Crew List
Tier 1

First Officer Burnham
Another crew notes update without competition for the Queen’s throne. Some say her power is unnatural and her three category domination (Base/Voyages/Events) may only be matched by Gary Seven. If she graces your behold, take her and cite her - no questions asked. As Billy Ocean said, “She’s simply awesome.”

Gary Seven
DB pulled off a real (un)balancing act with Gary to give him a great base, monstrous voyage numbers (with a super useful skill set), and the #2 overall proficiency total including the #1 SCI/SEC gauntlet pair. If he beams onto your ship, drop what you’re doing and spend your next 200k honor to fuse him.

Indulgent Seven
2
Perverting science and technology never looked so...mmm… Sorry, I was staring at the cheesecake. Fusion, hybrid, abomination - whatever you want to call these experiments by DB, this one, at least, didn’t disappoint. There are several talking points here, but let’s start with Seven’s pristine skill order where she has no peer at any rarity. In combination with a strong stat total (and voyage MED), she’s among the most impactful voyagers in the game whose value above replacement blows past CMD/SEC also-rans with similar overall numbers.
Equally as mouth-watering is event eligibility to rival the fabled Zhian’tara Odo. Triggering bonuses for Doc, Seven, and Borg events, the trait and variant mish mash has given her a minimum of four events in each of the last three years. Without getting too TV spoilery, I’d bet my Big Book licence that those numbers will continue (or improve!) in the future. Coupled with easily the best MED of the bunch and #2 SCI, she’s guaranteed to add big, fat success numbers to Faction shuttles that will fail at 99% anyways.
We’ll take the downsides (gauntlet, arena) in stride, as her power/usefulness combo in other areas is simply outstanding. If you can find a Mobile Doc between the couch cushions, upgrade him to this version and flip on the telly to watch Patrick Stewart and company Fridays on UPN!
Equally as mouth-watering is event eligibility to rival the fabled Zhian’tara Odo. Triggering bonuses for Doc, Seven, and Borg events, the trait and variant mish mash has given her a minimum of four events in each of the last three years. Without getting too TV spoilery, I’d bet my Big Book licence that those numbers will continue (or improve!) in the future. Coupled with easily the best MED of the bunch and #2 SCI, she’s guaranteed to add big, fat success numbers to Faction shuttles that will fail at 99% anyways.
We’ll take the downsides (gauntlet, arena) in stride, as her power/usefulness combo in other areas is simply outstanding. If you can find a Mobile Doc between the couch cushions, upgrade him to this version and flip on the telly to watch Patrick Stewart and company Fridays on UPN!

Locutus of Borg
3
It’s absolutely incredible that this two year old card is still as effective as he is. Let’s start at the collections tab, where he’s nearly peerless. An early 2019 server push pushed Locutus into rarefied air as one of three crew to appear in three stat-boosting collections, none of which are particularly easy to complete. The raw voyage numbers are great, and while a DIP/SEC set may not seem impressive, he’s one of only three such crew in the top 50 voyagers. His wheelhouse remains the gauntlet where only he and The Caretaker own two #1 ranked skill pairings (four overall). A massive DIP proficiency is the best single roll in the game and often boosted by a half dozen frequently seen crit traits. His unique arena ability (1 second attack) can allow some skirmish shenanigans with fast-activating damage crew and shave a lot of time off your weekends.
The elephant in the room is clearly a set of poor bases. Though not at Gowron levels of disgusting, they’re bad enough to be considered a solid super rare, even at 5/5. His opportunities are fairly frequent thanks to Picard and Borg weekends (#2 Borg DIP), but he’ll perform noticeably behind the top ranked crew and has more variant competition than any other character. Thanks to his uniqueness in several areas including collections and the arena, he’s arguably the most well-rounded crew in the game.
The elephant in the room is clearly a set of poor bases. Though not at Gowron levels of disgusting, they’re bad enough to be considered a solid super rare, even at 5/5. His opportunities are fairly frequent thanks to Picard and Borg weekends (#2 Borg DIP), but he’ll perform noticeably behind the top ranked crew and has more variant competition than any other character. Thanks to his uniqueness in several areas including collections and the arena, he’s arguably the most well-rounded crew in the game.

Warship EMA
1
Trekkies who adore good ol’ Doc now have a proper vessel to channel their love into. The ignorant Kyrians unwittingly gave us a couple more event chances to play with thanks to Android and several other villainous traits. The EMA promises to make good use of them with not only a top five MED base, but a SECondary that’s 622 points better than the next Doc option.
As potent as that all sounds, his voyage work is even better and may rival ENG/MED as the combo that nobody talks about. There are a grand total of four legendary voyagers with MED and SEC as their top two skills, two with MED+CMD, and EMA is the only one to own all three skills. He’s not just the only legendary with his skill set, he’s also the #1 voyage MED for 3-skill crew, a top five MED+CMD total, and is guaranteed a seat for a long, long time until at least two handfuls of crew are added above his power level. If you were happy with Katrina Cornwell, you’ll fall in love with Doctor Evil.
As potent as that all sounds, his voyage work is even better and may rival ENG/MED as the combo that nobody talks about. There are a grand total of four legendary voyagers with MED and SEC as their top two skills, two with MED+CMD, and EMA is the only one to own all three skills. He’s not just the only legendary with his skill set, he’s also the #1 voyage MED for 3-skill crew, a top five MED+CMD total, and is guaranteed a seat for a long, long time until at least two handfuls of crew are added above his power level. If you were happy with Katrina Cornwell, you’ll fall in love with Doctor Evil.

Assimilated Troi
2
Approximately no one’s prediction for the next Troi variant, this pale lass may be unexpected, but by no means unwelcome. With a #3 voyage total that outstrips her Mintakan sister by a whole two points, she provides a rarer skill set at the cost of particularly interesting traits - but who needs traits when you’re Borg, baby? Especially the only Borg packing MED. With the new Faction still shiny and chrome and looking ripe for future exploration, Troi also nets two collections, +1 Borg and +1 Timelines’ Originals, as well as an all expenses paid trip to a bevy of events. Assimilation has never been so therapeutic.

Captive Bashir
2
It’s no secret that MED/SEC is an uncommon skill pairing, with the best Super Rare option previously being Mirror Phlox - by all accounts, something of an outlier in his overall versatility. Bashir can’t quite match his ability to be the best at everything, but he does have some extremely valuable contributions to make, bringing dual collections to the table (including Engineered, one of the harder collections to finish, and needing every 4* it can get) as well as stats even better than his older two skill RAF brother. Definitely worth pulling a pack or two for, especially if you find yourself in need of MEDical attention.

Combat Medic Paris
Medic’s strong voyage MED is paired with two trickier skill combos to give him 8+ hour staying power. Nine of Paris’ twelve events have had a Faction component and he has two features in Galaxy events (10x bonus) - great news for the owner of the #1 MED base. He‘s all-star for the less represented MED skill and shrugs off sinking voyage numbers with a skill set that among legendary crew only Warship EMA shares.

Fugitive Spock
1
The best 4* Spock by a country mile, and that would be even without his added event potential as a Discovery variant - a stellar SCI base, and a lovely SCI/SEC pairing makes this pack-only Vulcanian rather more tempting than some more recent offerings (*cough* Bynars *cough*). One newer super rare has topped his SEC/SCI voyage contributions, but the next best option for this particular set of skills is Blood Oath Dax almost 100 ranks lower. There’s no smoking gun here; just another SCI heavy Discovery toon with handsome voyage prospects and weekend use out the wazoo. Live long and suck it, Ambassador and Kal-if-fee!

Mintakan Troi
1
Ever wonder what she's carrying in her basket?. The answer is all her freaking traits. Thirteen (!!!) to help trigger voyage and event bonuses when you least expect them. She's well into double-digit events and sports the #2 DIP base to go with it. Her voyage DIP is nearly 100 points better than the next 3-skiller and because of how voyage totals tend to curve at the top and bottom, her top 5 overall voyage total is almost 100 points better than #20.

Mirror Jadzia Dax
Dax + Mirror events, #1 base SEC, #1 variant SEC, #2 voyage SEC, big voyage total. The hits just keep on comin’. Mirror Dax is the ultimate "use" crew. No legendary shares her order of skills so it's hard to find a direct comparison, but she performs like a 3/5 crew. If you’re looking for ‘dupe’ candidates to flesh out your requisition shuttles, this Dax sets the bar.

Mirror Phlox
1
Phlox is a mirror MED monster. Great at 1/4 for gauntlet and 4/4 for voyages and shuttles. His voyage MED lead over the pack has been shaved away at, but still years later, no one can come close. Combined with a rare MED/SEC stack, he earns voyage seating past 8-9 hours. Three ranked gauntlet pairs among all crew including the #1 MED/SEC make him perhaps the best super rare crew available in that area. A whopping SIX different previous traits have snagged event bonuses and he’s been featured event crew twice. He’s even one of the very few instant damage arena crew to fit the MED slot. Undeniably great in every facet of the game and my choice for best Super Rare.

Runaway Po
2
I’m going to tell you a story. Just last year, during the Hologram mega, I started a second account at the worst time. A more motley lineup of event crew you’ve never seen; Minuet, Wedding Day Quark, Michael Sullivan, and Captain John Harriman. Po might actually be better than all of them combined. Boy, I wish I had her as my starting crew instead and if you’ve just joined us, you picked the right time.
From top to bottom, Runaway excels and hits several elite high spots. A great event/base pairing as the top Discovery super rare ENG meets two stat-boosting collections for post-immortal goodness, but even better may be her voyage work. Po slots in as the top ENG/DIP voyager (one of only two in the top 120) and the only ENG primary among top 30 voyagers. Family runaway or not, Po is one crew you want to welcome with open arms as an immediate and long-term treasure trove. Now read the first word of each sentence.
From top to bottom, Runaway excels and hits several elite high spots. A great event/base pairing as the top Discovery super rare ENG meets two stat-boosting collections for post-immortal goodness, but even better may be her voyage work. Po slots in as the top ENG/DIP voyager (one of only two in the top 120) and the only ENG primary among top 30 voyagers. Family runaway or not, Po is one crew you want to welcome with open arms as an immediate and long-term treasure trove. Now read the first word of each sentence.
Tier 2

Amelia Earhart
1
Hailing from an all-time bad episode of Trek is one way to be remembered. Another is to own some serious in-game power. Ms. Earhart was tucked away in a weekday pack alongside President Lincoln and so may have been overlooked by some, but she’s a diamond in the rough. If you owned her for the Pilot mega to close out 2018, congratulations on your enormous advantage over the field. With an April curtain call, she came back better than ever boasting a ~300 point lead over the next likely option for another month (because who the hell has a FF Tosk?).
It’s hard to see her squeeze much more weekend relevance from her traits (cultural figure?), but her elite base can’t be denied the rest of the time, even if it sits behind a crew that most players have immortalized. Her shuttle potential is obvious, but even more impressive is her reign as the top voyage ENG which is nearing a full calendar year. #1 overall voyager Braxton may have pipped her for ENG+CMD voyages, but she still has great job security on any roster. To ensure that, and help make up for any event deficiencies, Earhart snags two spots in the gauntlet rankings, including a DIP/ENG pair capable of 2-for-1ing The Caretaker.
It’s hard to see her squeeze much more weekend relevance from her traits (cultural figure?), but her elite base can’t be denied the rest of the time, even if it sits behind a crew that most players have immortalized. Her shuttle potential is obvious, but even more impressive is her reign as the top voyage ENG which is nearing a full calendar year. #1 overall voyager Braxton may have pipped her for ENG+CMD voyages, but she still has great job security on any roster. To ensure that, and help make up for any event deficiencies, Earhart snags two spots in the gauntlet rankings, including a DIP/ENG pair capable of 2-for-1ing The Caretaker.

Captain Braxton
Of course his numbers are great, he’s from the future! Braxton owns the #1 overall voyager and #1 voyage CMD spots (makes sense, it’s not like his crew mutinied and threw him in jail). As of this writing, his lead over voyager #25 is the same gap between #25 and #148. If you’re a stats queen, as the kids say, then Braxton’s the one you want. His voyage work will hog the attention and rightfully so, but he’s not too shabby elsewhere either. In the gauntlet, his lone ranked pair comes in as the #1 ENG/CMD. Be warned, that skill combo is sprinkled with super rare crew and its scoring potential is lower in general, but #1 is #1. He can rotate into your team with two good-not-great single rolls for CMD or ENG gauntlets.
His CMD base is a curious thing. There was enough meat on the bone after some fairly robust proficiency numbers for him to pick up a nice big shuttle base, but he has some of the lowest event potential of the top 20 CMD crew, save for perhaps Cartwright and Keiko. If you’re looking to add a CMD base in particular, you may want one of the many Discovery or Main Cast characters, but as just another attribute for a sterling crew it’s a nice addition and should provide handy support for daily shuttles.
His CMD base is a curious thing. There was enough meat on the bone after some fairly robust proficiency numbers for him to pick up a nice big shuttle base, but he has some of the lowest event potential of the top 20 CMD crew, save for perhaps Cartwright and Keiko. If you’re looking to add a CMD base in particular, you may want one of the many Discovery or Main Cast characters, but as just another attribute for a sterling crew it’s a nice addition and should provide handy support for daily shuttles.

Dahar Master Koloth
1
Trelane’s alter ego is all business this time around. The stat ranks, including his #1 voyage SEC, are simply excellent and don’t need any nitpicking. He even has a puncher’s chance in the gauntlet despite a middling ranked pair, because of the Dahar Master crit trait which he only has to share with two other crew. The raw gauntlet numbers don’t allow him the dominance he enjoys elsewhere, but in combination with the odd 65% gauntlet do offer a bit of extra value to an otherwise strong card.
Three holes of varying size in his game are an unappealing arena offering, the most replaceable skill set, and limited event chances. Koloth’s traits have combined for a respectable event count thus far, but include two one-off trait events and the Klingon mega. It’s unlikely that his event rate will continue going forward, but he’ll knock it out of the park every once in a while with the #1 Klingon SEC base.
Three holes of varying size in his game are an unappealing arena offering, the most replaceable skill set, and limited event chances. Koloth’s traits have combined for a respectable event count thus far, but include two one-off trait events and the Klingon mega. It’s unlikely that his event rate will continue going forward, but he’ll knock it out of the park every once in a while with the #1 Klingon SEC base.

EV Suit Burnham
Fugazi Burnham is in some ways a poor man’s First Officer Burnham. Same great CMD base, same skill set, same, well, character. But the (wo)man in the suit is not without merit. Her numbers are great and...are actually just good enough on their own. There’s no hidden gem to discover(y) here, she is simply a base/event powerhouse with sufficient voyage ability.

Gladiator Spock
1
Combining so many strong facets of a card, this Spock ends up smelling as sweet as honey. Double digit traits have created double, double digit event chances and give him excellent utility for both voyage antimatter and future event bonuses. His base SEC is leagues ahead of the next best Spock option who happens to be someone players rarely immortalize; one-star wonder Gangster Spock. He can handle his variants’ competition with a single star and in many cases will be the easy choice over super rares to win your favor for shuttle seating. In combination with prodigious weekend work, his gun (sword, I guess) will be called upon fairly frequently.
Gladiator is just as brawny on voyages where a sizable raw total meets an oft-needed skill set to make him the #2 SEC/SCI voyager behind the much ballyhooed Gary Seven and one of just three in the top 100. Only Trelane shares his diplomatic (tertiary) bent among legendary crew, so rest assured that his voyage work is safe for quite a while. Piddly proficiency numbers and middling arena work are available for the glass-half-empty crowd to critique, but his owners will be too busy using him regularly to care.
Gladiator is just as brawny on voyages where a sizable raw total meets an oft-needed skill set to make him the #2 SEC/SCI voyager behind the much ballyhooed Gary Seven and one of just three in the top 100. Only Trelane shares his diplomatic (tertiary) bent among legendary crew, so rest assured that his voyage work is safe for quite a while. Piddly proficiency numbers and middling arena work are available for the glass-half-empty crowd to critique, but his owners will be too busy using him regularly to care.

