezer, adding +1 Holodeck Enthusiasts and +1 Innovator, and will only find themselves thawing him out for the odd Barclay event.
A surprisingly impressive card that rises above bad bases and common skills, thanks to competitive Gauntlet pairs (#2 cumulative proficiency total among 4* crew), two stat boosting collections, and a snappy, if somewhat wimpy, Attack boost. Romulan events will keep her somewhat relevant on the weekends, but t’s dual collections and gauntlet work we’re after.
Nobody's idea of a powerhouse, but with a useful skill set, a collection, and several events, he's a handy mid-range crew with some short and long term use.
Double collections make up the majority of his value, but he also sports a usable SEC base for his variant and Klingon events. No daily work, but value is unlocked after immortalizing.
Owner of a top five MED base and cruising past double-digit events; he’s the quintessential super rare faction contributor. Now watch this drive.
Though SEC/SCI is well known as a useful skill set, he lacks the voyage power to make an impact beyond the early game. Thankfully, his hefty event count (including three features) and Vulcan collection make him an occasional contributor on even established rosters. A slow-activating instant damage with good passive crit may make an appearance in skirmishes or for young rosters. A fairly easy build by Spock standards, but make sure to ad-warp some cadet missions to meet his 40 2* IDIC requirement.
Two usable-when-bonus bases including ~900 SEC for daily work. She'll get a bonus bump every few months with double-digit events to date, though Torres variants have eclipsed a single variant event just once in a calendar year and her overall tally is inflated by two previous megas.
A good skill set which unfortunately lacks voyage oomph. But an 800 base for daily shuttles and +1 Innovator are fine assets beside. Her secret weapon is a SCI base that sits behind only K’mtar among super rare Klingons.
There are many things to like about this Chekov. The way his shapely hips flow in this unappealing brown pyjama suit. His perfectly parted hair. His good voyage score. Hm. His base SEC? I’m sorry, there’s just not much to say about poor young Pavel here. He’s by all means a good card, with a bit of SCI to help him stay relevant, but when you’re surrounded by crew who offer different utility left and right, you do tend to get lost in the crowd without collections or a particularly noteworthy ship ability. On the plus side, three of Chekov’s four events have been Faction based, so he’s probably going to be worth unfreezing eventually - just not any time soon.
Reprehensible bases make the event count meaningless in this case, but three event features - all of which were a Galaxy (10x bonus) certainly do matter. Her main daily contribution will come in the gauntlet where she has the #1 cumulative proficiency total and the best CMD/SCI and SEC/SCI pair among 4* crew. Strong +9 Acc at four seconds in the arena is worth a look too.
One of the more mediocre Disco crew unless you have a particularly fledgling roster, Airiam does at least contribute +1 Engineered and a snappy Attack boost at four seconds, as well as the relatively uncommon SCI/CMD stack. This bionic bod will do just fine on voyages and the occasional event, but she may be an unlikely thaw once she’s discovered your vault.
A good marriage of skill set and voyage power with bases just high enough to be relevant for a handful of Mirror events. Even some hard-to-acquire arena crit rating on a short initialization. Good value for a crew who’s only had one variant event, but she’s nearly useless to established rosters.
This note originally only said “It’s Combs, baby!”, but we’ve let that writer go. Perhaps the least well known of Jeffrey Combs’ many faces, this scoundrel is missing out on regular events or collections, but offers respectable overall utilIty. Between a 200% instant damage attack and a top ten ENG base, he certainly has the stats to justify daily use, though older rosters may find themselves freezing him sooner rather than later. If he’s lucky, one of his fanny-pack’s worth of traits will end up being the next surprise mega theme. Otherwise - that’s Tsunkatse, baby.
Rather like an inferior cover band of a superior artist - or, to put a little more bluntly, a slightly unwelcome second variant for a character with only three appearances - Priestess Siranna may have a higher voyage rank than her less spiritual counterpart, but for skill set, she contributes less, and very little that’s unique outside of a small chunk of early game CMD/MED and potential help unlocking the Quinn node in episode 10. While she may have been grandfathered into a very healthy event count, we’re about reaching the saturation point when it comes to Discovery 4* crew - by this point, unless you’re scraping the bottom of requisition shuttles every time a mega comes by, you simply don’t need this many to stay competitive, especially not when there are Disco 4* in the portal that offer better bases, collection value and event versatility. For early rosters, she’ll temporarily salve a MEDical emergency, but you’ll be moving on to better crew soon.
The distinction of being the only super rare Lorca and the attendant Disco + Mirror event count are almost enough to make you look past the fact that this particular Lorca is all gun, no fun. As another warm body to fill shuttle seats, he’s going to do you just fine for a handful of weekends throughout the year, but when that same roster of Disco + Mirror crew is fit to burst with CMD/SEC crew, you want to do better than just fine. If you’re expecting anything else, then apart from some particularly fine art to stare at, you’re sadly out of luck. Ah, well. Cheer yourself up by watching a real hero at work.
Just what we want in our 2-skill crew - a big base and big event potential. Missing a few frills that elite 2-skillers offer, but he'll come pre-loaded on your Disco event shuttles where, true to form, you’re going to see his pool of variants multiply like particularly fruitful fungi. Just beware, if Disco events drop off, so does this card’s usefulness.
Like his alter ego Nexus Kirk, he's a good fit for the early game gauntlet with top 10 SEC and overall proficiency totals. His skill set and numbers don't support much daily use otherwise, but Kirk + Romulan events including three features and a collection give him some value down the line.
A handsome MED base isn’t going to do you much good on a daily basis unless you’re Culber, but Siranna narrowly escapes the horrifying black hole where a lot of DIP/MED crew disappear to thanks to a healthy voyage rank. She may lapse into event obscurity unless we see that Gardener mega I’m hoping for, but on a day-to-day basis, she’s going to be fairly helpful, especially for those whose MED options are thin on the ground. Check back in a year - time might be kinder to her, depending on future Disco event prospects; the only 4* Disco MED is quite attractive in a lady, after all.
Hoo boy. Well, let’s start off with the positives - for one, that cape. For another, Tyler grandfathers his way into a prodigious event count, and his bases are certainly serviceable if you missed a lot of the newer Discovery crew (#2 base SEC among the 4* crew). He’s even useable in the Arena, with a somewhat slow but powerful straight Attack boost. And yet, he still falls short of his more well groomed brother, Lt. Tyler, missing his more desirable shuttle seating and his Pilot unlock, meaning that outside of that event work, he’s not really going to be doing a lot for you that a lot of other cards can’t. Added on top of this is the fact that we’ve officially entered the stage of the game where even a 1/5 can top a 4/4’s contributions when it comes to event seating. As a result, you might find yourself struggling to justify sending this particular Torchbearer out on even requisition shuttles ahead of other, more versatile options. Sorry, Clem Fandango.