High Roller Sisko
Somewhere there’s a horn section blasting a jazzy reprise of Trek music. DS9 is old enough now that we can look back at this heap of campy schmaltz with fondness ... After several other skills had received significant jumps in base power, I had been crying caution when former SEC leader Falcon’s name came up. A changing of the guard did happen (what a prophet!), but in the gentlest way possible.
Falcon 2.0 owns the big bazooka now with refreshed voyage power and consistent event work thus far. Unlike a strong non-event base, there are very few reasons for me to knock Roller’s High SEC. He has the requisite bonus count to provide monster weekends and will pick up non-bonus work the rest of the time thanks to SEC being the single most common shuttle seat in events. Trepidation about Roller’s common skill set is understandable, but he’s a legitimate citation target as one of the more powerful crew in the game.
Falcon 2.0 owns the big bazooka now with refreshed voyage power and consistent event work thus far. Unlike a strong non-event base, there are very few reasons for me to knock Roller’s High SEC. He has the requisite bonus count to provide monster weekends and will pick up non-bonus work the rest of the time thanks to SEC being the single most common shuttle seat in events. Trepidation about Roller’s common skill set is understandable, but he’s a legitimate citation target as one of the more powerful crew in the game.

Humbled Archer
Card art showing Scott Bakula’s frontula (someone fan me) is not even the most impressive part of this crew. Let’s start with that great base DIP rank. Keep in mind that it’s still miles behind #1 Sato, but he’ll pip any other option and though his event chances are wanting, DIP is a common enough Faction seat for him to pick up non-bonus work from time to time and have his own private chair for daily runs. On voyages, he’s a fantastic counterpart to former mega Cornwell and even maintains a top ten MED+CMD total despite being DIP primary. In the gauntlet, though far from dominant, he owns a top three ranked pair and may make your starting five should the traits align in his favor. A truly elite daily use crew who we can only hope has a sharp uptick in events.

Interfaced La Forge
1
Whether you need a coaxial cable or a fiber optic, Electrician La Forge has something for everyone. La Forge’s run as the premier DIP/ENG voyager (has) lasted for the better part of a year. And even though several options have sprung up around him, it is a hugely pleasant surprise that there are four different skill sets among the top five options. Well done, DB. That’s how you balance power creep and create several attractive options. For La Forge, that means that he retains elite status amidst additions to his wheelhouse and is a fine piece to the puzzle even if you have former mega Etana Jol immortalized.
La Forge’s event history is a bit murky, with a big chunk of his bonuses having come in Expedition and Skirmish endeavours. We’ll still gladly snatch up his great base/event count pairing, but he may not have as many chances for a big bonus impact as other Faction heroes. Regardless, a strong, commonly utilized primary will help boost daily shuttles nicely. Geordi’s proficiency numbers aren’t necessarily eye catching and would be forgettable if he were CMD/SEC, but they come together to form the #2 DIP/ENG gauntlet pair if you want to smack The Caretaker around, rather than bleed merits. There are certainly wrinkles to La Forge’s value, but elite raw numbers will help him power through and benefit your roster.
La Forge’s event history is a bit murky, with a big chunk of his bonuses having come in Expedition and Skirmish endeavours. We’ll still gladly snatch up his great base/event count pairing, but he may not have as many chances for a big bonus impact as other Faction heroes. Regardless, a strong, commonly utilized primary will help boost daily shuttles nicely. Geordi’s proficiency numbers aren’t necessarily eye catching and would be forgettable if he were CMD/SEC, but they come together to form the #2 DIP/ENG gauntlet pair if you want to smack The Caretaker around, rather than bleed merits. There are certainly wrinkles to La Forge’s value, but elite raw numbers will help him power through and benefit your roster.

Juliana Tainer
What you see is what you get with Tainer. No waiting around for an event to give her relevance every six months or a 1/25th share in a collection. She’s simply a great crew in every phase of daily use and a name who will come up all the time. This wouldn’t be the Big (long ass) Book if I didn’t mention that she has qualified for three events previously and her bases among Android crew would be exceptional for events, but that’s more of a pipe dream, even considering everybody’s fondness for Data.
If we follow the trail of stat breadcrumbs; Shuttles - Elite. Better than everybody’s Surak or da Vinci. Voyages - Elite. SCI/MED isn’t brimming with options which is evidenced by the number of folks using the 2-skill Culber on their runs, even as great as he is elsewhere. Tainer nearly matches his contributions in that combo while adding a chunk of 700 extra stats on top. In the land of coin flips, Tainer leverages two top 20 rolls and a top 20 proficiency total into the #3 SCI/MED pair. It’s a shame she can’t claim a huge single roll to help her excel in a specific area, but is overall more than serviceable and a great rotational piece with crit-catching traits.
If we follow the trail of stat breadcrumbs; Shuttles - Elite. Better than everybody’s Surak or da Vinci. Voyages - Elite. SCI/MED isn’t brimming with options which is evidenced by the number of folks using the 2-skill Culber on their runs, even as great as he is elsewhere. Tainer nearly matches his contributions in that combo while adding a chunk of 700 extra stats on top. In the land of coin flips, Tainer leverages two top 20 rolls and a top 20 proficiency total into the #3 SCI/MED pair. It’s a shame she can’t claim a huge single roll to help her excel in a specific area, but is overall more than serviceable and a great rotational piece with crit-catching traits.

Leonardo da Vinci
2
Often imitated, rarely duplicated - the originator of the coveted ENG/SCI/MED skill set has attracted a half dozen followers to its ranks, but the skill set remains undeniably valuable. His daily use value is off the charts; he’s irreplaceable for a few different voyage combos and has two shuttle-worthy bases. Once in a while you’ll see him stroll through the gauntlet saloon doors when his #2 ranked pair and 65% crit trait set align. And when you immortalize him (and you will immortalize him), he hits on two stat-boosting collections. Spotty-at-best event and gauntlet work are unable to prop up slowly drooping stat ranks, but a rare skill combo and stats that still demand daily work ensure that his slide will be a graceful one.

Merry Men Troi
1
Diplomacy at the end of an...arrow? If you’ve seen the episode (or Friar Tuck Data’s artwork) that Merry Men Troi comes from, you know that simply having a bow and arrow does not an archer make, but what this card makes is a powerhouse that bests one of the best Archers in the game, in this case Humbled Archer. Comparing the two, Troi trades a slightly lower DIP base (which is still variant-best by a wide margin) for significantly higher MED and CMD bases, which translates to her taking over as the #1 DIP/MED voyage option and puts her just behind Archer for MED/CMD, despite both of them being DIP primaries.
Her weekend chances are strong as well, as a double-digit event count and strong bases give her more chances to find seats where other Troi variants won’t. For the crit boosting fans out there, Troi’s ship ability has you covered, though the attack boost that comes along with it is pretty paltry and a tad slow, but all that is just icing on the cake for a card that is as rock-solid as they come.
Her weekend chances are strong as well, as a double-digit event count and strong bases give her more chances to find seats where other Troi variants won’t. For the crit boosting fans out there, Troi’s ship ability has you covered, though the attack boost that comes along with it is pretty paltry and a tad slow, but all that is just icing on the cake for a card that is as rock-solid as they come.

Mirror Jean-Luc Picard
1
From 1/5 to 5/5, Old Man Strength is exceptional. He comes with a free 100k honor for those who choke on Kahless’ price tag and collects 45% crit gauntlets like it’s his job. He’s one of the best CMD/SEC voyagers and the abundance of trait + Picard events make middling bases far more useful. Don’t let it get you down that others may have gotten him for free from his mega event or campaign. This is one time you don’t want to zig while others zagged, just take him.

Mirror Paul Stamets
Just like his brother Navigator Stamets, Mirror debuted with a #1 Discovery base (now #3) and above average voyage numbers. What pushes him into elite territory is added event potential via traits (#1 Mirror SCI) and a skill set which has received several recent additions, but is still rare enough to guarantee Mirror Stamets a spot on your voyages. Think of him as da Vinci junior with a little less daily power, but explosive event potential.

New Eden Owosekun
1
NEO is a crew without holes. If we accept that only a very few crew hold esteemed spots in the gauntlet and shuttle rankings coughGarycough then we’re glad to welcome aboard the new #1 Discovery super rare SEC without reservation. The Disco mega freight train is only picking up speed and Owo will be manning shuttles there several times a year if you can spare her from her voyage duties. SEC/SCI doesn’t have strong representation among legendary crew and so her satisfactory power there meets a useful skill set for some pre-freezer work on early to mid-game rosters. Her arena numbers speak of Ardra-lite usability for new players and a spot in a stat-boosting collection is the cherry on top.

Prisoner Katrina Cornwell
1
Corny was the prototypical powerhouse MED crew and is, in some respects, still the best. There are some luminaries among the base MEDs and a few voyagers who are now on her level, but not many can offer both in one package like she does. She owns the best voyage total of any MED primary and is one of four crew in the 1k/1k base club to include MED. Who knows what the Disco event scene holds in the future, but even if you told me she never snags another bonus, I wouldn’t bat an eye at taking her raw power in my behold. +1 Diplomat is a nice bonus for a crew who absolutely deserves to be at 5/5 on your roster.

Science Officer Spock
1
Look at that event count. Just look at it. Now look at it knowing you’d be bringing the #1 SCI base for all Spock and Disco events (and #3 Spock and #8 Disco CMD base for good measure) to the party. If Beardless Disco Spock did nothing else for your roster, he would still be quite possibly the busiest weekend warrior this game may ever see. Luckily, he also checks in with the #3 CMD/SCI voyage total and SCI/CMD bases big enough to fill shuttles any time he’s not occupied, which won’t be often. Don’t even bother clearing a spot on the bench for him, he’ll never sit long enough to keep a seat warm.

Stranded Quark
1
DIP/ENG/MED is one of the most important skill sets in the game by virtue of it being so scarce. Only super rare Rianna Mayweather shares it and even if Cheesecake Seven eventually joins them, that won’t do much to diminish its authority. Still lagging leagues behind the pack in terms of power is the ENG+MED pairing. With so much of its representation scattered between the secondaries and tertiaries of various crew, any semblance of power has a great advantage over other, thinner options.
Enter Stranded Quark; owner of the best voyage total among ENG/MED crew. He’s a great option for several different skill combos and his pristine skill set ensures an enduring usefulness ala Temporal Prisoner Chakotay or Delta Flyer Paris. Quark is equally useful for events thanks to a huge 2018 representation and the possibility of a Ferengi mega, wherein all three of his bases would be a top two option. In the gauntlet you generally want a bit more room to maneuver than a single ranked pair, but at least it’s in the right skill combo to try and knock off The Caretaker and adds a sliver of value to an already outstanding card.
Enter Stranded Quark; owner of the best voyage total among ENG/MED crew. He’s a great option for several different skill combos and his pristine skill set ensures an enduring usefulness ala Temporal Prisoner Chakotay or Delta Flyer Paris. Quark is equally useful for events thanks to a huge 2018 representation and the possibility of a Ferengi mega, wherein all three of his bases would be a top two option. In the gauntlet you generally want a bit more room to maneuver than a single ranked pair, but at least it’s in the right skill combo to try and knock off The Caretaker and adds a sliver of value to an already outstanding card.

Surak
2
He no longer owns a sterling #1 gauntlet pair, but thanks to his availability as a mega event crew, the Walls of Surak (my band’s name) still echo in the gauntlet. Besides being unavoidable there, his base SCI is quite sturdy, even if his event chances are few and far between. On voyages he’s a workhorse and although there’s a curiously high number of SCI/DIP crew near the top, Surak is good enough to always be a superior option. One of the best daily use crew in the game and excellent right from star one.

The Caretaker
1
Like other exclusive crew, there’s a bit extra to unpack about Banjo Man. As a card, he’s just fantastic and incredibly useful day to day. On voyages he has a delicious skill set which is weighted to put him on the right part of the ENG/MED curve and in conjunction with a great overall score is unlikely to be completely displaced from those voyages within Timelines’ lifetime. Even more impressive than guaranteed voyage job security (which is hard to do) is Caretaker’s gauntlet résumé.
His #1 ENG isn’t just good, it’s stupid good. Yes, those names below him are a 1-skill crew and a super rare. And somehow even more magnificent is his ownership of six (!!!) ranked gauntlet pairs including two #1s, mostly on the back of his monster ENG roll. The gap between him and the #2 ENG/MED gauntleteer is almost 300 points; larger than any other skill pairing. I’ll cut the accolades short, but suffice it to say, he’s a monster. His biggest (only) weakness is rarely exceeding 25% crit, but with such a huge lead over the competition, your best option against him is usually 50 merits.
So what do we do with a drunken sailor our copies of Banjo Man? There’s no clear-cut answer. It’s certainly tempting to want to feed him citations for his prodigious voyage potential. If you did that before the changes to gauntlet rewards (✋guilty) and land another copy, do you keep him? His voyage offering is still unique enough that you shouldn’t feel bad for doing so if you have space and you can always fly the double Caretaker formation in gauntlet. But if you haven’t cited him yet, you’re getting 50% or more of his benefit with just that first star. Stand pat or add stars, you’re going to love what The Caretaker offers no matter what.
His #1 ENG isn’t just good, it’s stupid good. Yes, those names below him are a 1-skill crew and a super rare. And somehow even more magnificent is his ownership of six (!!!) ranked gauntlet pairs including two #1s, mostly on the back of his monster ENG roll. The gap between him and the #2 ENG/MED gauntleteer is almost 300 points; larger than any other skill pairing. I’ll cut the accolades short, but suffice it to say, he’s a monster. His biggest (only) weakness is rarely exceeding 25% crit, but with such a huge lead over the competition, your best option against him is usually 50 merits.
So what do we do with a drunken sailor our copies of Banjo Man? There’s no clear-cut answer. It’s certainly tempting to want to feed him citations for his prodigious voyage potential. If you did that before the changes to gauntlet rewards (✋guilty) and land another copy, do you keep him? His voyage offering is still unique enough that you shouldn’t feel bad for doing so if you have space and you can always fly the double Caretaker formation in gauntlet. But if you haven’t cited him yet, you’re getting 50% or more of his benefit with just that first star. Stand pat or add stars, you’re going to love what The Caretaker offers no matter what.

Wrathful Kirk
1
Abandon thine cynicism, all ye who enter. In the vein of Gary Seven or Surak, DB has done us all a solid and given this Trek icon some serious muscle. Let’s start at the top where Kirk’s #1 voyage SEC by a healthy margin helps him claim a strong voyage score in a common, but not too common skill set. If you’re one to deep dive your voyage planning, he’s the top voyager for his skill order and one of only two in the top 100.
He’s also a no-brainer on the weekend where his overall lead for variant events (14) meets some future trait mega possibilities. His SEC rank is certainly shiny and even though it’s in the same neighborhood as the popular Rura Penthe variant, is still undeniable on every day of the week. His other bases are enhancement tools; a low CMD secondary helps give him a top five ‘SEC and CMD’ score for that extremely common shuttle seat and his ENG makes him the second variant behind Survivalist Kirk to offer that skill for event flexibility.
Kirk’s also an interesting niche choice on ships thanks to a 30% attack speed boost that only a small number of crew offer in that amount. It activates 40% faster than any of the others, but only lasts a short time - hopefully long enough to chase your rivals ‘round the moons of Nibia. Saddle up, lock and load your shuttle boosts. Time to help Kirk hunt down that Bloodsucker Khan.
He’s also a no-brainer on the weekend where his overall lead for variant events (14) meets some future trait mega possibilities. His SEC rank is certainly shiny and even though it’s in the same neighborhood as the popular Rura Penthe variant, is still undeniable on every day of the week. His other bases are enhancement tools; a low CMD secondary helps give him a top five ‘SEC and CMD’ score for that extremely common shuttle seat and his ENG makes him the second variant behind Survivalist Kirk to offer that skill for event flexibility.
Kirk’s also an interesting niche choice on ships thanks to a 30% attack speed boost that only a small number of crew offer in that amount. It activates 40% faster than any of the others, but only lasts a short time - hopefully long enough to chase your rivals ‘round the moons of Nibia. Saddle up, lock and load your shuttle boosts. Time to help Kirk hunt down that Bloodsucker Khan.

Alan-A-Dale
2
Strong voyage numbers with an 800+ base, double collections, regular events, and even arena EV at 4 seconds. It's hard to find so much utility in one package.