Young Khan, get outta my mind and take that song with you. Dreamy mid-century Montalban is a hell of a vintage and you’ll certainly want to scoop up this version for his event potential and collection spot. An event count which is modest at a glance is overripe with trait mega possibilities and should have him making the thaw list several times with two usable-when-bonus bases.
Tier 8
A fan favourite among Starfleet admirals, Ross is, by all accounts, better than he should be, with +1 Diplomat, a zippy 6s +7 Attack boost, and a relatively painless equip softening the blow when you inevitably freeze him. With the bulk of his traits being wholly non-eventable, he may be looking at a Cultural Figure mega as his one chance to be thawed once displaced from daily shuttles.
She only does one thing, but does it well. Her huge DIP base will earn her a shuttle spot into the mid-game and K'Ehleyr/Klingon events pop up from time to time.
We'd all love to snag his double collections and massive event count, but lowish base and voyage numbers are not the payoff you'd expect for a torturous build which includes 64 2* IDICs and 150+ faction items overall. Even if/when he reaches a third event feature, small bonus legendary crew may come close to his effectiveness.
Rarely talked about outside of his couple of event features, but a great skill set allows him to perform admirably on voyages and in the gauntlet for new players. Sucks up loads of Medical Experiments to equip, but tends to justify it with his early-mid game efficacy and +1 Inspiring.
Disruptor Beam has been kind with voyage friendly crew in 2019, but B-4’s somewhat surprising top ten voyage total is, unfortunately, about all that’s noticeable about this ponderous cat lover. Some ranked Gauntlet pairs among super rares keep the pudding from spoiling, but considering unimpressive event chances, a mediocre ship ability, no collections, and a truly ridiculous number of Android/Lore variants who are just going to be better, this poor soul is bound to be frozen and forgotten before you can say Spot as you acquire better, more regularly useful crew. Very useful for early game players, but otherwise forgettable.
We like to snag double collection crew wherever possible, though his stats are otherwise depressing. Several traits open up his event opportunities nicely even if he's likely limited to a fourth Faction shuttle.
The only Odo with SCI, Pabst leverages above average base and voyage numbers to appear a little more useful than he is. An Accuracy boosting ship ability on an 8 second fuse is about all there is to otherwise recommend a determinedly milquetoast card. Overall, he’ll serve you well. Just don’t expect him to be there for your child.
Sporting a strong CMD base and suspiciously shiny portrait, this particular Picard is perhaps a little generic, but still quite a nice bonus for those lucky enough to snag him from dilemmas. Mostly a weekend warrior, netting you Picard bonuses that are going to multiply as we get closer to Sir Patrick’s resurrection to the small screen. A boring skill set, no collections and a bad ship ability hold him back from better utility.
A somewhat competitive gauntlet pair even among legendaries and a respectable event ENG base grant him some daily use, but Jury Rigger is his most valuable attribute for the average player. Enterprise characters have never been major event pieces, so look for two or three yearly thaws.
A great CMD base, but his other stats and skill set don’t measure up. Voyage numbers that might play in a different skill set end up rather replaceable, even by decent 1/5s. +1 Veteran and a growing number of Dominion events for when he can't contribute on shuttles any longer are attributes that you’ll want to collect eventually.
A usable SCI base paired with an event clip that has been unbelievable thus far. He may find a home as a rare 2-skill voyager thanks to huge voyage SCI and #1 CMD+SCI total, but only if you catch him fused early from an event. Now we’re on our third Disco mega, Mr. Shape of Water’s value is well proven, and looks set to continue thanks to his bridge crew status.
His ENG base only recently fell out of the top 10, but we’re going to have to wait and see to find out how regular Borg events are likely to be before we decide how much that’s worth. His lede should be double stat-boosting collections, but with a relatively pricey build, you might opt to level him after other crew.
The megas just keep on comin’ - it seems that everything is coming up Tyler. Rocket fueled by six (!!!) previous megas, Tyler has fast become one of the most important event super rares the game has ever seen. While I wouldn’t bet on a Marksman or Tactician mega, I would have said the same for Pilot so, really, who knows? Beyond the clumps of Tyler/Disco events, he’s also one of only a few crew to offer the Pilot/SEC node unlock.
Careful with that axe, Eugene. An underrated crew that happens to be usable in a few areas, though great in none. A huge proficiency total allows him to pitch in until 5* crew begin to trickle in. +1 Inspiring and Kirk's event count help make up for him being poor for daily use outside the gauntlet. Also tied to my favorite Trek music of all time.
A solid and unspectacular card. Top 1/3rd voyage numbers with two bases good enough to compliment adequate event chances. No thrills, no spills - just a good old fashioned ball game to be found here.
His build is on the tricky side; requiring a dozen 4* components and myriad faction items, but he eventually pays it off through Kirk events, a couple eventable traits, and a spot in the Inspiring collection. Strong +Acc/Crit Bonus arena ability at six seconds makes him Ardra lite there, if you haven’t come across her yet. No notable bases, especially among the CMD/DIP/SEC set, but voyage numbers on the borderline of top 1/3rd might find use on younger rosters if you happen across several copies of him early.
Infamous throughout the Captain division of arena for her instant damage at four seconds with hefty passive EV. Outside of that, Vulcan events and +1 to their collection aren't bad pickups if your other behold choices are uninspiring.
Useful skill set, but not in an amount that gives her much staying power. Two event features (including alongside da Vinci), a spot in the Borg collection, and future event chances are her greatest strengths.
The only number that pops is Dax's considerable event count. She receives a lot of praise from players, but I'm not seeing what they do. MED is useful in the early game and hers is tops among Dax crew, but in a small amount and her best gauntlet pair sits behind the stronger, more common Faith Garland and Doc Crusher. Modest shipboard damage will be replaced by faster options, but is usable for new players.
Average or better stats that we'd welcome in another skill set. Still, a strong DIP base and an event count that's suddenly started to pick up will give him some cryo use even if you're no longer using him daily.
Iggy Pop! Yes, the Godfather of Punk has come to Trek, but alas, his card is nowhere near as top tier as his music. +1 Diplomat is always nice, as is a secondary SCI (the only Dominion crew to have it), but bad bases and merely competent proficiencies mean he’s destined for the freezer rather than shuttles or Gauntlet. You might find him helpful on your voyages and he’s one of the better options for clearing a tricky node, but he’ll find himself squeezed out before long. That being said, Dominion events will help keep your lust for life burning long after he’s shuffled off to the freezer.
Tier 9
She offers no impressive stats for daily use but a DIP base near 800 paired with Kira and hologram events will have her in and out of the freezer. You'd like to see more daily value from a crew with an equip cost this expensive, but a set of very eventable traits should do wonders for her Faction potential down the line.
One of the few Klingons with SCI and still the only one with MED, which is a double-edged sword as you may not find much MED crafting or shuttle seats in Klingon events. But his lede should be a top 5 MED proficiency roll among 4* crew and 65% crit trait set, giving him gauntlet use right from 1/4. Unlocks a node in episode nine.