Armed Philippa Georgiou
2
The best case scenario for any CMD/DIP/SEC crew. Very usable base and voyage numbers with two collections and variant + Disco events. Even a flexible arena EV ability, though that's more of the icing on the cake.

Assimilated Tuvok
2
Borg, Vulcan | 16 events - Strong voyage numbers with lots of variant/trait events, double collections, a good SEC base, and +9 arena attack. Swiss army knife reminiscent of Borg brother La Forge.

Friar Tuck Data
1
Friar Tuck is the top voyager in his skill set and has plenty of events and traits. His bases aren't outstanding, but manage to avoid the ENG logjam from so many other legendary Datas and will perform nicely for SEC/DIP event shuttles instead. Take note of his expensive build cost including a fistful of Sec 31 items, but he will pay off the investment when finished.

Fugitive Burnham
Burnham, Burnham, Burnham! Burnham Brady strikes again with another top shelf crew including the first showing of MED from the character to get her on the scoreboard across all six skills. As the only variant with any appreciable DIP, she’ll have shuttle duty on lock and makes for a fine event pack consolation prize if you need to get your hands on Boobs Mudd.
A hefty voyage score is further enhanced by a skill order that’s unique among super rares (Q2, War Correspondent Jake) and should bump any number of other DIP super rares to the freezer. Fugitive lacks frills, but hits the base/voyage/event triad like several of her other versions and has the right skill set for her situation. Now enjoy this Fugitive/Trek crossover featuring Commander Tomalak.
A hefty voyage score is further enhanced by a skill order that’s unique among super rares (Q2, War Correspondent Jake) and should bump any number of other DIP super rares to the freezer. Fugitive lacks frills, but hits the base/voyage/event triad like several of her other versions and has the right skill set for her situation. Now enjoy this Fugitive/Trek crossover featuring Commander Tomalak.

Irumodic Syndrome Picard
1
What’s that old codger got in his hand? Not a bottle of corner shop piss, that’s for certain. Great voyage power, +1 Veteran, the illusive Gardener trait (surely due a mega), and, until Mambo Picard is fused to 4/5, the best option for Picard SCI - which makes this pack only offering rather better than you might initially think.

Jodmos
2
He’s no dung beetle, in fact Klingon Sisko is pretty far from shit. Stout base and voyage numbers, a very steady event count, and double collections make him almost an ideal crew to pull an event pack for, considering the Skirmish he comes from will have only given you three copies. The skill set, as always, is a mark against him, but with as well as he’ll perform elsewhere and his two fistfuls of traits, this is a crew you’ll want for the future, even if his collections aren’t a big concern for you.

Kaminar Saru
2
Classic DB. There was no way they were going to let Runaway Po’s reign as #1 Purple Disco ENG last longer than a hiccup. Since the comparison is recent and hanging low for us already, the collections and ENG base line up, but Saru’s voyage efficacy and trait set are steps down.
Still an excellent crew on his own merits, Saru contributes two stat-boosting collections, solid base power, and good-not-great voyage work with ENG/SCI being a very common pairing. Discovery’s event eligibility has been the talk around town for most of 2019, but until proven otherwise, it’s a plus attribute for crew, provided you’re not overloaded with options. With a seemingly uneventable group of traits, you’ll be looking for an uptick in variant events if the megas stop. Speculation aside, Saru is the rare collection jewel with the daily stats to back it up and certainly worth fusing if your Jury Rigger collection is incomplete.
Still an excellent crew on his own merits, Saru contributes two stat-boosting collections, solid base power, and good-not-great voyage work with ENG/SCI being a very common pairing. Discovery’s event eligibility has been the talk around town for most of 2019, but until proven otherwise, it’s a plus attribute for crew, provided you’re not overloaded with options. With a seemingly uneventable group of traits, you’ll be looking for an uptick in variant events if the megas stop. Speculation aside, Saru is the rare collection jewel with the daily stats to back it up and certainly worth fusing if your Jury Rigger collection is incomplete.

Keyla Detmer
1
A near-copy of Vosk, Detmer trades a bit of his Voyage power for a stronger CMD base and the all-important Disco trait, which means she walks in the door with a healthy event count and the #1 CMD and #4 ENG base for Disco purples. Throw in a few potentially eventable traits, and a stat-boosting collection that she puts on the precipice of no longer needing any Legendaries to complete, and you’ve got a recipe for a crew just about every roster can find a use for.

Mirror Geordi La Forge
1
Poor bases, but pretty frequently event crew thanks to a few traits. Big proficiency numbers, including the #3 overall ENG roll, make him a force in the gauntlet and also voyages where his stat total is still running hot and his ENG top five among 3-skillers.

Mirror Mayweather
Notably great in several areas. 850+ base SEC, top 30 voyage numbers, and traits to boost event chances. A +9 arena attack isn't the easiest to come by either, even if we'd like it to initialize a bit faster.

Princess Jadzia
1
Impressive voyage, event, and base numbers. Being only 4 points off the SCI leader for a character as popular as Dax makes Princess a base + event count marriage made in heaven. Her spot in a very tricky to complete collection only cements her position as a must-have.

Prospect Michael Burnham
A top three SCI voyager with an already great event count + SCI base pairing. Where she's good, she's tier 1 good. Unfortunately, she brings home zeros for the gauntlet, arena, and collections.

Roman Captive Kirk
First, Kirk’s event history. Besides boasting more events than any other character, he’s on a hell of a tear in 2019, notching his sixth event of the year and we’ve still got three months to go! Only two crew have ever exceeded that mark; Jadzia (7) and Janeway (7) back in 2017. Even though his Faction rate has cooled after going nine for his first nine, he’s still a slam dunk lock for events until the end of time(lines). Paired with a fat DIP score, he may be someone worth duplicating if the opportunity arises.
I would squeeze in a mention about a passable arena ability if his note needed fleshing out, but it really doesn’t, thanks to his other monstrous attribute - the best super rare voyage score. In all likelihood, the next purple to top his #1 ranking there is going to end up pipping one or more legendary crew as well since Kirk sits single digit points behind formerly noteworthy gauntlet crew Ambassador Troi and the rest of the legendaries. You may not need more of his skill set, but since he performs for voyages like a 3/5 legendary would, here’s your chance to replace and freeze another super rare if you’re still using them in that part of the game.
I would squeeze in a mention about a passable arena ability if his note needed fleshing out, but it really doesn’t, thanks to his other monstrous attribute - the best super rare voyage score. In all likelihood, the next purple to top his #1 ranking there is going to end up pipping one or more legendary crew as well since Kirk sits single digit points behind formerly noteworthy gauntlet crew Ambassador Troi and the rest of the legendaries. You may not need more of his skill set, but since he performs for voyages like a 3/5 legendary would, here’s your chance to replace and freeze another super rare if you’re still using them in that part of the game.

Sarek
2
Great in nearly every area of the game. Double collections, an 800+ base, plenty of events between Sarek, Vulcan, and Disco weekends, and strong voyage numbers. Even a helpful +9 attack in the arena that’s fast enough to supplement almost any crew.

Sarina Douglas
1
One of the best super rare voyagers currently in the game and likely for a long time thanks to her skill set. Zimmerman is her closest competition, but he lacks the same punch - like all other ENG+MED crew, he sacrifices some base power for versatility. Not so here. Her strong SCI base is laudable, and although an equivalent Burnham or Dax might be better to keep around since they pick up a lot of events as well, it's hard to talk about "when you freeze her", because with her voyage credentials, she won't be edged out there until you're super late game

Section 31 Philippa Georgiou
Sporting a dizzying #1 voyage SEC, Colonel Wai Lin’s overall voyage total lags only behind Torchbearer Voq, riding at #2 overall, and has an event count that ticks all the right boxes, including Section 31, Mirror Universe, Discovery . . . she’s everyone’s favourite Empress (sorry Hoshi), even bringing a potent 200% instant damage ship ability to the table. The only thing keeping her out of the top tier is her skill set, but if you can only pick one CMD/DIP/SEC crew, this one is probably the one you should pick. This big base SEC is a card worth taking home to meet your mother. Just make sure you’re cooking ganglia that night.

Torchbearer Voq
1
His #1 voyage total (800 points better than the worst 3-skillers) is impressive no matter the skill set. But he has more to offer - a collection spot and an 800+ DIP base paired with the event-useful Klingon and Disco traits. Don't let his skill set stop you from taking him.

Tourist Quark
1
Most people don't think "powerhouse" when they see Quark's shapely lobes, but this variant very nearly is. Great voyage numbers and only two crew rated higher have better MED. Two very usable bases for Quark's double-digit events, and +1 Ferengi collection give him several avenues to contribute. Only 11 Ferengi items required to FE make him a bargain.

Tsunkatse Seven
1
Fantastic daily use numbers for base and voyage with a spot in the Borg collection and plenty of events for down the line. She does almost everything and does it well. Probably the best Seven variant for her cost.

Vulcan Wedding T'Pol
1
Aces in most areas of the game. The #2 and 3 DIP proficiency rolls behind her belong to voyage exclusives and her voyage/voyage DIP numbers are stellar. A healthy +8 arena EV at 4 seconds will help thwart almost any instant damage crew in the arena. You can knock her for poor bases, but she has the chance to pitch in on Faction events and brings a tremendous amount of daily use value to the table.
Tier 3

Assimilated Hawk
1
Not too long ago, this blurb would have begun with a warning about Borg event chances, but thanks to a 2019 doubleheader and new faction, DB lifted our Collective spirits and gave reminder that the big Borg baddies haven’t been forgotten. Excellent news for Hawk who’s as monstrous in game as he is on the silver screen.
Double 1k bases aren’t quite so rare anymore, but Hawk ups the ante with dual 1100s which are good for the #1 and #3 bases among Borg crew. Events aren’t going to be abundant, but with plenty of power for daily shuttles aside, we’ll take what we can get. Voyage work is likely to be Hawk’s calling card, where a splash of SCI solidifies elite stat ranks to create a facsimile of Mirror Jean-Luc Picard which outdoes the original. If you still need a legendary to finish the Borg collection and Hawk is one of your options, “Make it so”.
Double 1k bases aren’t quite so rare anymore, but Hawk ups the ante with dual 1100s which are good for the #1 and #3 bases among Borg crew. Events aren’t going to be abundant, but with plenty of power for daily shuttles aside, we’ll take what we can get. Voyage work is likely to be Hawk’s calling card, where a splash of SCI solidifies elite stat ranks to create a facsimile of Mirror Jean-Luc Picard which outdoes the original. If you still need a legendary to finish the Borg collection and Hawk is one of your options, “Make it so”.

Away Team Michael Burnham
All-Terrain Burnham is her first gauntleteer variant and helps flesh out a well-rounded STT character. She parlays a top five SEC proficiency into two #3 ranked gauntlet pairs; both close enough to catch #1 sleeping if she brings a crit advantage. Despite numbers heavily tilted toward proficiencies, her SEC base is tops for a character who’s always a threat to pick up fistfuls of events. Adequate voyage numbers paired with a skill set on the uncommon side makes her the #3 SEC/SCI voyager in the game, behind only the esteemed Gary Seven and Gladiator Spock. First Officer Burnham may hog the headlines, but the ATB can take you anywhere you want to go.

Ba'ul
Time to see who Mr. Ba’ul really is. Temporal Prisoner Chakotay?! I don’t believe it! No one has laughed about Chuckles’ voyage prowess over the last two years, but as his power is in its twilight, we’re offered a version with refreshed stats across the board (though it’s hard to beat TPC’s 10 MED proficiency). Not having sat on the bridge before, it might be easy to dismiss Ba’ul as a voyager only, but Discovery has dragged far less potent crew to relevance and 2019 has given Disco qualifiers more chances to man Faction shuttles than Chakotay has had in the game’s three-plus year run. As long as the Discovery juggernaut continues to run rampant, Ba’ul’s two top five Disco bases will put in some serious work.
On ships, his 400% boomstick may be helpful to many players despite a cloak trigger, thanks to the portal introduction of the Valdore and its inclusion as the December arena reward. A notable weakness, Ba’ul’s traits, slightly dampen his voyage and event potential, but the justifiably ballyhooed Discovery trait and pristine skill set keep this crew in rarefied air and allow him to contribute from multiple angles.
On ships, his 400% boomstick may be helpful to many players despite a cloak trigger, thanks to the portal introduction of the Valdore and its inclusion as the December arena reward. A notable weakness, Ba’ul’s traits, slightly dampen his voyage and event potential, but the justifiably ballyhooed Discovery trait and pristine skill set keep this crew in rarefied air and allow him to contribute from multiple angles.

Boothby Replicant
A little MED can go a long way. In Boothby’s case, it makes him one of four crew with his skill set in the top 100 voyagers and gives him a great matchup advantage in gauntlet encounters. Arguably the most interesting part of this crew comes in the gauntlet. If you’ve been flying Air Surak since last year’s mega and have the chance to pivot to Boothby, now might be a good time. His three ranked pairs include a #2 SCI/DIP which edges out Surak by a small margin and can easily two-for-one new gauntlet exclusive Armus - the blob who also toppled Surak from the SCI/CMD catbird seat.
In short, Boothby’s skill set makes him a great choice to break up SCI-centric walls in the gauntlet and, in combination with a huge stat total, makes him one of the best voyagers in the game. There are definite holes to Boothby’s game - a lack of event work and unexciting arena prospects - and relative to the strength of newer cards, his bases are merely ok. But your gauntlet five and especially voyage runs will no doubt benefit from this great daily use crew.
In short, Boothby’s skill set makes him a great choice to break up SCI-centric walls in the gauntlet and, in combination with a huge stat total, makes him one of the best voyagers in the game. There are definite holes to Boothby’s game - a lack of event work and unexciting arena prospects - and relative to the strength of newer cards, his bases are merely ok. But your gauntlet five and especially voyage runs will no doubt benefit from this great daily use crew.

Borg Queen
1
Rock solid for daily use on shuttles and voyages. Even at 1/5 her CMD base would be top 10 among Super Rares and though CMD/DIP doesn’t seem exciting, she shares the rarest non-MED skill set in the game thanks to a big tertiary ENG and boasts top five voyage CMD.

Bridge Officer Number One
She’s eerily similar to Interfaced La Forge, in case you’d like a more well-known comp. Great base/voyage numbers with a single bullet in her gauntlet gun; a top five ranked pair. Number One is more than serviceable for daily use despite an easy to acquire primary, leaving just the question of events. It’s useless to try and put a number on things, but based on past history and DB’s infatuation with Di$covery, she’s likely to “get hers”, whether it be through variant or trait bonuses.

Captain Killy
1
Killy rules the ship battles with an iron fist and is similar to gauntleteers in that if you have a chance to grab her first star, you do it. Pair her with some fast activating crit crew like Ardra/Karr/Scott and rake in the rewards from four or six second ship battles. She can save you hours of gameplay over the course of countless arena dailies and skirmishes and unlike the aforementioned gauntlet counterparts, does benefit well from extra stars (you’ll want to get her to +9/10 attack for those one shots or spend another seat for an attack crew).
That being said, Killy’s usefulness is clearly on the decline. Her event count is propped up by four previous mega events and though that may or may not continue, her variant events have been strangely lacking. Disco (her primary event consideration) CMD options have sprung up around her and her voyage work is now merely average. Two crew from 2019 stole her arena credentials which also steals some of the value that came from its exclusivity. She remains well rounded and the impact of her shipboard work is significant, but a sinking relative effectiveness should be considered, especially on the topic of adding stars.
That being said, Killy’s usefulness is clearly on the decline. Her event count is propped up by four previous mega events and though that may or may not continue, her variant events have been strangely lacking. Disco (her primary event consideration) CMD options have sprung up around her and her voyage work is now merely average. Two crew from 2019 stole her arena credentials which also steals some of the value that came from its exclusivity. She remains well rounded and the impact of her shipboard work is significant, but a sinking relative effectiveness should be considered, especially on the topic of adding stars.