M*A*S*H*ed together from bits of old Stranded Odo, the good Father has overall better bases, +1 Vanity, and a handful of traits which have augmented Odo’s biannual event count.
Her MED/CMD stack for voyages is notable, if not powerful, and she offers a little play as an early game gauntleteer, but numbers on the weak side necessitate niche work. Her arena page reads like the diet version of the evasion elite like Laborer Spock or Minuet, but will be okay as a stopgap. A #2 variant CMD base and usable-when-bonus MED are her only long term assets.
Tom’s perennial sidekick is just barely a top 1/3rd voyager with a reasonable base SEC for his half dozen events. More useful on active rosters for early/mid-game players than as long term contributor, but a vanity collection adds a touch of behold value.
One of the few skill sets (MED/CMD) capable of redeeming poor voyage numbers, though likely only with several early stars. He laps his competition for the best Doc CMD base which may come into increased use in the coming year(s), but if you’re hoping his MED symbol on the behold screen will significantly bolster your daily roster, then they won’t get what they’re after. I mean you won’t get what you’re after!
Sagging stat ranks meet an ever-increasing number of SCI options from events. If you can collect four copies on a weekend, he’s likely to perform well day to day into the mid-game, but as the first star in a behold, you might opt to go with better event or collection value pieces.
Don’t judge a card by the haircut his mom gave him when he was six (was 1996 just like that?). The skill set and handicapped arena work are bummers, but this card is a fine voyage piece if you have him fused and in tandem with Chakotay event work picking up after a gargantuan drought, the era of trait megas should garner him a fistful or two of bonuses down the line. Milquetoast to be sure, but if you employ him for what he is rather than what he isn’t, he’s a fine roster component to keep stashed.
The most interesting aspect of this crew is the missing period from the abbreviation of Doctor. Which she is...and pitches in for the Physician collection. But Crusher is simply not an event player so an above average MED base may languish without a use for long periods. Her uncommon MED/CMD stack belies a gross voyage score and in combination with theoretical event potential makes her an okay target for players who haven’t finished her collection, but don’t expect as much utility as some MED crew can offer.
Even in the age of wacky trait megas, David’s only real shot may be Gambler. Kirk’s son is fortunate to escape the drawing board with two collections, including the still-tough Jury Rigger, which comprise 99% of his value.
Wholly uneventable traits shift the burden of value to daily use where Kirk’s fling delivers, more often than not. Quick arena evasion in a hefty amount, a nice SCI/MED voyage stack, and a huge gauntlet pair by super rare standards even appears in the overall rankings. If you’re still in the early game and looking for a collection piece to level, Taylor may be worth it, even without all four stars.
He might live in cryo while we’re all Pine-ing away for another Kirk variant fusion crew to Humpty Dumpty James Tiberius back together again, but Kirk event bonuses will always be in fashion and a Villain mega should surprise no one. He’s a useful, if unessential shuttle piece for a character with plenty of events and great Faction rate. But they didn’t even use the right picture for his art!
We'd like better voyage numbers to pair with his SCI/SEC skill set and his bases aren’t standalone good either. The bulk of his value lies in a less common Picard SCI base for events which should see an upswing soonTM.
His arena work was previously noted here, but it’s too easy to find options without a handicap these days. Durr’s (four) traits are currently in Fry territory of will they, won’t they be featured down the line, but at behold screen crunch time, you’re basically just taking this crew as a collection piece.
“All I can do is kill him . . . and that no longer holds my interest.” Dominion events may give this two skiller a chance at greater relevance outside of daily shuttles every now and then, but his +1 Veteran and top Dominion super rare SEC are the only tangible benefits he’s likely to yield in the long run.
A strong SEC base/event pair double dips with Neelix and Klingon events with a few trait supplements to give him a handful of yearly bonuses. With very narrow value, Kleenix is a luxury event pick who you should start collecting stars on after you’ve sorted out your daily roster and collection crew.
Lal's value is extremely polarized and therefore hard to rank in a vacuum. Her big base ENG is even ahead of 5/5s like Emo Chip Data, North Star Tucker and Seven of Nine. As long as she's occupying a shuttle seat in faction events, she has value. But once replaced there she offers almost nothing aside from a good-not-great +Attack in arena. If you're cruising along in the early or mid game, the odds are high that she can find meaningful work for you, but starting the climb from one star in beholds may not get you to max in time for her base to matter.
Worse than average in nearly every statistical category. She can contribute some faction event work with double-digit events to date and the only other Torres DIP option is a pack-only who’s not in the portal, but the bulk of her value is in +1 Diplomat.
The fact that she has "variants" now predisposes her to the possibility of future events, but traits are likely to exceed them in a single month. And although her voyage numbers don't look great on the whole, ENG primary/DIP secondary can be difficult to find so she may sneak into the rotation there in the early game. Her #1 ENG/DIP super rare pair in the gauntlet will struggle for wins against walls of crew with monster DIP scores despite several advantageous crit traits leaving Jury Rigger as her most valuable attribute, despite theoretical value elsewhere.
Not a daily use crew, but worth having thanks to an inexplicable four event features and a healthy number of other trait events. She can help you win weekends when she's not chilling on Rura Penthe.
Your garden variety filler card with a dash of power creep, though she offers more than meets the eye. A hefty chunk of crit rating at four seconds with better than average passive stats for the arena is probably her most useful daily attribute. Top 1/3rd voyage numbers are good enough to crack into many players' rotation, even in the common skill set. But if you need an excuse to take the high heeled heel, bank on her modest number of traits which should continue to produce weekend bonuses. Not bad for Chase Masterson’s easiest paycheck.
One of many nice skill sets gone to waste on account of poor stat totals. Nevertheless, a handful of events (including three features) and +1 Innovator make him worth freezing when you can. Beware his somewhat expensive build cost requiring seven 5* items and a handful of faction trinkets.
Reminiscent of North Star Archer (good voyage and SEC base numbers), but without long term perks. When he's bumped from your active roster, his thawpertunities rely solely on four traits. If you can star him up early, enjoy his strong daily performance. If your roster is more established, he’s a trait mega dice roll.
His arena reputation precedes him; +9 attack for a healthy duration and above average passive stats. It's good that he found a niche, because his stats don't support much else. His two event features were alongside Delta Flyer Paris - a crew worth grabbing if the event is re-run again.
This crew has me as flabbergasted as Solbor was by Winn's cozying up to an undercover Dukat. Somehow he's garnered five past event bonuses from three esoteric traits; I guess you can squeeze water from a stone. The craziest part is, he'll probably pop back up for a month down the line as the current top Bajoran super rare DIP. Solbor is as freeze-and-forget as they come and may not even be worth a behold for non-collectors, even if his marginal trait set yields a sliver of future event potential.