Conditioned La Forge
Geordi’s note on release gushed about his formerly rare ENG/SEC skill set for voyages, but then DB went all crossfire rapid fire and blew up that exclusivity. If you missed out on those Q2 2019 crew, you’ll still be happy with his services as your other portal options are Aviator Yar (from 2016) and Musketeer La Forge (2017) if you want to avoid the stat total dregs like Beowulf Kim. Beyond that, he chips in a sturdy ENG base which is noticeably stronger than still-great variant La Borg. His other attribute of note is a good-not-great ship ability which grants you a chunk of crit bonus at four seconds. In the race to shorten the Skirmish grind and avoid all manner of arena hazards, it’s a valid option to wield.
A note about Geordi’s event history; it’s weird. After four consecutive Expeditions to kick off his Timelines career, there was a question about how his future would look with that event type out of the picture. He’s responded with back-to-back Skirmishes - not ideal if you’re looking to gain value from your crew’s bases on the weekend. With a handful of non-eventable traits beside, you’ll be counting on his great daily work to mask a weekend question mark.
A note about Geordi’s event history; it’s weird. After four consecutive Expeditions to kick off his Timelines career, there was a question about how his future would look with that event type out of the picture. He’s responded with back-to-back Skirmishes - not ideal if you’re looking to gain value from your crew’s bases on the weekend. With a handful of non-eventable traits beside, you’ll be counting on his great daily work to mask a weekend question mark.

Dark Empath Troi
Hide the kids and the puppies, because Deanna de Vil is here, and she's not here to take prisoners. We never turn away COM/MED or SEC/MED voyagers, and Troi is one of only two legendaries (Warship EMA) that contributes to both, and makes her unique enough to separate her from the pack of SEC/COMs that surround her in the ranks.
Troi's event count has been in a holding pattern lately, but that shouldn't continue for much longer, as ST:Picard will likely give her some new opportunities, and DB still probably has several prime variants under glass just in case revenue or event participation starts to slip. When Troi weekends return, Bride of Alkar-stein will bring the #1 COM and #2 SEC base among Troi variants. Newer players may find limited use of her in the Gauntlet when she hits on a 45% crit trait match, but Troi is not likely to find her way on many lineups, and an over-handicapped Arena ability should keep her off your ships.
One thing though: if you decide to pass on her pack, don't let her find out about it. Just trust us, don’t do it.
Troi's event count has been in a holding pattern lately, but that shouldn't continue for much longer, as ST:Picard will likely give her some new opportunities, and DB still probably has several prime variants under glass just in case revenue or event participation starts to slip. When Troi weekends return, Bride of Alkar-stein will bring the #1 COM and #2 SEC base among Troi variants. Newer players may find limited use of her in the Gauntlet when she hits on a 45% crit trait match, but Troi is not likely to find her way on many lineups, and an over-handicapped Arena ability should keep her off your ships.
One thing though: if you decide to pass on her pack, don't let her find out about it. Just trust us, don’t do it.

Delta Flyer Torres
Much like Human Torres is essentially a copy of the Rozhenkos, the soon-to-be Mrs. Paris (or is he Mr. Torres?) is a near-duplicate of Conditioned La Forge, swapping his tertiary DIP for CMD in another example of power creep done right. This works very much in her favor and ours and adds another rock-solid ENG/SEC crew to the ranks. Her three variant-best bases and #1 Klingon ENG will ensure her some weekend duty, though it’s important to note her event count is inflated by a long-gone Pilot mega and a Klingon trait that doesn’t get its number called with nearly the frequency that it used to. A prohibitive accuracy handicap will keep her off your ships, and she’s a zero in the Gauntlet, but she still rates as a useful daily contributor that turns into a must-have for 2-3 weekends a year.

Determined Janeway
2
First things first; yes, cite her if you can. Outside of her mega, Janeway will continue perform well on voyages, shuttles, and weekends for a long time to come, so she is well worth the investment, and stacks up well alongside the rest of the numerous ENG/SEC crew options DB has released recently. In particular, she is an almost exact copy of Delta Flyer Torres, down to an identical voyage score. Where the other crew cannot match her, however, is collections, where DB has done all of us a tremendous favor and given Janeway the all-important Jury Rigger trait, along with Veteran, should you need it.
Janeway’s events have slowed down considerably over the last year and a half, but two features so far in 2019 give hope that things may be changing there. That’s good news, because her Survivalist Kirk-like monopoly on ENG for Janeway variants will give her a huge advantage over the field. If you’re looking for downsides, Janeway brings nothing to the Gauntlet, and her ship ability makes her little more than a hull-repairing warm body for Skirmishes, but these are trivial compared to everything else she brings to the table. She may come from a year she’d like to forget, but Determined Janeway is built for the long haul and will make a lasting impression on your roster.
Janeway’s events have slowed down considerably over the last year and a half, but two features so far in 2019 give hope that things may be changing there. That’s good news, because her Survivalist Kirk-like monopoly on ENG for Janeway variants will give her a huge advantage over the field. If you’re looking for downsides, Janeway brings nothing to the Gauntlet, and her ship ability makes her little more than a hull-repairing warm body for Skirmishes, but these are trivial compared to everything else she brings to the table. She may come from a year she’d like to forget, but Determined Janeway is built for the long haul and will make a lasting impression on your roster.

Dr. Pollard
2
Doctor Tracy Pollard of “Hugh Culber!...and...a friend.” fame has hilariously debuted as the #2 to Culber’s #1 base and voyage MED. Apparently Starfleet Medical used to be pretty damn good back in the day before they started pumping out scrubs (hah!) like the genetically engineered super genius Bashir or ‘programmed with over five million medical procedures’ EMH.
Pollard’s base and voyage ranks are identical to Dr. Pulaski’s (the good one) when she debuted four months ago which quite clearly illustrates the progression of power creep in the game. But that’s no knock against Pollard. A base/Disco event pairing is always juicy and her debut marks only the third MED/CMD legendary in the game which assures her voyage work even if the stat total doesn’t pop. Her collections are two of the easiest 25-thresholders to complete, but only serve to round out a card who any roster should covet as an immediate impact player.
Pollard’s base and voyage ranks are identical to Dr. Pulaski’s (the good one) when she debuted four months ago which quite clearly illustrates the progression of power creep in the game. But that’s no knock against Pollard. A base/Disco event pairing is always juicy and her debut marks only the third MED/CMD legendary in the game which assures her voyage work even if the stat total doesn’t pop. Her collections are two of the easiest 25-thresholders to complete, but only serve to round out a card who any roster should covet as an immediate impact player.

Five of Twelve
2
There’s no need to worry about a top 50-ish voyage crew, as long as their skill set isn’t too common. 5 of 12’s very nearly is, but a clutch ENG tertiary will slow his descent over time ala Falcon O’Brien or EV Suit Archer. More interesting is a CMD base which beats out the ballyhooed Borg Queen for the #1 Borg CMD, even if only by a bit. And his SECondary is just a few points out of #2 for Borg crew as well. Collections don’t usually sway the value of legendary crew much, but hitting two at once that require a gold can be a consideration on certain rosters. The ultimate deep-dive; a possible future variant event for Dream(y) Axum.

Fury Kes
As it turns out, you WOULD like her when she’s angry. If you’re a Kes fan, enjoy this long-requested version, because unless/until DB releases Sweaty Puberty Kes, this is likely to be her last appearance for a long time to come. Luckily, she plans to go out with a bang, starting with a Captain Killy copy/paste ship ability which will always be worth its weight in Skirmish/Arena gold, no matter who it’s attached to. She backs that up with a rare SEC/MED/SCI skill set that would find Voyage seats even if her total was 50 ranks lower, and two ranked Gauntlet pairs that, while buried behind heavy hitters like Armus, Locutus and the Phloxes, catch bonus traits often enough to make her a useful contributor. Her contributions end there, though, as her weekend work would only come if a stray Brutal/Prodigy event came along, and her poor bases wouldn’t make much of an impact even if they did.

Governor Worf
From the creators of Kahless the Expensive comes Governor Worf. He’s literally a carbon copy on voyages; all three skills and overall total within single digit points of each other. It’s fair to worry about CMD/DIP/SEC’s longevity in the face of power creep, but Kahless has hung on among the elite for almost two years, so let’s hope that similarity carries over too. From there their paths diverge - Kahless to the land of dice rolls and Worf to weekend warrior. Governor’s huge CMD score is more than suitable for daily shuttles and though he doesn’t have many eventable traits to prop up his bonus count, Worf + Klingon is far better than most crew get. His only other peripheral perk is a hardy +11 arena attack that comes online quickly enough if you can meet the trigger requirement.

Honey Bare Jadzia
1
Some of us had posters of Kelly Kapowski or Rachel Green hanging in our bedrooms. Others had Jadzia Dax. If you’re the latter, this is the crew that you want. There’s no point in quibbling about which variant has the best bases when you have the event count (+ Hologram) and popularity that Dax does. Her voyage number are among the better ENG/SCI options too. Finally we can feel good about spending citations on a vanity collection crew.

Honored Owosekun
1
OwO what’s this? Another SCI/CMD Discovery crew with a handsome voyage total and a top ten base? No, you’re not looking at another Disco Spock, this is just a common garden variety bridge crew character. Best paired with her BFF Detmer for side-glancing action, Joann helps carry that great Star Trek tradition of multiple character reaction shots to let you know when things are serious into the twenty first century. Comparisons with Dr. Ann Mulhall and Science Officer Spock are immediate, and very much warranted, but there’s a pretty big divide between them - events.
You can either have that big ol’ base but the event count of a body at the bottom of an elevator shaft, a few points less but the distinction of being, you know, Spock, or Owosekun, who sits pretty fairly in the middle, with the lesser base and less chance of getting your Faction ticket called, but a better overall voyager than either. She’s fine crew, with a voyage number that pops and a handsome SCI base, but how gracefully it and she will age is the million dollar question. Assuming we get another Discovery mega, she’ll be your third best SCI/CMD option, which is, bizarrely, a compliment, but even assuming we don’t, you’re still looking at a stalwart voyager with a nice Veteran glaze, though I expect that by the time you’re Immortalising Discovery bridge crew that aren’t Burnham, you’re unlikely to need that +1.
You can either have that big ol’ base but the event count of a body at the bottom of an elevator shaft, a few points less but the distinction of being, you know, Spock, or Owosekun, who sits pretty fairly in the middle, with the lesser base and less chance of getting your Faction ticket called, but a better overall voyager than either. She’s fine crew, with a voyage number that pops and a handsome SCI base, but how gracefully it and she will age is the million dollar question. Assuming we get another Discovery mega, she’ll be your third best SCI/CMD option, which is, bizarrely, a compliment, but even assuming we don’t, you’re still looking at a stalwart voyager with a nice Veteran glaze, though I expect that by the time you’re Immortalising Discovery bridge crew that aren’t Burnham, you’re unlikely to need that +1.

Mambo Picard
A slightly goofy, endearing, dancing Jean-Luc was certainly feeling his oats after a trip to the Ba’ku planet and it shows in this card. Picard events aren’t nearly as frequent as his massive number of variants might suggest, but he still owns double 1k bases (#1 SCI) to make an impact when they do come around. Those bases are even more impressive when you consider the chunk of stats his card has allocated to proficiencies. In the gauntlet he owns two ranked pairs, including the #1 DIP/CMD. It’s the most competitive pairing in the game, but combined with a thick roll of DIP sandwiched between Gowron and Guinan (#3), he’s still plenty effective.
His voyage number pops, but Mambo’s number one, two, three-four-five in the DIP/SCI ranks which is curiously quite common at the top of the charts. That’s not to say he’s redundant, in fact if anything his utility over cards like Xindi Insectoid or Sarah Sisko make him the more useful piece most of the time.
Benjamin Button made his way into everybody’s mailbox and in the process shook up his value. Arrow down for gauntlet use; a big DIP roll (and 1/5 usability) may cause his owners to face more mirror matchups than before which is especially problematic for his #1 DIP/CMD pair. Arrow up for event use thanks to a future Picard television series which DB appears to already be gearing up for.
His voyage number pops, but Mambo’s number one, two, three-four-five in the DIP/SCI ranks which is curiously quite common at the top of the charts. That’s not to say he’s redundant, in fact if anything his utility over cards like Xindi Insectoid or Sarah Sisko make him the more useful piece most of the time.
Benjamin Button made his way into everybody’s mailbox and in the process shook up his value. Arrow down for gauntlet use; a big DIP roll (and 1/5 usability) may cause his owners to face more mirror matchups than before which is especially problematic for his #1 DIP/CMD pair. Arrow up for event use thanks to a future Picard television series which DB appears to already be gearing up for.

New Eden Pike
Locked, cocked, and loaded since the Big Book was a twinkle in my eye, we can finally proclaim; Headin’ out to Eden, Yeah Brother! This Pike hits the triumvirate of base, voyage, and event power while graciously sporting a splash of SCI to avoid the dreaded redundant skill set of redundancy. If you’re after a crew comp, look no further than the recent campaign offering Professor Sato. They share a skill order so Pike is a voyage upgrade in almost every category while also septupling her event count at the cost of owning a merely mortal DIP base. If you’re a free to play(er) who’s hurting for big DIP due to a lack of strong mega DIP crew, Pike is someone to grab a copy of and even star up, especially if the Discovery megas keep rolling.

Pining Vina
Well-statted, but not particularly interesting, Vina is the type of crew who pushes other, more notable names (Bartender Guinan [voyage], Zhian’tara Odo [base]) down the ranks without you noticing. That sort of company alone makes her a crew worth considering, but there are holes to her game. DIP is, frankly, too easy to acquire despite its lack of mega representation and Vina’s event chances hinge almost solely on Discovery. Her traits don’t inspire for future event considerations (as the Romantic trait tally balloons), leaving her voyage work and a big empty-calorie base as her usable elements if the Disco train leaves the station.
Vina adorably bests New Eden Pike for the top Disco DIP spot and continues the long held tradition of immediately power creeping crew you just worked/paid for. The raw numbers are there in more than one area, but if your name is Devinoni and you’re looking for an edge, this crew doesn’t quite fit the bill. Despite the above panning, Vina’s stats are significant enough to garner shuttle and voyage work on any roster and a splash of MED is something we rarely pass on, especially if you weren’t playing during the former MED/DIP megas. She may shrivel up if Discovery events do too, but as of now she’s a strong voyager with bursts of weekend impact.
Vina adorably bests New Eden Pike for the top Disco DIP spot and continues the long held tradition of immediately power creeping crew you just worked/paid for. The raw numbers are there in more than one area, but if your name is Devinoni and you’re looking for an edge, this crew doesn’t quite fit the bill. Despite the above panning, Vina’s stats are significant enough to garner shuttle and voyage work on any roster and a splash of MED is something we rarely pass on, especially if you weren’t playing during the former MED/DIP megas. She may shrivel up if Discovery events do too, but as of now she’s a strong voyager with bursts of weekend impact.

Professor Sato
Meet the woman responsible for single-handedly annihilating the Diplomacy skill. Before her appearance, the gaps between #1 and the base ranks below were 6, 9, 6, 4, and 2. Her lead over then-#1 Odo is 238. Her DIP base at 1/5 would rank top 40 among 5/5 crew and beat out former dependables like Arachnia or Smitten/Meme Picard. There’s never been such a huge domination of the ranks like that before and if she were Professors Data, Dax, or Burnham, then she would be among the most valuable crew in the game.
Luckily for those who don’t have her, she sits at three total events with few traits likely to trigger a bonus. But the rest of the time, she is the quintessential shuttle anchor and will frequently find work for faction events that feature more SCI/ENG focused crew whose variants lack DIP options. Sato’s voyage work is serviceable and a dash of SCI will help break up any CMD/DIP/SEC logjams ahead of her.
Luckily for those who don’t have her, she sits at three total events with few traits likely to trigger a bonus. But the rest of the time, she is the quintessential shuttle anchor and will frequently find work for faction events that feature more SCI/ENG focused crew whose variants lack DIP options. Sato’s voyage work is serviceable and a dash of SCI will help break up any CMD/DIP/SEC logjams ahead of her.

Prophet Sarah Sisko
1
Voyages, voyages, voyages. She’s one of a few DIP/SCI powerhouses in the top ten, but holds her own alongside them. If you’re looking to finish up your Inspiring collection, she’s a fine citation magnet with a massive pay off for one of the most important areas of the game.