Base and voyage numbers are poor at a glance, but he can contribute in several other ways on young rosters. A fantastic skill set (and order of skills) for players in the early game can still find voyage work with a sub-100 total and his #1 SCI roll in the gauntlet makes him effective there for newer players. Experimenters looking to scratch a niche, take note of some of the best shield repair numbers in arena among super rare crew.
His time in the sun came and went during the Dominion mega (#4 Dominion CMD), but if you didn’t have him, then you weren’t missing much. An unimpressive base CMD and voyage score that just doesn’t play with his skill set make this cookie cutter crew more of a hassle than he’s really worth. Depending on your luck with Dilemmas, you may need to spend some campaign citations to unlock his best offering; a spot in the Diplomat collection.
Without collections or consistent events, the Vicar is handicapped from the start. Luckily, he brings worthwhile voyage credentials; a strong stat total and helpful CMD/MED stack. Only one crew above him in voyage total (Tourist Quark) contributes both skills, but in a lesser amount. His other notable perk is in the arena where a long-duration chunk of crit rating is available at 3 seconds.
Oh hi, Admiral Ross, I didn’t hear you come in. +1 Diplomat and a strong CMD base are all that distinguish this cookie cutter, pack only silver fox from total obscurity. Dougherty out.
Her event tally is massive; combining Hologram and Janeway weekends, but with bases so poor that she may not make the thaw list for some players. Tertiary SCI and above average voyage numbers can find her a seat there in the early-to-mid game, but she’s an event piece first and foremost.
Tier 10
Half of Captain Q’s events have included shuttles, and two others were Galaxy event features (10x bonus) - a DIP base that sits behind only Mariachi Q among variants will warrant a thaw twice a year. Some voyage/gauntlet work is possible for fledgling rosters, but won’t make a noticeable impact day to day apart from some fast, but replaceable arena evasion.
Almost purely designed around the one thing that doesn’t show up on sensors - the Cool Factor. He doesn’t count as a variant of Worf, has no Gauntlet work, and while his ship ability kicks into gear at a snappy seven seconds, it just doesn’t feel competitive enough. Immortalising this voyage-only crew is mostly a project for collectors - he sports an excellent DIP base that you’ll find handy for Klingon events, and he lands you a +1 Inspiring, but otherwise, don’t be afraid to lay this one-scene wonder to rest in the freezer for most of the year.
Between his three traits and eerily similar proficiency numbers, it looks like someone forgot to finish making this card. The one stat that pops is his #2 base CMD; something which will find him use for daily shuttles and Klingon faction events where he’s obviously the best super rare Klingon CMD.
T’Pol’s power won’t offer much to your roster day to day, leaving her handful of events and a very easy to complete token collection spot. Considering the ease of completing the Vulcan collection and her overall stats, she offers very little past the early/mid game.
Pure collection fodder, but hits two. He may already be 1/4 on your roster as he's a campaign reward from episode 7. A gauntlet pair and Romulan events would be worth considering if his numbers were a bit stronger.
Physician | 8 events - A bit of an odd duck, quite frankly. Two skill crew are destined for shuttle work for most of their life, but while this studly Southern sawbones may sport the #7 base MED and a +1 Physician, only 2 of McCoy’s 7 events have been Faction based (+1 Physician brings that up to 3), meaning he’s only going to see irregular use at best.
Bases that only a Faction mother could love, but lays claim to a collection spot and semi-regular events. His arena work is almost viable, but it shouldn’t be difficult to find better.
Strong voyage and gauntlet SEC numbers, but won't age gracefully - her skill set makes her replaceable earlier than others. A usable-when-bonus SEC base for a character with a great Faction rate will be worth thawing once or twice a year.
With ENG getting a lot of mega love and Seska’s weak voyage ability, you’re most likely waiting for some trait events to marry with her ENG base that still barely sits inside the top ten. The bulk of her value outside of the early game comes from the Cardassian collection and theoretical event work.
Providing the all important +1 Cockatoo to your roster, the good Lady Beverly has amazing art, but a mediocre event tally without Crusher’s usual Physician collection to soften the blow. Hologram may net you some events, though the trait’s best days are behind it. MED scarcity means you might hold on to her for longer than similarly stock crew, but she’s just not that good.
Average stats torpedoed by his skill set. He may find some voyage work for players weaker in SEC, but he's likely just +1 Engineered with a shot at one event per year.
A 900 DIP base with fairly uncommon ENG secondary and reasonable arena evasion. Her two events were standalone features and may open up chances for re-run bonuses to power up her already great DIP. But most of her traits are not particularly eventable outside of romantic and her performance to date has mostly been as a daily shuttle pilot which is about as valueless as it gets.
Cardassian | 14 events - Gross stats and a redundant skill set spell out that he’s not a daily use crew. All his value is tied up in his collection spot and event chances, including four prior featured event appearances.
Her voyage score/skill set combo has some potential, but probably not if you’re starting from star one. Like her collection, this Keiko is a vanity project who you may want to collect for speculative trait event work, but who offers nothing unique or powerful.
Strong early game shuttle crew who also offers two prior event features, a handful of other Ferengi events, and a spot in the Ferengi Collection. Arena Acc/Crit Bonus at six seconds may be her most useful daily ability and a handful of traits means that her best event days are still ahead of her.
“I’m not Picard.” And then Q never visited DS9 ever again. Another CMD/DIP/SEC re-print, this pompous pugilist’s prognosis predisposes precarious productivity. In short, bound for the freezer and unthawed for event use every half a year or thereabouts.
The stats aren’t shabby, but Commander Generic makes variant number seven (of eight) with a CMD/DIP/SEC skill set. We welcome the unforeseen uptick in events (three in seven months), but beyond that there’s not much to recommend about the disheveled first officer. His art may be a shade off, but I must admit that a fairly bland character is represented accurately in this case. No fringe benefits so if you’re not using him for shuttles or voyages, freeze and forget until his event number is called.
In an endeavour to get Captain Pike’s torpedo to launch, Rigel Vina is another bit of Talosian trickery. But not even Roddenberry’s legendary soft lens could convince us to blow our (dilithium) load on this crew. Without any interesting gauntlet/arena/collection considerations that normally save other two-skillers, Vina’s packing only four traits with bloated crew pools which may put weekend relevance out of reach. Even if her dress sense were to convince DB to count her for Lwaxana events, this is not a crew who can justify her spot on your roster.
Something of a disappointment all around, Smuggler Kasidy is in the unenviable position of having people say that she has a CMD and ENG base “in the top 50!” as if that’s going to do much to soften the blow of such a thoroughly middle-of-the-road-crew. Her best shot at event relevance came and went (Pilot), and unless we’re looking at a Smuggler mega (ha), the only thing she has to offer is +1 Jury Rigger. Tricky collection that needs all the 4* it can get, but outside of that, you can do better than pack-only offerings like this.
For some inexplicable reason, this pacifist Odo has the second best base SEC among Odos...you know, the Security Chief?! His DIP base is fine for daily shuttles and he sports fairly relevant dual bases for Odo's two events per year, but is a luxury event pick who only grants value after paying merits for his services.
A card that resembles her prowess at transporter techniques, this Tuesday wonder is less a useful card than it is decoration for your Motion Picture inspired bridge crew. Don't let her determined expression lead you into thinking that her engineering prospects are half way good because frankly she gets outpaced by most of the commonly available Portal crew. No event bonus, no collection bonuses and two lackluster skills. Her only variant bonus comes from a common card that the Little Book didn't care for. Consider her for the upcoming TOS mega but don't expect to see her on many shuttles.
Hello darkness my old friend . . . well, if you’re here, you’ve discovered that you, too, can pervert nature with transporter accidents. What do you get for your trouble? Well, you get an easy collection, ten traits, and a bit of an odd animal, honestly. Counting as a version of both Tuvok and Neelix, and netting you Vulcan faction bonuses, you’d be forgiven for thinking he’s an event monster, but his bases simply don’t support long term use. His Gauntlet pair is competitive in lower ranks, but will quickly lose potency - and a falling voyage total means he’ll be quickly outclassed there, too. Depending on your flow of rare crew, you can have him fully fused without waiting for a pull or an event, and a good skill set means he’s better than his numbers suggest, but in the end, he’s bound for the freezer . . . or Captain Janeway’s farm upstate.
An event count we can work with, but freezer bound after he unlocks a node for you. A big chunk of value is his spot in the Diplomat collection.
Tier 11
Steady Eddy has had at least two variant events each calendar year and triple features. Worth owning for the long haul and rug of love, but no daily contributions.
Max Headroom is an early-mid game performer with a usable SEC base and a SEC/SCI skill set for voyages that has a longer shelf life than most. Q3 2019 brought him his first trait mega, but with a primary base barely inside the top fifteen bonus crew, that’s not the sort of payoff you’d expect for a pricier than average build cost.
He's been featured event crew four times and is over double-digit events, but outside of that he offers nothing aside from an extremely torturous and expensive build. 132 0* holoprograms are needed and you'll likely be replicating multiple 5* items just to shunt him off to stasis. You’ll want him eventually for events, but make sure your inventory can take the hit of his build cost before using behold capital on him.
A collection and huge event potential almost saves horrific CMD/DIP/SEC numbers. Almost. This variant should continue to be an event fixture, but she’ll pay back no investment up front, opting to pitch in months (or years) down the line.
A SEC base for Worf/Klingon faction events and someone who hogs a crew slot until his event is announced and you level him in the week beforehand. His build is fairly easy if you've run the requisite amount of Klingon/KCA shuttles ahead of time. A 12 second 200% instant damage will keep him relevant on younger rosters, but it’s not too difficult to find a quicker replacement.
He may carve out a voyage role extremely early on with his SEC/SCI skill set, but his score sits within spitting distance of the worst 3-skill stat totals. More realistically he’s a once a year event crew who might sneak onto a requisition shuttle and a vanity collection piece.
The Notorious K.A.R.R. is well known for the lowest primary base among 4* crew and the second worst 3-skill voyage total. But flying under the radar are his +1 Veteran, 65% gauntlet crit trait set paired with a top five CMD roll, and fantastic skirmish offense. Hold your nose when selecting him for his latter talents.
Non-event shuttle crew (shields up, red alert!), but a good base ENG and +1 Jury Rigger. Most roads to that collection completion flow through him and he offers a rare 1 second arena initialization for tinkerers to play around with.
A spot in the Inspiring collection, but his stats are not. Usable +Attack arena activator for early instant damage friends and one event per year are the only times you might use him.
This Pokémon is still a worthy voyager for many early to mid-game rosters, but considering his skill set and deficiencies elsewhere, that’s not a worthwhile payout for an extremely expensive build of 100+ faction items and several 4* components. With a hologram mega in the rear view mirror, his return on investment just walked off the holodeck and disappeared into thin air.
Not a daily use crew by any stretch, simply a collection piece who’s usable in spurts on the weekends. A new television show and some eventable traits will trigger bonuses for him, but his bases may not always make the thaw cost worth it.
Formal Dress Wesley Crusher
Slim daily value and long term benefits, but he can unlock a handful of nodes and his one outstanding offering is a strong +9 arena EV at 4 seconds.
Kurros is a hell of a story teller, but his stats tell the true tale of limited use. Arena evasion better than his is not hard to find and although he has a handful of trait event possibilities, his thawpertunities will be erratic and undependable. Consider him +1 to an increasingly easy collection with a few events as a possible perk.
Solid voyage numbers are a bit more noticeable thanks to two event features where you can snag him fully fused, but his SCI base used to be a better option and will likely struggle to find a seat with increased competition from the likes of several Discovery crew. A "use" crew if you can star him up early, but risky long term benefits since he doesn’t get a cut of the Dominion event pie and needs his traits to trigger weekend work. A somewhat tricky node unlock gives him niche early game use - just don’t expect many thaws once you’ve starred him up and completed his fairly expensive build.
A statistically above average crew, but without long-term benefits to look forward to, his expensive build may not be worth it for all players. A laundry list of required items from five different factions and 3* components out the wazoo. Situationally useful instant damage in arena. Check to make sure he will be an upgrade for you before selecting or leveling him.
Main cast crew with the mirror trait (and the accompanying Terran Empire/Brutal) always have at least a bit of value. Tack on a couple event features and she's a usable, if uninspiring, cryo vault thaw candidate. Also notable are usable arena acc/crit and a middling gauntlet pair for her only chances at daily use.
Disappointment. Disappointment is what brings us together today. Guinan herself would tell you that dilithium has no meaning here in the Nexus, as evidenced by the weekday 6-pack she comes from. A motley assortment of crew whose power levels would be universally panned if released today. But if you’re reading this after the fact to see where she can help out your rosters, well, your guess is as good as mine.
True to form, Guinan’s traits are fairly esoteric, but matter not for the gauntlet since, unlike her variant counterparts, she’s a total dud there. Her skill set would play sweetly in the traditional 45%+ gauntlet trait sets which her namesakes enjoy if only she had a shred of proficiency power to wield. Instead you’re looking at +9 arena EV which is a hair slow and handicapped as well as an admittedly great MED base which has qualified for a Faction bonus once in the last 168 weeks. She’s qualified for a Faction bonus once in the last 168 weeks… Passable voyage work and the uncertainty of the trait mega era salvages her value a bit, but this is not a card you need on your roster, let alone one you should spend resources to acquire.
Minor voyage opportunities early on and the best Borg super rare DIP, but for most rosters she’s just a stepping stone for another stat-boosting collection.
We had a scare when Captain Kim made us think that his character might have decent representation going forward, but DB set things right and sent Kim back to the shadow realm. With the card art being his most menacing attribute and a flaccid skill set, this is a crew you’ll forget about until you search your cryo vault the week before an event. Kim’s arena evasion is his only particularly notable attribute, but with six second burst crew lurking and a growing number of Kraytons cruising around, his eight second initialization may be too slow for the Admiral division moving forward.