Q as "God"
DB is mad libbing their way through 2019 with [Top 10 base] and [Voyage rank 20-40], but for a free crew with Qod’s skill set, who can complain? Yes, you’re citing him, or at least pulling some recap packs at the end of the month. Although his use is narrower than some, he does bring home the bacon in a big way for base/events and voyages. Sharing a legendary skill order with only Mobile Doc who sits a cool 200 ranks below him (~10.5% power), he’s a top three MED voyager and in many circumstances should be giving the boot to 2-skillers Culber or Pulaski if you’re using them in that capacity.
Similarly for base, Qod continues the march of crew climbing the ladder to try and reach the #1 overall MED leader Culber. If you’ve never had the chance to snag the Disco Demigod, Qod should soften the blow and approximate Culber’s fused power in most situations. He’s the first (but not last) Q continuum crew with the MED skill and will monopolize their events’ shuttles as well as former MED megas for non-bonus (or Costumed) situations without crowding them out of voyages. He’s a row of zeroes elsewhere, but big base power, an average event clip, and great voyage compliment makes it worth paying for his last star on any roster.
Similarly for base, Qod continues the march of crew climbing the ladder to try and reach the #1 overall MED leader Culber. If you’ve never had the chance to snag the Disco Demigod, Qod should soften the blow and approximate Culber’s fused power in most situations. He’s the first (but not last) Q continuum crew with the MED skill and will monopolize their events’ shuttles as well as former MED megas for non-bonus (or Costumed) situations without crowding them out of voyages. He’s a row of zeroes elsewhere, but big base power, an average event clip, and great voyage compliment makes it worth paying for his last star on any roster.

Queen Po
2
Eenie, queenie, miney...ah forget it. ENG is the new DIP, it seems, with the Queen making top ten ENG crew number ten over the last five months. In other words, if you’ve got a fiver, DB has an “authentic” Rolex for you. Her event count reads like a Kirk or Jadzia, but might be a house of cards with Discovery as her primary weekend consideration and seemingly few eventable traits (CF). Naturally her ENG would rank highly among all of them, but depending solely on traits for event bonuses is playing a risky game. Somewhat more encouraging is her voyage ability, which may feel a bit better than what’s on the label. She’s one of just three ENG/DIP voyagers ranked between 20th and 160th, the only crew with her particular skill order, and her voyage ENG is a robust number two, even if, as previously noted, ENG is in the midst of a big time facelift.
Po checks the requisite boxes for new crew - top ten base, voyage rank 20-40 - and even contributes double collections, so if you loved her role as Tilly’s eccentric bud and super genius, you’re okay to foray into the weekday 6-pack to snag her. Just beware that six months from now she could end up as double mega event powerhouse, pedestrian voyager #65, or anywhere in between.
I did it! I got through this without a Teletubbies reference.
Po checks the requisite boxes for new crew - top ten base, voyage rank 20-40 - and even contributes double collections, so if you loved her role as Tilly’s eccentric bud and super genius, you’re okay to foray into the weekday 6-pack to snag her. Just beware that six months from now she could end up as double mega event powerhouse, pedestrian voyager #65, or anywhere in between.
I did it! I got through this without a Teletubbies reference.

Quinn
Christmas in July? It sure seems so as Quinn, the rare reward for a mission in Episode 10, is a base and voyage powerhouse. His event eligibility is yet to be determined (he lacks the Q invisi-trait that John de Lancie’s variants have), but with daily use numbers like Quinn boasts, he might not need them. The #2 CMD/DIP/SEC voyage score and a top three base will garner him about as much work as he can handle on any roster. There are downsides aplenty (skill set, no events, DIP primary, no gauntlet/arena work) and his ranking here will drop faster than some crew, but he’s also a statistical force who beams himself and an ad-warped copy onto your ship for free.

Reverend Phlox
1
Repent, sinner! Or the minister may perform an exorcism on you with his osmotic eels. The first thing you should know about the Rev is that among legendary crew, only he, Dr. Pollard, and Captain Beverly Picard have MED and CMD as their top two skills. Which means that for certain voyage configurations, he’s not just a great option, he’s the only option. Job security is tremendously valuable for cards and gives you less to worry about in the face of power creep, but what would Rev mean to your roster?
Take a look at his two skill sum for voyages. Crews ranked 5-9 all have voyage totals #150 or lower and Captain Bev is going to cost you a huge chunk of honor just to get her first copy aboard your ship. Rev’s WAR stat, or the difference in power between him and an average MED/CMD replacement, is monstrous and in most cases even better than ENG/MED crew and other rare combos. His offerings outside of voyages are a step down, but still quality. A top five gauntlet pair, three variant-best bases for a modest number of events, strong six second arena EV, and a good “MED and CMD” shuttle score. If you want to build a well-rounded roster or boost your weakest area, Phlox is your man.
Take a look at his two skill sum for voyages. Crews ranked 5-9 all have voyage totals #150 or lower and Captain Bev is going to cost you a huge chunk of honor just to get her first copy aboard your ship. Rev’s WAR stat, or the difference in power between him and an average MED/CMD replacement, is monstrous and in most cases even better than ENG/MED crew and other rare combos. His offerings outside of voyages are a step down, but still quality. A top five gauntlet pair, three variant-best bases for a modest number of events, strong six second arena EV, and a good “MED and CMD” shuttle score. If you want to build a well-rounded roster or boost your weakest area, Phlox is your man.

Seeking Spock
1
Giant Intergalactic Space Probes Seeking Spock is not a section I expected to find in the newspaper but here we are! Spock has a decently high SCI stat to score him #10 in the rankings which also makes him the second best SCI Spock behind Science Officer. His combined SCI/MED scores give him a nice boost in voyages just behind Indulgant Seven and his Voyage rank, although not as strong as some, is respectable enough to earn him a place on your outgoing excursions. Combine all that with the fact he is Spock, a name bound to gain plenty of event usage in the future! Now back to the paper, ooh Tellerites Seeking Zakdorn!

Solar Sails Sisko
2
Dark horse for one of my favorite crew in the game. He expertly blends a mirror-esque beard with such fatherly traits as Caregiver and Chef. His ENG base is not only variant-best, but until recently the only variant ENG. For some of his events which don’t feature other ENG characters (Alpha and Omega 2), he’ll have a stat edge of over 1,000 points. Workable daily use numbers are worthy of adding stars to in order to eventually pick up double tough collection spots in Diplomat and Inspiring.
Recent events have highlighted how certain configurations of featured characters make Solar Sisko a huge asset thanks to ENG and SCI values that are not common among other variants and traitholders. In events where he’s the only real ENG option, he contributes almost 1100 points more than #1 base Ru’afo.
Recent events have highlighted how certain configurations of featured characters make Solar Sisko a huge asset thanks to ENG and SCI values that are not common among other variants and traitholders. In events where he’s the only real ENG option, he contributes almost 1100 points more than #1 base Ru’afo.

Survivalist Kirk
1
True to his on-screen performance, this Kirk has cobbled together every useful part of a card and created a cannon of a crew. Collection? Check. Multiple ranked Gauntlet pairs, strong skirmish ability, good voyage numbers? Check, check, check. The crafty Kirk has picked the perfect character to be a proficiency crew for because he’s the only variant with SCI or ENG. Which means that, barring other featured crew, he’ll have a ~400 ENG and ~900 SCI lead over the best non-bonus options for Kirk event shuttles. Great news, since eleven of Kirk’s thirteen events have been Factions. If you want to collect the best variant of each character and have your bases covered (pardon the pun) for events, Survivalist Kirk is the easiest choice you can make.
This Kirk variant went from green light to red light in the wink of an eye. His strength comes from his exclusivity and flexibility, both of which took a big hit when he was made a global gift. In the gauntlet, your 45% crit Kirk is going to face fewer 5% Sevens of Nine and more mirror matchups. For Kirk events, an 879 SCI lead over the top non-bonus option has dipped to 780 over a 1/5 Survivalist and, as your competitors star him up, brings him closer to Mega crew territory where you’re trying to pull even, rather than exploit an edge. His skill set remains strong for voyages with little competition above him, but sinking relative power there and poor bases make this global gift a bit less sweet for those who already owned him.
This Kirk variant went from green light to red light in the wink of an eye. His strength comes from his exclusivity and flexibility, both of which took a big hit when he was made a global gift. In the gauntlet, your 45% crit Kirk is going to face fewer 5% Sevens of Nine and more mirror matchups. For Kirk events, an 879 SCI lead over the top non-bonus option has dipped to 780 over a 1/5 Survivalist and, as your competitors star him up, brings him closer to Mega crew territory where you’re trying to pull even, rather than exploit an edge. His skill set remains strong for voyages with little competition above him, but sinking relative power there and poor bases make this global gift a bit less sweet for those who already owned him.

Tactical Officer Neelix
When a profile starts with dethroning Warship EMA, you should know immediately we’re dealing with a card that should not be taken lightly, even if, to be fair, it’s Neelix. Yes, say hello to the new #1 SEC/MED voyager, and to raw voyage power that the game has not made available outside of Tuesday packs since Captain Braxton. That alone makes Tin Cup close to a must-have, which is good, because when you step away from his lofty spot on the voyage ranks, there are some sizable holes in his resume. He’s all but a zero for Gauntlet, his ship ability is pretty bland, and Neelix variants are only good for about one event a year outside of the Survivalist mega he comes from and possibly a one-off trait match down the line (looking at you, Chef).
On the plus side, however, his variant-best SEC and MED bases will ensure when his number is called, he will step up and fill the role that is required of him admirably. In the end, Neelix’s numbers speak for themselves and cannot be denied, and though he may not be useful everywhere, where he is, he crushes it.
On the plus side, however, his variant-best SEC and MED bases will ensure when his number is called, he will step up and fill the role that is required of him admirably. In the end, Neelix’s numbers speak for themselves and cannot be denied, and though he may not be useful everywhere, where he is, he crushes it.

Timekeeper Tenavik
There’s a young lady...what’s her name again? Ah, right, First Officer Burnham. You may have heard of her. Timelord Tenavik does about a 95% approximation of her with the first four stars on the house. Unless you’re eyeing end-of-mega 390 packs, Tenavik is a day one citation hog as he boasts two top five Discovery/Klingon bases and auto-include voyage power for when the event dust settles (if it ever settles). His arena offering wouldn’t be particularly noteworthy on most crew, but for the Skirmish in his introductory mega event, he’ll do fine as an early-activating support for your attack boosts and damage dealers.

Tribble Herder Scotty
1
It’s been a long dark winter for Mr. Scott, but at long last, there’s light up ahead. Now, it’s important to note a few tribbles - sorry, quibbles - and caveats, but let’s just take a moment to bask in that voyage score. Aahhh. All right, so Mr. Scott is a zero in Gauntlet, and he doesn’t even have the Captain invisi-trait, so he’s qualified for a grand spanking one whole event in the entirety of Timelines history. And you may be feeling cynical about ENG/SEC voyagers now that we’ve had a rapid influx of them, but make no mistake, Scotty can still hang with the best of them - because it’s all ‘bout that base, ‘bout that base, no tribble.
In all seriousness, even if he may not pick up bonuses, he’ll still be handy for filling in on shuttles - perhaps you may have even noticed the dearth of Discovery engineers this past week during the Faction event? If you found yourself relying on Determined Janeway to shore up some roster deficiencies, then Scotty will perform in a similar, if not better, fashion for you. And unless you made a dedicated effort to immortalise previous candidates like Irina, the new #1 ENG voyager may be one of the better candidates if you’re having tribble nailing down Jury Rigger, one of the more elusive collections (unless you have a particular love for stat dregs like North Star Tucker or Gangster Spock). DB may have been throwing out top ten ENG bases like, well, tribbles, but Scotty’s voyage score means he’ll age a lot more gracefully than you’d expect. Now, say it with me. I didn’t mean to say that Ru’afo should be hauling garbage . . . I meant to say that he should be hauled away AS GARBAGE!
In all seriousness, even if he may not pick up bonuses, he’ll still be handy for filling in on shuttles - perhaps you may have even noticed the dearth of Discovery engineers this past week during the Faction event? If you found yourself relying on Determined Janeway to shore up some roster deficiencies, then Scotty will perform in a similar, if not better, fashion for you. And unless you made a dedicated effort to immortalise previous candidates like Irina, the new #1 ENG voyager may be one of the better candidates if you’re having tribble nailing down Jury Rigger, one of the more elusive collections (unless you have a particular love for stat dregs like North Star Tucker or Gangster Spock). DB may have been throwing out top ten ENG bases like, well, tribbles, but Scotty’s voyage score means he’ll age a lot more gracefully than you’d expect. Now, say it with me. I didn’t mean to say that Ru’afo should be hauling garbage . . . I meant to say that he should be hauled away AS GARBAGE!

Vice Admiral Janeway
1
Some may look at Janeway, Vice, and merely see a Braxton clone - very similar skill sets (SEC vs SCI tertiary), a better base, but nearly sixty paces apart when it comes to voyages. Which would be a fairer comparison if she weren’t sitting on twice his event count, a base that will easily make non-bonus shuttles (unlike Braxton, who will be sitting in line behind Grateful Lwaxana(!)), and a variant best CMD for a character who may not be quite the event queen she used to be, but she’s staging quite the comeback. Now, I could sit here prattling about stat rankings and events until the cows come home. But it’s Endgame Jane! If nothing else, she has Cool Factor, and if you’re hemming and hawing over taking her over someone technically, statistically better but lamer, someone with five minutes of screen time, then to hell with it. Break out the transphasic torpedoes and pick a badass.

Ardra
Poor-ish stats with little staying power. Excels in a single area, but is fantastic there; arena +Acc @ 6 sec with huge crit values. Until DB introduces competition for what she offers, she’s a must have for ship battles, both daily and in Skirmishes.

Captain Janeway
While this particular variant is as boring as dollar store vanilla ice cream, she’s still a warm and able body for Factions. Narrow window as quick +Acc arena crew would seemingly be her only other use - but wait! There’s more! Just like Tuvix, the Duras Sisters and the Bynars, this particular Janeway can be fused with Mutated Paris to form Evolved Janeway, an above average legendary with superlative DIP/SCI and a place in every Voyager fan’s heart. Don’t be so quick to airlock her when you see her anymore - each copy is one step closer to that great big salamander in the sky.

Celebratory Ash Tyler
As bland as they come, but with some significant stats. Elite voyage numbers for a super rare, though as CMD/DIP/SEC. When retired from there, he’s highly capable as a DIP base for Faction events thanks to monster event potential. His bland skill set plays in to his ideal use - running Faction shuttles in the most common seats there are. Once Discovery megas dry up (if, indeed, they ever do), his value will drop, but for now, he’s going to be a cornerstone for your weekend shuttles.

Changeling Bashir
1
His lede is usually the ENG/MED combo, but of all qualifying crew, his voyage ENG+MED stat total is the lowest. So why is he rated this highly? The skill set is still rare enough (including SEC/MED) that he outperforms the raw voyage stats. In addition, Bashir, Physician, Changeling, and Dominion events have him popping up on your Faction shuttles regularly, and he pitches in for a collection once immortalized.

Desert T'Pol
1
The bulk of T’Pol’s value will come from voyages, and she ranks quite well there, with a top ten voyage total and #1 SCI/SEC score, besting former #1 Fugitive Spock by a fairly significant margin. In a skill combo that is always difficult to fill adequately, that kind of power matters. T’Pol also has a solid event count, and brings a variant-best SEC and #3 SCI base to her weekends on duty, which means she ought to find a shuttle seat more often than not, even if her bases tend toward good-not-great.

Desperate Riker
1
He’s not sure what to do with his hands, but with his third event of 2019, he pushes into double digit Riker weekends which makes Homeless Jazz Hands Riker’s #4 CMD and #3 ENG bases among variants valuable event shuttle fillers. Newer rosters can make use of his viable CMD/ENG voyage stack and +6 attack booster at 6 seconds that kicks up to +9 if you manage the position trigger. Even adds a helpful +1 Veteran. For just one crew slot and 34 cents a day, you can help provide warmth and shelter for Rikers just like this one. Call now.

Dress Uniform Bashir
2
Welcome to Star Trek Timelines, where the points are made up and the traits don’t matter - or just don’t make sense. Despite being on Section 31 business at the time, he doesn’t count for either that faction or as an undercover operative, which is something of a shame. That being said, MED/SCI voyager with a decent event count and the usual dual Bashir collections is still an extensive portfolio. For early to mid game rosters, for whom this combination of skills is a little rarer, he’s going to be extremely valuable, and likely to be phased out only by 5* crew - and even then, ‘phased out’ means he’s still going to be thawed on a semi-regular basis for event work.

Graduation Michael Burnham
The rare 2-skill voyager; #1 voyage SCI by a good margin and a voyage total ahead of dozen of other 3-skill crew. A hefty SCI base coupled with Burnham's already impressive event count makes her the ultimate “use” 2-skill Super Rare.

Indignant Seven
1
No, Honey, I was listening. But I can’t this weekend, my mother is stopping by to visit us. Why are you looking at me like that? Folks, be glad that you’re not the one she’s glaring at. The newest model in fusion cuisine, Fury Seven combines with a pricier legendary crew to form a unique and powerful five star Seven. As a standalone super rare, this crew marks the end of the Borg collection requiring a legendary crew to complete and pitches in competent shuttle SCI for events which come at a reasonable clip. But you’ll likely get more use out of her final form provided you can meet the asking price.

K'mtar
1
If you ever want to grab my attention, show me a Klingon with a rare skill set. And Alexander here is no exception, sporting a quite frankly gorgeous top 10 SCI base, a top 25 voyage total, +1 Diplomat, Klingon + Temporal Agent events to bolster his weekend chances, and an instant 300% damage ship ability! Exactly what we want from our non-main cast cards.

Katra McCoy
2
The Vulcan trait opens up his event chances (including 2 prior features) and puts him in two of the easier collections. In combination with big base and voyage MED numbers, Katra is useful in several areas, both daily and long term.

Klingon O'Brien
2
A name that doesn't get mentioned enough. Very versatile and effective crew between his stout voyage numbers (#1 ENG+DIP total), double collections, and Klingon + O'Brien events. Even worth a look in the arena where short initialization +Acc/shield repair and strong passive numbers can be situationally useful. Docked a point for a fairly expensive equip cost, but his immortalized value is worth it.

Marshal of France Q
1
His #2 overall CMD proficiency roll, rivaled only by Kahless, gives him ranked pair power even against legendary crew and he frequently catches increased crit values. It also helps make him a top voyage option. Though that doesn't leave much meat on the bone for bases, he's had a half dozen events thus far and is +1 for one of the trickier collections.

Mutated Paris
Not nearly as bad as his episode, Mutated Paris contributes appreciable shuttle DIP and pairs it with double-digit event bonuses. He asks a relatively pricey build in return (chrons and Augment items), which means you may not want to level him until the week before one of his events. Or, indeed, you may not want to level him at all, given that his fused offering of Evolved Janeway far outstrips any niche role he can fulfill as shuttle crew - and thanks to the level 99 equipment exploit, Captain Janeway’s far easier build is definitely the preferable option.

Niners Rom
3
His big ENG base is fit for day to day use and a handful of Rom and Ferengi events will warrant thawing him if your roster matures enough to replace him on daily shuttles. Perhaps even more important are his triple collections, especially the ever-tricky Jury Rigger.

Nurse Faith Garland
Impressive voyage and gauntlet numbers for a one-off character. If this were a Dax or Data, she might be keeping tier 1 company. Mirror Phlox's gauntlet dance partner; she see-saws with him among the pair rankings depending on the skill and owns the highest minimum proficiency for MED, meaning she’ll be more reliable than other strong, but risky crew like Defensive Phlox. She also has more ranked gauntlet pairs than anyone not named Caretaker or Doc Crusher. If you need MED crew, she's one of the best starting right at 1/4. For voyages, she’s one of three MED primaries in the top 70 voyage totals and does well there even alongside fused legendaries. For overall daily use she’s fantastic enough to overcome the lack of long term perks that would sink most cards.

Prisoner O'Brien
1
Good voyage numbers, including the #2 voyage ENG, will earn him work there alongside low fusion 5* crew. The tough Jury Rigger collection and a half dozen O’Brien events grant him long term benefits as well. Though his proficiency total isn't spectacular, he owns the #2 ENG roll (#7 overall) in a fairly competitive skill outside of The Caretaker.

Prospero Data
Data's customary huge event count paired with a variant DIP base behind only a 5/5 Emotion Chip Data make him a long term asset. Though his voyage total doesn't wow, no crew ranked above him shares his skill set.

RAF Julian Bashir
3
Triple collections, double-digit events, double event features, #2 MED base. One of the best 2-skill Super Rares. A fast arena EV ability with strong passive stats make him a tech option there as well.

Riker Q
The William Riker legacy. Is it that he relinquished the incredible power of the Q for the sake of his friends? Is it the way he swings his legs over the backs of chairs and women? No, it’s this big, fat DIP base! By now you don’t need to be told that the skill set is redundant and he offers squat in several areas such as collections and gauntlet where his proficiency total is behind over a hundred green and blue rarity crew. But we’re in the middle of Rikermania with this particular variant snagging his eleventh event bonus over the last year (thank you, megas). You can feel the heat coming off Victorian Pulaski’s cheeks from here as RiQer lines up even more of his traits for future event work.

Tieran Possessed Kes
I had to zoom out just to screenshot her competition for base CMD; you may even notice a few 5/5s in there whose primary she bests. Surprisingly, she's not the top CMD voyager, but having the only secondary-or-better MED in the top 80 CMD means she fills that particular niche wonderfully with solid totals to boot. Her daily work is among the best in the game, but she's won’t catch regular events and boasts no collections which dampens her desirability a bit. Thankfully, Kes’ lone event feature was alongside the popular Killy in a faction event which should be ripe for a re-run, perhaps in 2019.
Tier 4

Alternate Future Jadzia Dax
I talked a while back about how valuable Jadzia is and AF Dax might be the best of the bunch. The #1 SCI and ENG bases for such a popular character is event-winning value and her #2 overall SCI will garner non-bonus event work every so often as well. Asking for more out of this card should be considered a bonus, but she’s fairly usable elsewhere as well. Stout arena EV comes online fast enough to handle a lot of damage crew and although her voyage rank is into triple digits, it’s only about 5% away from the top 40. Some Jadzias have a better reputation than they deserve, but it’s because of elite crew like AF Dax who will more than pull her weight on your crew.

Alternate Future T'Pol
1
Despite relatively few traits, AF T’Pol has climbed to double digit events and owns the #1 CMD base for both her variants and the Vulcanians. In addition, she’s on the short list of the best CMD/SCI voyagers. Although her only other fringe offering is a middling gauntlet pair, AF T’Pol has a good enough blend of power and usefulness to be a regular fixture on any roster.

Assimilated Janeway
1
Racial traits and main cast characters go together like peanut butter and chocolate. 2018 gave us a huge scare for this card when Janeway events dried up and her event value limped along on the back of the Captain’s Oath re-run and non-bonus work. But 2019 told us it’s not crunch time yet and her event chances rebounded. Regardless of a streaky event history, she’s still strong for daily use with a SCI base that edges out former mega Surak and the game isn’t quite replete with SCI/CMD voyage options, despite several recent additions. The Borg collection still requires a legendary crew to complete and Borgway is as good a choice as any to FF.

Assimilated La Forge
3
One of his Borg implants must contain a swiss army knife. He’s no longer the best of the best at anything, but still strong in many areas. A competent base/event pairing with great voyage credentials and a strong ENG/CMD pair in the gauntlet where he hits 65% crit often enough. Double stat-boosting collections are the cherry on top. Resisting him in a behold would be futile.

Away Team Saru
Double 1k bases for what we have to assume are plenty of future events and above average voyage numbers for an option-deficient skill set. There are only three SEC/SCI voyagers rated higher and when there’s that kind of exclusivity, the totals matter less; he’s guaranteed a seat. He lost a bit of shine when the latest Disco mega introduced a new #1 SCI base, but the fact that this note even includes the phrase “latest Disco mega” is another great reason to get him on your roster.

Bartender Guinan
1
Whoopi is world-renowned for her big gauntlet rolls and even bigger hat. But did you know that she’s great for voyages too? Seeing any kind of MED near the top of the voyage ranks was a rarity for a long time and despite DB recently opening things up a little more, she’s still holding strong as a top DIP/MED option. There’s very little to talk about in the way of shuttle or event work, but her gauntlet prowess helps make her among the best daily use crew in the game. A #1 ranked DIP/MED pair (by a big margin) in combination with two hefty single rolls has given her preeminent status in the gauntlet since her introduction two years ago. And as you may hear from unhappy gauntlet-goers, she even has a trait set all to herself; El-Aurian, Marksman, and Communicator combine to put her head and shoulders above everyone else for 48 hour at a time.
There is a sense of waning power with the proliferation (and buffing) of DIP monster Locutus and even a mega event Minuet that nearly matches her DIP and can catch her napping. But unless you’re overstocked with the best that the gauntlet has to offer, Guinan remains a great choice for professional coin flipping. With the change to gauntlet rewards, you may not want to cite her for fear of pulling additional copies in the future, but considering her voyage utility and the chance to smash an occasional gauntlet, a second copy is likely to do alright on most rosters.
There is a sense of waning power with the proliferation (and buffing) of DIP monster Locutus and even a mega event Minuet that nearly matches her DIP and can catch her napping. But unless you’re overstocked with the best that the gauntlet has to offer, Guinan remains a great choice for professional coin flipping. With the change to gauntlet rewards, you may not want to cite her for fear of pulling additional copies in the future, but considering her voyage utility and the chance to smash an occasional gauntlet, a second copy is likely to do alright on most rosters.

Bounty Hunter Mudd
For those keeping up with regular events, Mudd is somewhat similar to the previous week’s reward Ba’ul. Unfortunately for ol’ Harcourt, his voyage effectiveness is a bit wanting for a new face. In fact, as the ninth SEC/ENG crew of 2019 (Hell, he’s not even the first one released this week) and lagging behind all of the others in voyage power, he may not be much of an upgrade there for players who stay current, despite being a competent voyager in a vacuum.
More likely to be of use are bases currently ranked third and sixth among Disco crew; a pool that’s growing larger by the day, but is still an event juggernaut. An interesting trait set may provide further value to a card who doesn’t offer much beyond the standard base and voyage considerations.
More likely to be of use are bases currently ranked third and sixth among Disco crew; a pool that’s growing larger by the day, but is still an event juggernaut. An interesting trait set may provide further value to a card who doesn’t offer much beyond the standard base and voyage considerations.

Captain Lorian
2
Rock solid for daily use, Lorian is also one of the gatekeepers to the Jury Rigger collection. Unless you cite some bad crew or wait for DB to release more, you’re going to need to immortalize the superb T’Pucker love child. Sitting just outside the top ten for both base and voyage ENG, he also has the chance to snag an occasional Vulcan event bonus, but is strong value even without them. If you want a laugh, check out his arena page where an odd mix of crit rating and +EV activate after a Solar Beam-esque 18 seconds.

Chancellor L'Rell
1
Crew notes don’t often begin with a warning, but L’Rell has a few hallmarks of a crew who doesn’t age well; DIP primary, her bland skill set as a whole, and a massive Disco event bubble that may pop at any time. Nevertheless, she has one of the better base/voyage/event triads in the game. Of the four matching skill sets above her voyage power, none are DIP primary and her strong base is #1 among both Disco and Klingon crew. L’Rell just snagged her first event feature and if more were guaranteed, she would come more heartily recommended. Enjoy her remarkable power in the short term and if the Disco megas don’t stop, then you have a dynamite roster cornerstone.

Data V
1
If I had a dollar for every “solid” Data write-up I’ve done, I’d have V. Thank you, I’m here all week. Feel free to skim the other ENG primary Data notes if you want an idea of what you’ll be getting in general, but this specific variant has a couple noteworthy attributes. His collection is not quite vanity and, if you’re nuts about Janeway, is one of the few ways to obtain the Burleigh children’s caretaker. More importantly, Data V owns the #1 SCI base for a character with a not insignificant event count.

Defensive Phlox
1
He's an absolute unit. In awe of the proficiency of this lad. Like most gauntleteers, don’t let the above ranks trouble you - He owns one of the top voyage MED numbers with the biggest MED proficiency of anyone in the game. The chink in his dice rolling armor is a minimum proficiency lower than some common super rares like Mirror Phlox and Nurse Garland. You’ll be tilted more than once by low rolls that cost you a matchup you’re “supposed to win”. But considering the dearth of MED crew as the least represented skill in the game and his handy skill set shared by only three other legendaries, his reputation is well earned as a gauntlet and voyage force.

Delta Flyer Paris
1
Paris’ sagging rankings are beginning to catch up to him, even if he’s dodged them expertly so far with what is in my opinion the most useful skill set in the game. There’s almost no competition for ENG/MED or CMD/MED and you’ll hardly notice lower overall totals when you send him on voyages as the superior option in many cases. In fact, only one other crew in the game shares his skill set. Paris variants joined the ten event club back in 2018, but his traits have pushed that number up even further and in combination with two variant-best bases and 75% of his events having included a Faction component, that means as much work as he can handle, both daily and on the weekends.

Doctor Ann Mulhall
Doctornate Future Ann Daxhall immediately drew comparisons to AF Jadzia for her big SCI base, but there’s no way that trading Dax’s prodigious event count for a base improvement of less than 1% can be seen as anything but a downgrade. Mulhall’s traits are a notch less useful as well with perhaps only Explorer in line to snag future weekend bonuses. Thankfully she compensates with more voyage power in a skill set which is no longer uncommon, but is more useful with much of its representation not yet in the portal. If we break with the Jadzia comparisons and checklist the corners of this crew, Mulhall offers very little in the way of fringe or luxury benefits, but will perform well as a stout base/voyage crew for daily use and hits the right note for non-bonus Faction shuttles.

Dr. Hugh Culber
1
You may be scrolling down the doc a bit further these days to find ol’ Hugh. That sterling MED still looks pretty damn good for a nearly two year old crew, doesn’t it? But the cracks are beginning to show, at least in an all-crew ranking. The voyage skill combo has gotten a handful of options recently; everything from event crew (Pulaski), to a 4-peat 6-pack offer (Tainer), to a highly sought after powerhouse (Cheesecake Seven), to a MED/SCI mega crew who comes out of the box at 4/5 (Qod).
Speaking of His Omnipotence, the player base at large now has a fused crew who does a pretty good impersonation of Culber about 95 weeks out of 100. Between a MEDaissance, his event uncertainty, another Disco Doc who’s more useful outside of shuttles, and a Faction event change which limits the variety of shuttle seats across factions, Culber is hurtin’ for certain, even if what he excels at is still unquestionably elite.
Speaking of His Omnipotence, the player base at large now has a fused crew who does a pretty good impersonation of Culber about 95 weeks out of 100. Between a MEDaissance, his event uncertainty, another Disco Doc who’s more useful outside of shuttles, and a Faction event change which limits the variety of shuttle seats across factions, Culber is hurtin’ for certain, even if what he excels at is still unquestionably elite.

Dr. Katherine Pulaski
1
No point in burying the lede; she’s got a big ol’ base. Besting former #2 powerhouse and variant Surgeon Pulaski, this crew shaves away at Culber’s lead over the pack and offers great standalone shuttle value whether she’s bonus or not. Shared by only three other legendaries, Pulaski’s skill set is quite useful as well. Beyond each of her skill permutations being rare and valuable for voyages, she’s also one of just five MED primaries in the top 100 voyagers. This sort of MED power does not come around too frequently and though it’s a shame to see it tied to an event corpse, she’s still strong enough to catch weekend work while pitching in impressive voyage credentials.

Evolved Janeway
From the depths of a coffee-starved writers’ room comes this curiously potent monstrosity. Fusing Captain Janeway and Mutated Paris will produce this love child and her love children. Worthwhile base and voyage numbers make her the best fusion crew yet and with Janeway events rebounding in short order to begin 2019, you’re likely to get good use out of a variant-best DIP base that edges out collection-only Lucille Davenport by 80 points. The top of the voyage ranks are loaded with DIP/SCI, but being able to build-a-bear your way to a strong crew has value on its own and is far preferable to a paltry amount of honor.