“Human females are so repulsive!” Not quite as repulsive as the thought of throwing away as much time and effort on bad crew as these two require, but here you are. They’ve accumulated an impressive event count on the backs of two mega events and may indeed trigger one more with their third and final trait, but with bases best suited to requisition shuttles. The name on the marquee has always been their +9 arena attack which is fantastic for ship battles, but with a ten second initiation that’s on the slow side these days, you should look for faster where you can. If you’ve been unlucky getting a crew to match their attack, they’re probably worth building, but if their arena offering would be redundant on your roster, then so are they.
Look, sweetheart, you're gunna want this fella. Maybe not today and maybe not tomorrow. But soon...and for the rest of your life. Only a few crew can unlock a particular SEC/Investigator node and if you missed former mega Thrax, then Dix might be your best option. He's recently found a home in a vanity collection, but his voyage numbers and skill set are not helpful, nor is what he brings to the gauntlet and arena. While his event count is a nice perk, there are so many Picard versions floating around that his primary, SEC, comes in 7th among variants. His impending television show should help out his weekend chances to sneak onto a fourth or requisition shuttle.
Perhaps the epitome of genericness. Sporting no collections, a bland ship ability, uninspiring bases, and a voyage total that doesn’t even try to impress, Reed’s goofy art is about all that’s notable about this filler fella. His event count doesn’t impress, either, when it’s tied to the least popular Trek series. He’ll pop for a romantic mega down the line, but that’s likely to be his last multi-week help to your roster.
His 800+ ENG base is noteworthy, but it's hard to get excited about someone who offers almost nothing else aside from two event per year (traits included) Luckily, he was featured twice alongside two great crew - RAF O'Brien and Aviator Yar. Were another rerun to take place, he can help you score some premium legendary ENG crew.
His event chances picked up big time at the 2018/2019 turn, but hard to say if it was a blip on the radar. His stats are generally too poor for daily use, but a slew of traits and usable-when-bonus SEC will highlight his name on occasion. A nice, though not essential pickup for the Veteran collection.
A somewhat surprising event count considering her time on screen gives Yar the occasional chance to showcase her sturdy SEC base on weekends. Outside of that, a 300% instant damage ability with great offensive passive stats may earn her a spot for the Captain division of arena or Skirmishes for newer players, even at 1/4, but you should be searching for faster options not long after.
They say that a rose smells as sweet by any other name. Well, this particular rose stinks, even with his new moniker. A nearly carbon copy of Klingon Quark, Wedding Day Quark hails from a fun episode, but brings none of that joy with him. With marginally better bases than his doppelganger, and roughly the same event eligibility, he’ll bump your shuttle successes by a few percent, but otherwise keep him out of the way for +1 Ferengi.
For a character whose contribution to the Trekverse boils down to “Go, racers, go!”, it’s only fitting that his card is equally dull. Most of us need an average DIP shuttler like we need another hole in our head, but if you find yourself without having the Diplomat collection complete, then the Ambassador is at least worth an hour of tap tap taparoo to acquire. Take him for the +1 and some niche arena work, but if you’re expecting more, I’m afraid that, well...That’s Zahl, Folks!
Tier 12
Riker’s event rate has picked up a bit and the era of trait megas could give him usefulness in bursts, but without daily work, he’s an insta-freeze after he helps with a tricky node unlock.
Nearly zero long-term usefulness outside of two event features. Some early game voyage work is available due to his skill set.
Bestselling Author Jake Sisko
1
Freeze and forget for the Inspiring collection. A few traits should trigger mega bonuses down the line, but his bases are best suited to requisition shuttles.
Nobody's idea of a powerhouse, but +1 Inspiring and an event bonus per year is worth taking over plenty of other super rare choices.
His claim to fame is huge +Attack in arena, but twelve seconds is an eternity these days and you have to survive without the cloak he needs for a trigger. The Klingon trait and a trio of event features grants him a shred of long term use elsewhere.
Craptain Sulu somehow managed to be featured crew twice without his variants being bonus. The Captain's Oath re-run tried to fix that, but Sulu’s variant event count still sits at two and his daily value is in the tank.
Merely a filler crew whose value stems from the Romulan collection and inconsistent event work. Her first star offers some arena damage off cloak, but is replaceable without too much effort.
The third event feature is when we start to take notice, but abysmal bases may be outclassed by small bonus crew in her events. Outside of new player only gauntlet numbers supported by only three traits, she offers help completing the Romulan collection.
Gross stats, though very new players might get a win out of him in the gauntlet. Even if Worf/Klingon events are frequent enough, his bases won't win you any weeks. Great crit values in the arena are undercut by a slower activation time and evasion handicap - there are better options available. His equip list is relatively light on Klingon/KCA faction items if you want to level him the week before his event.
Saved by her skill set, she's merely okay for early game voyages and gauntlet, but will quickly become just another notch on your Physician belt. Considering the ease of that collection, she makes for fine airlock material. How do you like it when someone plays fast and loose with your life, jerk?
A great performance by Malcolm McDowell wasn’t quite matched in game. Most of his traits are not particularly eventable, leaving his spot in the innovator collection as his likeliest path to relevance. Worth noting are his two features in two separate events. It’s unfortunate that one was an expedition and one during a mega event, but he may pop in that role again in the future.
The massive Worf/Klingon/Hologram event count and vanity collection are certainly nice, but his stats and skill set tell the story of a crew whose likely ceiling is as a fourth Faction shuttle seat warmer. No lack of opportunity to excel there, but he has quite an expensive build consisting of over 100 faction items and pricey components. He’s a luxury event pick for the player who has it (almost) all.
Whodathunk Kirk would fall for a 453 DIP base? Her current role is (very) early game gauntlet throw-in and collection fuel, but a couple eventable traits may allow her to bolster your requisition shuttles for a few weeks down the line.
One Ron Canada (what a name) brought to life a loveable/hateable Malon from Voyager who unfortunately is only +1 to a collection. The lure of otherwise useful arena evasion is shot down by an attack handicap leaving his best chance at usability residing in the bowels of a Romantic mega where he’s the top super rare ENG for that trait.
Not nearly as fabulous as her dress sense implies. The Diplomat collection and a miniscule event count are all she has to her name. If, like Odo, you’re a secret admirer of hers, pray for that Romantic mega to pop where she’ll contribute two usable-when-bonus bases.
What a handsome race. A middling gauntlet pair among super rare crew will be stomped at every turn by superior legendary options. The vast majority of his value lies in the Veteran collection and some unforeseen trait event action.
Holo-barc lives in the ugly middle ground between inconsistent events and stats not suitable for daily use. His collection spot comprises the bulk of his value and you’re waiting for either Barclay or Hologram trait events to squeeze some value out of two usable-when-bonus bases.