Falcon O'Brien
1
His character may be reminiscent of Saturday morning cartoons, but Falcon is all business. His SEC base is already legendary, but he had spent so much time at the top that it’s only natural for power creep to start catching up. Are we going to see a Professor Sato-like dumpstering of O’Brien in the future? The answer was kind to Daumer as new #1 Sisko betters him by only a few points. With voyage numbers now way on the wrong side of 100 and only two O’Brien events over the last 18 months, his #2 base ranking is essential to his value. With any luck, his fall from grace will continue to be a gentle tumble, but for now he’s got one of the biggest guns in town.

H.M.S. Pinafore Data
Data’s variants in Timelines are a fascinating study. They’re both quite similar and yet Rock, Paper, Scissors at the same time. Having looked at what each offers, it’s tempting to call Pinafore the best of the bunch. A #1 variant ENG, usable CMD, and second best voyage total at the very least have him near the top of the pack, even if he’s missing the trait benefits that a handful of others have. If there was an awards show for Timelines crew, Data would certainly win “safest bet”. Close your eyes and throw at a dartboard of Datas and you’ll never come away disappointed.

Irina
1
Irina’s numbers are no doubt great, but when that first layer is peeled back, she ends up a shade off elite. The Pilot mega has passed, leaving in its wake few chances at events for Irina. A formerly strong ENG base is one of the less impressive ones because of that fact, because of “recent” ENG megas, and because it’s far behind CMD/DIP/SEC for Faction seating opportunities. She’ll excel for daily shuttles, but is unlikely to blow you away the rest of the time. Where she’s undeniable is on voyages. Irina is the #2 voyage ENG and best option for ENG/SEC runs despite a slew of recent additions. Whenever a crew is the best at something rather than just great, their contributions to your roster are going to be safe for a while, even in the face of power creep.
Her other components are somewhat lacklustre; bland in the arena and medium strength proficiency rolls come together for a #3 gauntlet pair which, if it’s that important to you, super rare Grand Proxy Neelix is there for. The wrench in this crew eval is her spot in Jury Rigger. It still requires a few legendary crew to complete and many are flat out bad. If Irina is one of the options you have available to help finish it, you won’t regret what she offers once the collection smoke clears.
Her other components are somewhat lacklustre; bland in the arena and medium strength proficiency rolls come together for a #3 gauntlet pair which, if it’s that important to you, super rare Grand Proxy Neelix is there for. The wrench in this crew eval is her spot in Jury Rigger. It still requires a few legendary crew to complete and many are flat out bad. If Irina is one of the options you have available to help finish it, you won’t regret what she offers once the collection smoke clears.

Kahless the Unforgettable
1
When I started playing Timelines, I had one goal: gather enough resources to buy Kahless before he left the Honor Hall. The chase was worth it for me and most players tend to agree. In the gauntlet, he owns the #1 CMD proficiency and still has a lock on a #1 gauntlet pair (4 overall), though crit numbers may fudge the math from time to time. Thankfully, Kahless can bring plenty of crit strength to bear as well with occasional 65% gauntlets. Power creep and lizards are the only things that travel faster than warp 10, so it’s remarkable that this nearly two year old crew can still claim such great numbers on voyages.
His skill set has scared off some players from spending honor on him, but the window is probably still open a little while longer on it being a break-even or good investment to fuse him up since you don’t have to worry about seeing him in beholds. If you do feed him citations, you’ll also own a top five Klingon CMD base for about one weekend bonus per year. Many players have choked on the price for his first star and the longer that Timelines carries on, the harder it is to say he’s definitively a good investment, more so that he has been. Who would have thought a non-event, CMD/DIP/SEC crew would have aged as well as he has? In either case, he remains a wonderfully valuable choice; another option for your honor.
His skill set has scared off some players from spending honor on him, but the window is probably still open a little while longer on it being a break-even or good investment to fuse him up since you don’t have to worry about seeing him in beholds. If you do feed him citations, you’ll also own a top five Klingon CMD base for about one weekend bonus per year. Many players have choked on the price for his first star and the longer that Timelines carries on, the harder it is to say he’s definitively a good investment, more so that he has been. Who would have thought a non-event, CMD/DIP/SEC crew would have aged as well as he has? In either case, he remains a wonderfully valuable choice; another option for your honor.

Klingon Janeway
1
SEC/SCI has been historically hard to come by for voyages and despite a sinking voyage total, Klingway (No? We’ll work on it…) remains a top five option. Still holding strong is her base SEC. Even with an event count that slowed to a glacial crawl in 2018, Janeway + Klingon will give her plenty of future chances to shine where her SEC and SCI are both #1 or 2 among all Janeways and Klingons.

Krenim Guest Paris
1
One of the most warm and empathetic ambassadors in Trek history, this Paris card surely deserves such a diplomatic bent… “I'd rather spend a year in solitary confinement than listen to any of this.” ... perhaps not. Regardless, this ‘intransigent young man’ is a fine pickup for daily and event work. Between double 1k bases and a lack of competition among variants, this would seem to be the Paris to own for events. His primary is 400 points above everybody’s favorite lizard food Mutated Paris and his event count is not only healthy, but also heavily skewed toward Factions which all but guarantees future weekend work at any star level.
His voyage capabilities aren’t lacking either. Though his skill set is far from rare, a splash of ENG will help him edge out competition from the CMD/DIP/SEC set and draws comparison to the Borg Queen. If she’s been anchoring your runs for the last two years, Paris should come close to matching her star-for-star, even considering DIP’s ubiquity. On ships, a chunk of crit bonus at six seconds is sure to catch the eye of Skirmishers and offers a bit of peripheral value, even if better options exist.
His voyage capabilities aren’t lacking either. Though his skill set is far from rare, a splash of ENG will help him edge out competition from the CMD/DIP/SEC set and draws comparison to the Borg Queen. If she’s been anchoring your runs for the last two years, Paris should come close to matching her star-for-star, even considering DIP’s ubiquity. On ships, a chunk of crit bonus at six seconds is sure to catch the eye of Skirmishers and offers a bit of peripheral value, even if better options exist.

Loken
1
A crew guaranteed to make you dig deep into Memory Alpha, and even then probably say “Oh, ok, I kinda remember,” Loken’s ENG/SCI/MED skill set commands attention no matter how memorable his character is. It’s a great mix, of course, though ENG/SCI isn't particularly rare anymore, and the MED is token at best, leaving his overall voyage numbers squarely in good-not-great territory. The new #5 ENG base is nice too, but DB seems to be cranking out top 10 Engineers with a quickness lately, so he doesn’t stand too far out from any of them. If you like using cloak ships, his 400% instant damage at 8 seconds can be handy, as is his ability to slot into harder-to-fill ship slots. Three traits is a bummer, and his event chances will depend heavily on whether he is part of the upcoming mega or not. All things considered, he’s one of the lesser ENG/MED crew, but will still be a handy card to have around.

Lonzak
2
We’re living in a world where we have to admit that Lonzak is great crew. Just aim the death ray at me right now. Besides the obvious base and voyage numbers that spell out good daily capability, he’s got a half dozen relevant traits for boosting voyage anti-matter and event chances. A year from now, this note may detail Lonzak’s triumphs in the Villian and Romantic megas. If you’re a collection or nostalgia chaser looking to tick the vanity collection boxes, Lonzak is one of the better places to start.

Lt. Commander Uhura
A brand new Uhura, and almost certainly her best variant, released just a few days after the end of an Uhura event - clever marketing, or slightly silly? You decide! Releasing a CMD/DIP/SEC voyager with slightly worse stats than Quinn, who you can snag two copies of for free from episode 10, with barely better event chances and no eventable traits - an indicator of how well this particular card is going to age, or more than a little redundant? You also decide!
It’d be one thing if she came with some kind of silver bullet - an aces Gauntlet pair, for example, or killer Arena stats. But no, she’s as vanilla as she comes, with fewer bells and whistles than her Gunslinger counterpart, despite having the overall statistical advantage. If you have a particular affection for her character or The Slow Motion Picture, or just need a particularly strong CMD base that can handle voyages and shuttles, then she’ll serve you well. Just don’t expect her value to go anywhere but down, because this particular crewman’s statistical boogeyman is KC and the whole goddamn Sunshine Band.
It’d be one thing if she came with some kind of silver bullet - an aces Gauntlet pair, for example, or killer Arena stats. But no, she’s as vanilla as she comes, with fewer bells and whistles than her Gunslinger counterpart, despite having the overall statistical advantage. If you have a particular affection for her character or The Slow Motion Picture, or just need a particularly strong CMD base that can handle voyages and shuttles, then she’ll serve you well. Just don’t expect her value to go anywhere but down, because this particular crewman’s statistical boogeyman is KC and the whole goddamn Sunshine Band.

Mirror Data
The Mr. Potato Head of Trek characters, many of Data’s variants seem to have the same solid core with just some external tweaks from crew to crew. That’s not a bad thing; they’re all pretty reliable and Mirror is among the best. Data + Mirror events number near 20 and though no variant will give you a big event edge since five Datas rank within 15 ENG spots of each other, it’s hard to have too many. Even if you already own a Data, the other behold choices should be spectacular for you to pass on this ultra dependable crew.

Mirror Inquisitor Troi
Dominatroix has the tools to fulfill your every wish. #1 variant MED with two scoops of events, respectable voyage power for a MED primary, and underrated in the gauntlet. She’s not the best in any one area, but is one of the more complete MED crew in the game.

Mountain Climber Mayweather
Call him Delta Flyer Paris Version 2.0. As North Face Knee Brace Mayweather is the second legendary crew to have a CMD/ENG/MED skill set, the comparison is unavoidable. Mayweather’s bases and voyage prowess thoroughly outclass Ol’ Speed Racer, with a CMD base that slots in right between perennial stalwarts Commander Kira and Borg Queen, elite company to be sure.
Unfortunately, Mayweather’s event chances are about as forgotten as Mayweather himself was on Enterprise, as he is tied with the likes of Barclay, Vic Fontaine and Wesley bleepin’ Crusher in variant features, and hasn’t had his name called since 2017. A Pilot mega and Athlete one-off prop up that paltry total, but make no mistake, his future weekend outlook is poor. That won’t matter much if you’re lucky enough to get him in a pack, as you’ll be too busy plugging him into voyage after voyage, and Paris can finally start thumbing through the Power Creep Acres brochure you gave him months ago.
Unfortunately, Mayweather’s event chances are about as forgotten as Mayweather himself was on Enterprise, as he is tied with the likes of Barclay, Vic Fontaine and Wesley bleepin’ Crusher in variant features, and hasn’t had his name called since 2017. A Pilot mega and Athlete one-off prop up that paltry total, but make no mistake, his future weekend outlook is poor. That won’t matter much if you’re lucky enough to get him in a pack, as you’ll be too busy plugging him into voyage after voyage, and Paris can finally start thumbing through the Power Creep Acres brochure you gave him months ago.

Mountaineer Spock
1
Spock is good for the soul. A consistent event performer with multiple features in each of the past three years and as many or more trait events piled on top. Yet instead of Spock overload, everyone seems happy each time he comes around. Big brother Sci Officer Spock may have stolen a bit of shine from Mountaineer’s bases and voyage work, but he’s still a top three option for both Spock events and SCI/CMD voyage runs where double digit traits help enhance his seating there and some considerable event chances. If your roster needs a boost, strap on a pair of rocket boots and let Mountaineer give you a hand.

Musketeer La Forge
2
A complete crew from top to bottom. Double 1k bases complement the coveted blend of “bridge crew” events + racial (Hologram) trait for weekend impact throughout the year. Day to day, he’s just as valuable by contributing very usable SEC and SEC/ENG numbers on voyages. Although he doesn’t make too many gauntlet “best of” lists, a top 10 SEC roll gives him a ranked pair to make him at least serviceable there and is a big boon for new players. His double collections aren’t the hardest to finish, but finding two in one crew who’s worthy of citations is rare.

Navigator Stamets
Likely to be overshadowed by his alter-ego Mirror Stamets, Nav is still worthy crew in his own right. His #2 Disco ENG is a significant attribute with DB’s willingness to launch wave after wave of event bonuses. And an above average voyage total, while sitting 200 points out of the top 10, is still strong enough to trump many older crew which makes Navigator a good investment for players looking to pick up strong event/voyage combos.

Pah-wraith Keiko
Her outrageous CMD base is as impressive and baffling now as the day she was released. While a #1 base is a significant attribute, if you have someone like the über popular #2 FO Burnham, Keiko may be somewhat redundant for non-bonus event work. Nevertheless, that huge base and passable voyage numbers put her among the better non-event crew and allow her to contribute even with a common skill set. Bad peripheral attributes (arena/collections/gauntlet/skill set/event count) hamstring her flexibility, if not her usability.

Phlox, Au Naturel
1
Even if you don’t have fond mammaries of Phlox, you have to admit his body of work is impressive. The cupboard has long been bare of ENG/MED crew and with a thicc SCI base which nips at the heels of the renowned Surak as well as meaty voyage power, Naked Phlox is an extremely titillating crew. No other crew shares his order of skills and though event work may be hard to come by, he’s aces for voyages and can even pitch in for the odd gauntlet with two low ranked pairs.

RAF Miles O'Brien
2
Miles chugged along in 2018 capitalizing on a half dozen event opportunities while proving once again that Britain’s finest is one of STT’s finest. Two 1k bases with a half dozen O’Brien events is all a non-Disco crew can hope for, but the Pilot mega triggering an extra month of bonuses is a good reminder to consider a crew’s traits when judging them. He’s a voyage stalwart even as ENG/CMD’s options grow and perhaps most impressively, a member of two fairly exclusive collections. Considering the number of bad options among the legendaries required to complete Jury Rigger, most paths to completion will run through RAF Miles.

Rescue Team Uhura
The latest action figure variant to kick off the TOS mega comes with some impressive base statistics. Currently in the top 10 for security Uhura can hold her own in a firefight certainly and with a healthy CMD modifier she guarantees her place on most of your SEC/CMD voyages should you happen to get all the stars. In contrast however she does sit in a large pile of many CMD/SEC/DIP variants no doubt attempting to squeeze into your roster like clowns in a convertable. Her event count suffers from a lack of Uhura based events and her ship ability is nothing to sing about. But if you are looking for a decent sharpshooter to boost a voyage up or hit those SEC shuttles then you can't go wrong with this card.

Resilient Tuvok
1
Stop me if you’ve heard this before: a new card is a very good ENG/SEC voyager with solid dual 1k bases and a decent event count. With Unsighted-but-Undaunted Tuvok making the fifth(!) new ENG/SEC card added in a six week stretch, they’re starting to look pretty indistinguishable from each other. Tuvok does have a couple of things going for him, including the #1 Vulcan ENG base and the distinction of being the only Tuvok variant with ENG, but that won’t necessarily contribute to a ton of weekend success, as Tuvok’s event feature frequency is squarely in Uhura/Yar country, and there has not been a Vulcan event in over a year. Apart from a fairly milquetoast accuracy boost ship ability, there’s not much else here. If you’ve missed out on the run of ENG/SEC crew up to this point, he’s still a great add with strong daily use potential, but if you’ve already snagged a couple, Tuvok doesn’t really bring enough else to the table to make him a must-add.

Rura Penthe Commandant
1
Another CMD/DIP/SEC yawn, but hold on a minute. His ship ability is a straight copy/paste from the vaunted Captain Killy which gives this crew incredible potential impact, even from one star. With most crew, we quibble over ranks and small percentage points, but Skirmishes are the place where your gameplay can be most affected. If adding this monster hunter to your ranks would shave seconds off your ship battles (times the thousand(s) of runs required), then do what you can to at least acquire a copy.
If you’re already stocked with premier shipboard options, the Commandant is still fine crew. Despite owning a skill set you’re probably overrun with, he also supplies strong voyage numbers with some juicy antimatter traits and his top ten CMD base only has to compete with pack-only Governor Worf for Klingon events. Having qualified for two previous megas, his event count may be a bit inflated, but he’ll still have the occasional chance to pick up weekend bonuses.
If you’re already stocked with premier shipboard options, the Commandant is still fine crew. Despite owning a skill set you’re probably overrun with, he also supplies strong voyage numbers with some juicy antimatter traits and his top ten CMD base only has to compete with pack-only Governor Worf for Klingon events. Having qualified for two previous megas, his event count may be a bit inflated, but he’ll still have the occasional chance to pick up weekend bonuses.