Abysmal numbers across the board including just a couple traits and event chances that are sure to peter out. Don't attempt equipping him without having run plenty of KCA and Klingon shuttles ahead of time. He’s almost pure collection fodder who should be low on the leveling priority list.
The anti-Swiss army knife. Kilana is known for her node unlock and can then be frozen for a few future Dominion/trait events. She’s snagged a second mega event, but with the likes of Clone and Vorta as her untapped traits, she’s riding an event pace that’s sure to slow dramatically.
An impressive event count between three features, Quark events, and several trait opportunities, but only his DIP base (637) is usable and not all that impressive. With pathetic numbers across the board and the common skill set, he won't immediately pay off a very expensive build consisting of a mish-mash of Klingon and Ferengi faction items, 70 Klingon house crests, and the highest chroniton requirement of 4* crew. You'll eventually want him for the Ferengi collection and a load of event work, but getting him to FF/FE just to shove him into the freezer is a calculated venture for rosters that have resources to burn. If not for his legendarily irritating build cost, he would be a plus investment for most players.
His best (and perhaps only) use for most players is as arena evasion on a 1 second initialization. Note that he is not a Data variant and as such has only had two event bonuses to date (Android) outside of his features.
As with a lot of voyage-only crew, Lucien is someone to keep on side mostly for the cool factor. Although he brings handy voyage numbers to the table, by the time you star him up, you won't need them. He clearly lacks in all other areas except the possibility of a couple trait megas where he’ll probably be flying your requisition shuttles. You know what they say - the Devil finds work for idle hands.
She won’t be impressed by your degree from The University of Phoenix Online, in fact ‘impressive’ might not even be in Ro’s vocabulary. Although traits have perked up her event count recently and we might be able to count on Maquis or Bajoran down the line, her mediocrity in all other areas limits her to luxury or collector piece only.
There was a time when the joining of Dax and Mirror events would have made us weak in the knees, but time has not been kind to Ezri’s bases. Even now, in the midst of what is likely her last chance for a multi-week impact in the Scoundrel mega, her upper limit is probably requisition shuttle for many rosters.
Vic’s above average mix of base and trait count is not as useful as it appears. Two megas have propped up just three variant events to create an event count that is not a reliable indicator for forward-thinking players. He’s okay as a luxury pick for established rosters, but will go through huge stretches of irrelevance.
Poor voyage numbers, poor event count, poor Scotty. His highlight, an ENG base near 800, will almost never find bonus work and his aforementioned shortcomings undercut a useful skill set. The Doohan faithful may have to hope for a trait mega to rectify what DB stubbornly refuses to. His niche +EV/instant damage in arena is available, but accompanied by poor passive stats and a slow start time.
Demonstrating less than exemplary Q-ness, Qunior is a shuttle pilot with the notoriety of being the only card in the game with the Brat trait. +1 Immo for all but the most anaemic or particularly young of rosters.
Lucky to escape the drawing board with the Veteran trait, Shakaar’s ~800 CMD base is reliant on stray trait (mega) events, such as the mid 2019 Bajoran weekend. Even his lone tangible benefit, the Veteran trait, qualifies him for one of the easier collections to complete which includes four previous mega event crew.
His stats are not abysmal, but just won't cut it in most cases considering his skill set. His best chance to be useful is, of course, some mix of Odo/Changeling/Bajoran events.
Three Vic events (two features) within the span of a year should have turned a few heads and a trait melange hints at further thawpertunities in the future. There’s no reason for him to hang around outside of cryo between bonuses, but if his arena ability is to be believed, the best is yet to come.
Tier 13
Crew with a trio of event features are usually worth snagging at some point, even if featured alongside the likes of Anij and the Grand Nagus. If those are the sorts of crew you’re looking to collect or you just want the good ol’ 500th strongest voyager in the game (there’s no door prize for that), Harris is your man. One or two traits may pop for future weekends, particularly Section 31, but he’ll need several more Galaxy features to pay back whatever you’d spend to level him.
Welcome to the Romantic mega waiting room. Help yourself to a bagel and please note that, yes, time does indeed move more slowly here. While you’re waiting, Anij’s gauntlet pair (top ten among all crew) or arena evasion at five seconds may help out newer rosters, but her value falls off a cliff as you leave the early game.
Averaging less than an event per year qualifies him for the dreaded "non-event 2-skiller" category. With no collections or daily work to save him, he's worse crew than his skill set and average bases suggest. If you have him on your roster from voyages or a straight pack drop, you’ll be crossing your fingers for his only vaguely eventable trait, Prodigy, to make its first appearance. Before you freeze him, have him unlock a node for you.
Jellico Jr. comes from a great episode, but is really only notable for his arena boop stick. Great offensive passive stats and one of few fast damage crew to boost your accuracy, Kurn may function as a modified Ardra for those who don’t have her yet. He should see perhaps one event per year, but may not make the thaw list with the Klingon bonus pool being as large as it is.
Dolim’s value used to be lost in the pit of despair, but he’s since picked up a vanity collection and a mega’s worth of events. There’s some wiggle room on future weekend bonuses from traits, but that’s mostly theoretical value at this point. Even though his daily power is abysmal in most corners, a 2019 dabo update added two ships to the pool to help him activate his slow, but powerful arena damage.
Danara is saved by her collection spot (and the Dashing Doc), but it's one of the easiest ones to complete. Her Hologram-boosted event count is somewhat deceiving; she’s most likely to make a real impact only if her event feature is re-run again.
“I was never that young.” No, you were younger - and more useful. Sulu supplied her sole sweet spot to close out 2018, but with a list of thoroughly crowded and uneventable traits, that’s likely to be her last chance to help you outside of a Pilot/SEC node unlock.
The only super rare variant of Guinan and, unfortunately, the least impressive of them all. If you earn her first copy from achievements, it’s perhaps best to leave her unclaimed for a little while until you net another star from voyages or have campaign citations to burn. Saddled with bad bases and vaguely uneventable traits, this imp will contribute little in the long run outside of 65% gauntlet crit in everybody’s favorite ‘Guinan Gauntlet’ - and even then, usually amongst walls of her much bigger sisters. She’s a Ron Popeil special - just freeze and forget if you luck out or pay the price to fuse.
His skill set will look juicy at the behold screen, but his usefulness is swirling the drain. The most notable attribute here is a chunk of arena crit rating at three seconds, but you can and will find better shipboard options before too long.
His only daily value is good arena evasion with fine passive stats, but it comes online about four seconds too late. With poor numbers everywhere else, you’ll be hoping for a continuation of the trait event train to tap into one of a couple options he has remaining.
An arena attack boost at four seconds never gets a mention thanks to its accuracy handicap, leaving a strong SEC base as her sole talking point. Andorian is the eye-catching trait, accounting for five of her events, but she has a couple others which are in the bonus pool size range for off the wall mega events, even if they don’t appear eventable at a glance. If the Plakson faithful want her, you’re taking Tarah on the back of a gun and a prayer for a future mega to justify thawing her.
Now in the era of trait megas, Sloan is looking a bit better than he had previously. Still not a daily use option, he’ll be banking on one of a few traits to trigger another chunk of event bonuses. Half of his current event total comes from Section 31, which has had an event in each calendar year and may provide more thawpertunities down the line.
His fingernails seem a bit ragged for a Bartender...and his MED a bit high. But his only chances to use it in the future would seem to be Hologram events and/or a Romantic mega - the latter of which has a pool of crew which may have ballooned too big to be of any use. Be a lad and give him fair haven in your cryostasis vault.
Double digit events for an Archer?! What is this, the Mirror Universe? Actually, yea. And even though two previous megas have inflated his event count, M’Archer may be able to call on a few more traits down the line to “highlight” a pair of mediocre bases for your requisition shuttles. He’s not suitable for daily use, but will likely be a name to consider for the odd event here and there.
We’re doing a kindness listing the voyage score for the worst CMD/DIP/SEC super rare voyager in the game, but it doesn’t belong as a tool on your roster, nor her boarding damage or weak gauntlet numbers. The Empress also had the misfortune of two overlapping Sato and Mirror events, not that it would have made a huge difference. Her DIP is still good enough to pop for one or two event shuttles per year, but a Professor in the hand is worth 2.18 in the Mirror Universe.
The universe has a cruel sense of humor to give so many events to the likes of this guy. Sisko’s bases are a joke and his untapped traits may have bonus pools that are too large for future mega consideration, leaving his value to limp along on variant events only. It’s hard to ignore the sheer number of events he’s qualified for so far, but that pace is likely to slow significantly moving forward.
With extremely limited event/shuttle/voyage opportunities, you're really just looking at a good-not-great SEC proficiency for the gauntlet and a far more useful eight second instant damage in the arena. Very sweet that she has the Caregiver trait...D'awww.
The herald of the Delphic Expanse collection may be the only intriguing attribute about this crew. He lacks event chances or raw statistical power, offering merely a chunk of arena crit bonus until you find stronger and faster options.
Tier 14
Brutally ineffective in every area of the game. Not worth a crew slot unless you’re playing collector. If her debut event is re-run, it would be the very first time for any mega event.
He’s one of about 40 crew who can unlock a few Science nodes, but realistically has no business being on a roster unless you’re a collector escorting him to cryostasis.
adj. - having no ability or skill in a specified activity or area. "He can't even tie his shoes. He's completely Captain John Harriman." Synonyms: incompetent, ineffective, worthless, ineffectual, incapable, inept, inadequate, hopeless, weak, bad, no good.
This particular variant was featured event crew for a recent Galaxy event, with many players lamenting how awful she was with a 10x bonus and some saying that they didn’t even use her. That was her absolute best case scenario.
A good-not-great MED proficiency roll is far less useful than it appears - try fighting with one arm tied behind your back. Her collection doesn't require all the super rare crew (let alone any legendaries) to complete. Her arena evasion might be usable if you can overcome the accuracy handicap, but there are fistfuls of crew who can do the same job without it.
The skill set is going to look useful on the behold screen, but Feezal is not. Current 1/5 event reward crew are going to blow past her on voyages leaving her with a sole notable attribute - the #2 super rare SCI base for a potential Romantic mega.
He can move some hot Rolexes, but he’s not capable of helping out your roster very much. Sulu’s averaging a fraction of an event per year and has already tapped into what was likely his first, last, and only eventable trait. With lacklustre metrics at every turn, the best that can be said of him is about his cheap cost to equip for collectors.
Cap’n Miller has the honorific of owning the lowest base of any super rare - 200 DIP. And he took lessons from Judge Q on how to turn a big proficiency total into some mediocre gauntlet pairs. But Chakotay events are picking up (relatively) and this variant does have a trait smörgåsbord for future mega action, including having already hit on one. No promises that any of them trigger in the future, or that Chakotay doesn’t retreat to his event slumber, but if you need a reason to roll the dice in a garbage behold, the handsome American GI may prove thaw-worthy.
Suder doesn’t belong on any active rosters and if you’re looking for a reason to snag a great on-screen character, you’ll be looking to the Circle of Traits which seeks to bring all crew to relevance sooner or later. Although Brutal is the only one which has triggered a bonus to date, the Wheel of Megas is a fickle mistress and if he does end up snagging a month’s reprieve from cryo, Suder’s two usable-when-bonus bases should be fine for at least requisition shuttles, thanks to some shallow pools of crew who share his traits.
Instant ship damage for one star can be useful for a brand new player, but the accompanying stats (both in the arena and overall) simply aren’t good enough. Of his three traits, only one appears vaguely eventable and giving up the space and resources to have him help out your requisition shuttles for a few days will never be a good investment.
Move over B’Elanna, we have a new definition of volatile. Martia erupted for three consecutive mega events in mid-2019 to tredecuple (I looked it up) her event count. Her trait melange, which should include Brutal for the build cost, may have room for even more, but we’re talking about a crew who was valuable for one of the 146 prior weekends and offers zero daily utility. If you want to be forward thinking in your roster building, Martia is fine as a ticking trait bomb choice against other bad options, but should never be a behold priority.
Her value hangs by a thread - that thread being the Klingon trait. Outside of a potential 2x event bonus once or twice per year, she's just +1 immortalized count for those who like to play collector. And with Klingon diplomacy having double digit options with better stats, she’s just not worth the investment.
Let’s make one thing clear ↓ And as choices for the first 4* fusion to form a unique 5* go ↓ Unfortunately, this is not the same as making them good. ↓ and that rule holds just as true here. ↓ they are quite simply bad. ↓ which bizarrely means that the Bynars actually work better on their own than as a pair. ↓ and even then, only the freezer of the most devout collector. In fact, one could say that this entry is a perfect metaphor for the Bynars ↓.
Big Show’s lone feature came during a mega event, of which none have been re-run to date. If you’re considering him in a behold because he has three skills, don’t. Any current event legendary at 1/5 or super rare at 4/4 offers hundreds more voyage points than Slaver does. His traits are depressing for event possibilities and voyage antimatter and he provides no peripheral perks. But don’t feel bad for him...he won a stuffed animal from the fair and look how happy he is.
Event chances shouldn’t be taken for granted in the era of the trait mega events and Silik’s CMD base would be fine to thaw for event shuttles. But with zero usefulness in other areas of the game, his value floor is so low that he may not even be worth the cost to freeze for many players.
The Bynars are cool. ↑ they certainly make a good candidate. ↑ Two skill non-event shuttle crew rarely make for exciting or valuable crew, ↑ With no gauntlet contributions, mediocre bases, no collections and few eventable traits, ↑ That being said, they aren’t as bad as their fused form relative to the investment, ↑ Whether or not this defeats the purpose of them is arguable, but what isn’t is the fact that these are crew bound for the freezer, ↑. being much more interesting in concept than it is of actual use. :)