Rura Penthe Kirk
1
His stats and collection are both inspiring. Double digit events to pair with a top SEC base that’s elite (no, seriously, it’s 1337). Kirk’s 85% Faction event rate means that when his event number is called, he will contribute almost without exception, especially considering he’s the #1 “SEC and DIP” shuttler in the game. With huge voyage SEC and a stat total ahead of a couple 3-skill crew, he has a chance to catch a ride there too, depending on your situation.
Even better is his shipboard potential. A Skirmish anchor who can cut your battles down to six seconds with the right complimentary crew is invaluable. 500% is the highest that instant damage gets and most other damage crew are +Attack or Evasion. The caveat is a cloak trigger that you’ll need to scrape together schematics for from the Dabo wheel or packs, but his ability is worth the extra effort. His first sta,r is important to grab for his ship ability and can save you hours of gameplay over time.
Wrathful Kirk is introduced as a superior SEC option for Kirk events and is more likely to be owned than the poorly statted Kal-if-fee or Mirror variants. Q2 2019 added two quick and triggerless shipboard damage options in Rura Penthe Commandant and Fury Kes. With more competition in his wheelhouse, RP Kirk’s lack of voyage ability becomes more of a factor.
Even better is his shipboard potential. A Skirmish anchor who can cut your battles down to six seconds with the right complimentary crew is invaluable. 500% is the highest that instant damage gets and most other damage crew are +Attack or Evasion. The caveat is a cloak trigger that you’ll need to scrape together schematics for from the Dabo wheel or packs, but his ability is worth the extra effort. His first sta,r is important to grab for his ship ability and can save you hours of gameplay over time.
Wrathful Kirk is introduced as a superior SEC option for Kirk events and is more likely to be owned than the poorly statted Kal-if-fee or Mirror variants. Q2 2019 added two quick and triggerless shipboard damage options in Rura Penthe Commandant and Fury Kes. With more competition in his wheelhouse, RP Kirk’s lack of voyage ability becomes more of a factor.

Saboteur Garak
1
From arguably the best episode in the history of Star Trek comes inarguably the best version of Garak to come to Timelines. He is tailor-made (*groan*) for the weekend, with variant-best SEC and ENG bases paired with an event count that seems to be picking up speed and could hit on any of several potential eventable traits. He’s no slouch for daily use either, with a SEC/ENG Voyage total stout enough to stand alongside the recently-released Conditioned La Forge and Delta Flyer Torres and a 400% damage ship ability that is a near-copy of Enemy Lines Sisko, which pairs excellently with a Killy/RP Commandant to make a strong one-two punch for Arena and Skirmishes. I don’t know about you, but I’d call that a bargain.

Safecracker Nog
1
Good ol’ Noggles here is, much like the character he represents, a card with hidden depths. On the surface, he’s infrequent event crew more suited for daily shuttles than he is anything else, with a decent-but-not great 6 second +7 Accuracy boost in the Arena, but if you take the time to work those locks and really study the contents, you’ll see a hidden value here. This particular Nog, is the singular Ferengi in the game with SCI. No, I don’t count Dr. Reyga, thank you. His work on metaphasic shielding has been discredited by the scientific community. Okay, fine, only 4* and above Ferengi with SCI. Now, on the surface of things, that may not seem like much, but you gotta have faith in the Great Material Continuum. A Ferengi mega feels like it’s been in the offing for a while now, and to have the entire market cornered on a skill, well. It’s a lot more than a lot of 4* crew can offer, I can tell you that. He may not set the world on fire, but he’s certainly unique, and sometimes, that’s all it takes.

Scrooge Data
Data event chances, check. Main cast crew with decent stats, check. Fun themed holiday artwork to give some festive cheer to the game, check! I can't not smile at this card even with it's common skill combinations. However for those in the premium leagues of the campaign having 4/5 stars on any decent card is always a bonus. Even if you do plan to cite and freeze his future potential for the upcoming Picard series will increase his use significantly. Considering some of his better options require a 1500 event ranking this card will absolutely get some work in the upcoming months.

Sphere-Builder Presage
2
Another incarnation of the “daily use” crew. If we’re steering clear of mega trait brainstorming then you’re looking at a fantastic base ENG whose event ceiling is as non-bonus Faction crew most often providing only a couple percent advantage over lesser small bonus options. If you have Ru’afo in tow, she may not have a chance to be utilized there at all. Which means that Presage is a rare case of a crew making a bigger impact on daily shuttles where she, along with other high base crew, can sustain an 80%+ shuttle success rate. We won’t look a gift horse in the mouth on voyages either where her ENG and total power is robust enough to make more than a few runs for you, despite a common ENG/SCI grouping.

Temporal Prisoner Chakotay
He’s unabashedly my favorite card, but I swear my crush is justified. TPC’s situation has done a 180 recently; despite a pristine skill set, crew additions in 2019 have beaten up on his voyage usefulness, particularly SEC/ENG. But after a two year drought, his events have picked back up and as the only legendary variant, he can dominate event work. A rare skill set and uptick in events help him continue to garner work even in the face of drooping stat ranks.

Xindi Insectoid Councilor
2
See Sisko, Prophet Sarah. Though we may squeeze the odd event out of his four traits, the bug doesn’t really need them to be an elite daily use crew. I normally eschew non-event bases, but in this case you have a voyager you’ll never freeze who can handle shuttle duty admirably for two different skills. Double collections are not out of reach for a crew worthy of citations. He’s in the mix among the best non-event crew in the game.

Zhian'tara Odo
2018 was a bad year for Curzon’s host. Professor Sato took a dump on the DIP ranks below her and more recently an Archer variant displaced Odo from the #2 base spot as well. Events and bases as a whole lost a bit of lustre with the introduction of a new ranked reward system where high event count crew no longer win you more of the same, but rather a lottery draw of next week’s random legendary. There’s also his redundant skill set and zeroes for the gauntlet, arena, and collections to consider.
But the key to his respectable rating here and in the opinion of many players isn’t found on most spreadsheets or wiki pages; he counts as bonus for Dax events as well (click the link in his name for more info). He’s still rock solid for events as an obviously variant(s)-best DIP and a shuttle all star.
But the key to his respectable rating here and in the opinion of many players isn’t found on most spreadsheets or wiki pages; he counts as bonus for Dax events as well (click the link in his name for more info). He’s still rock solid for events as an obviously variant(s)-best DIP and a shuttle all star.

Ambassador Sarek
2
Fine voyage numbers, good-not-great gauntlet pair(s), a workable event count, and two collections. The only place he's weak is bases, which are still good enough for faction event work.

Ambassador Shras
1
Owner of a huge DIP base, but with few events in which to multiply it. Despite that and the most common skill set, he’s still useful for newer players with above average voyage numbers and +1 Diplomat for long term benefit. +9 arena attack can meet or exceed what the more popular Rura Penthe Reed and Duras sisters offer.

Bajoran Dukat
3
One of very few crew to appear in three stat-boosting collections also boasts reasonable gauntlet rolls with the ability to hit 65% from multiple trait sets and a usable shuttle base for his half dozen events. Even if you freeze him right away, he's a one stop collection shop.

Captain T'Pol
1
Not a flashy crew, but she gets the job done with a dozen event bonuses, a good (#2 T’Pol) CMD base, and a collection. Top 1/3rd voyage numbers in a somewhat uncommon CMD/SCI stack comprise the bulk of her pre-cryo value.

Data Q
Like Astrology, let’s begin this crew note with some hard science. Wearing the invisible Data and John de Lancie traits, we’re assuming that Data Q has dual event eligibility until proven otherwise. Going forward, that means that he’s the #2 SCI base for both characters and has collected a significant event tally to date. His five second attack trigger on ships is likely to be overrated as he’s clearly the class of the options for his debut Skirmish event, but you typically don’t have to look too far to find similar or better options. With little of interest on the periphery, Data Q is merely fine for daily play, but should be costing you bundles of merits to thaw for Faction events down the line.

Doc Crusher
2
A big, fat gauntlet MED roll is her most noteworthy attribute. Five ranked gauntlet pairs among all crew is something that only Caretaker and Nurse Garland can claim and is absolutely deadly when she hits 65% crit. Voyage MED in the amount she provides can be hard to acquire, especially in the early game. Never likely to blossom into an event player, especially with repugnant bases, but if gauntlet luck be a lady, her name is Doc Crusher.

Doctor La Forge
2
One of only a few super rares with the elusive ENG/MED combo to keep him on those voyages past eight hours. The only La Forge with MED + a solid event count give him long-term value, even if he's bumped from that tricky voyage combo. Huge passive ship stats and double collections round him out nicely. Docked a point for a very expensive build, but he pays it off better than almost any other Super Rare.

Dr. Hippocrates Noah
2
A useful SCI/MED combo for voyages and Sisko/Hologram events including three features. Not especially elite (or cheap to equip), but squarely in the better-than-average set with tons of utility. Rare 3 second instant damage (only 100%) may be his most unique offering.

Gabriel Bell
One of the better CMD/DIP/SEC crew, but with nothing elite to generate buzz. Great voyage numbers and an 800+ base (DIP) to pair with several Sisko events. He may not be a superstar because of the competition behind his skill set, but a solid contributor.

Grand Proxy Neelix
1
An interesting crew from a hilarious episode. Disappointing voyage numbers, but as with other uncommon skill sets it matters less as only a half dozen crew with a better stat total have ENG and CMD as their top two skills. That under-represented skill set carries over to the gauntlet where his ENG/CMD pair can compete with the big boys and sits at #4 among all crew. A stat boosting collection and Neelix + Ferengi events round him out nicely.

Grathon Tolar
It doesn’t end well for the prisoner with a thousand data rods, but that doesn’t mean he can’t be of use to us before his unceremonious end. He’s a daily workhorse for early to mid-game rosters, with the #1 ENG base, a usable (if fairly common) ENG/SCI Voyage total, and a vanilla but un-handicapped +9 Accuracy ship ability that initializes quickly enough to have a chance to matter in Arena. Unfortunately he is a total zero in Gauntlet, and his big base numbers won’t get many chances to play on the weekend, as a full 80% of his previous events were from a one-off Prisoner mega.

Incognito Kirk
1
With the best bases of the 4* Kirks, you’d think there would be more to recommend this handsome chap, but with a vanilla skill set, a merely serviceable ship ability and traits that don’t go very far, he seems appropriately inconspicuous. Almost as if that’s what he wants you to think. Where this nondescript gentleman’s strengths lie become more obvious when you take a look at his +1 Inspiring, and the fact that eleven of the fourteen Kirk events have been Faction based. His CMD base suddenly looks indispensable when you’re looking for ready, willing, and able shuttle pilots. Perhaps not crew for daily use, but handy for those who haven’t cleared a tricky node, and definitely a keeper for the long haul.

Jannar
2
One of the few voyage exclusive crew that will legitimately make you curse the RNG gods for depriving you of him for so long. Netting you +1 Vanity and +1 Diplomat would be good enough reason to take even a weak card, but Jannar may well find himself carving out quite a niche in your roster. He brings with him a very Xindi instant damage attack (100% base), and a lovely DIP/SCI/ENG skill set with great voyage power, even after 2019’s influx of excellent voyagers. His event chances are woeful, but as daily contributors go, you can’t ask for much more.

Lewis Zimmerman
1
For many players, especially in the early to mid game, an ENG primary crew with even mediocre bases can go a long way - and when that crew possesses SCI/MED, they suddenly become a fleck of gold in a pan of uninteresting iron. His spot in the Innovator collection is never going to hurt crew with such sterling voyage potential (though numbers never tell the true story with a skill set this rare), but a lack of events and somewhat poor bases compared to his nearest competition, Sarina Douglas, just might.
His shipboard offering got a whole lot more interesting when a mid-2019 change to the dabo wheel added two ships with position abilities. His +10 attack (with trigger requirement met) will hold over many, many rosters who will have a tough time starring up legendary crew to match. +1 Iguana.
His shipboard offering got a whole lot more interesting when a mid-2019 change to the dabo wheel added two ships with position abilities. His +10 attack (with trigger requirement met) will hold over many, many rosters who will have a tough time starring up legendary crew to match. +1 Iguana.

North Star Archer
1
A good daily use crew with viable voyage power, tertiary ENG to keep him competitive, and an 800+ base SEC. Though his event chances are limited, I'm still turning purple from holding my breath waiting for a main series Captain to garner more respect in the future. At least he has the good fortune to carry a few eventable traits for down the line.

Robin Hood
1
A big SEC base, handful of events, and top 1/3rd voyage numbers will keep him busy on most rosters and a vanity collection spot is a nice post-fusion perk. Plus pencil mustaches are making a comeback. The skill set is a bummer and will get him replaced more quickly than others on voyages, but his shuttle work should endure and is looking at an uptick in usefulness with a Picard TV show knocking on our door.

Roga Danar
2
One of the better non-event values in the portal. He offers double collections including the super tough Jury Rigger and workable voyage numbers with a smatter of traits suited for antimatter, if not events. You don't want to pass on 1-4* Jury Riggers too often and his voyage prowess will also serve you fine into the mid-game.

Sheriff Worf
2
Squarely above average, especially for a crew with the most common skill set. Owner of a worthwhile event CMD base and voyage numbers in the top 1/3rd for daily use. Worf's variants have claimed over a dozen events now, traits included, and Sheriff is one of very few crew with a spot in two different vanity collections.

Tactical Michael Burnham
1
The “worst variant" for cost would be an insult to most characters, but not Burnham. This version still manages to pick up a collection and post above average voyage numbers alongside fistfuls of Burnham and Disco events to make even average bases useful. Her usable +Attack in arena may be a consideration for some players.

Test Pilot Archer
1
A different flavour of Archer from a different time. A time of daring, a time of reaching beyond the limits. An Archer that will fly right into the Danger Zone. Which is my way of saying that this Archer is a little different, sporting a unique, and rather hefty, SCI base and even a #2 variant ENG in an amount that should catch ride for the (rare) Archer Faction event. +1 Inspiring is always nice to snag for cards that otherwise might be lacking in long term benefits.
Archer’s events have been picking up as of late, but he still has some catching up to do - and his skillset, while not exactly rare anymore, is still handy to have in abundance if you want your voyages to go further, faster, more. A lack of Gauntlet play or particularly eventable traits, and a pretty poor ship ability hold him back from being truly great, but especially on younger rosters, he’s going to serve you extremely well. Even more seasoned crew quarters can find a place for him on voyages or daily shuttles.
Archer’s events have been picking up as of late, but he still has some catching up to do - and his skillset, while not exactly rare anymore, is still handy to have in abundance if you want your voyages to go further, faster, more. A lack of Gauntlet play or particularly eventable traits, and a pretty poor ship ability hold him back from being truly great, but especially on younger rosters, he’s going to serve you extremely well. Even more seasoned crew quarters can find a place for him on voyages or daily shuttles.

The Clown
Debate the vedek. Always, always choose to debate the vedek. Why? Because it’s the only way you’re landing one of the best voyage exclusives. Sporting a top five base SEC, even now, a year and a half on, the Clown brings a meaty secondary ENG and a smattering of traits just brimming with potential (Villain mega?) to bear, handing you voyage power worth considering. In the arena, he flexes his muscles as one of the premier defensive options. A fat stack of evasion and shield repair is available early enough to thwart almost any incoming damage. He may squarely be daily use crew, but what a wonderful daily use crew.

The President of Earth
3
Triple collections and a handful of events are generally a bounty for the average Super Rare. But he also pitches in reasonable voyage power in the form of the always useful MED and MED/CMD. An above average DIP/MED gauntlet pair and plenty of traits makes him a 1/4 asset to new players, especially when they line up for 65% crit.

Victorian Pulaski
1
Typically, non-event 2-skill crew are stuffed somewhere near the bottom of the list. But Pulaski's yuuuge DIP is the single highest base stat of all Super Rare crew and higher than the primary of over a dozen FF legendary crew. She'll be a shuttle anchor even going into the late game until 4/5s and better replace her. +1 Physician and fantastic card art.

Young T'Pau
1
She’s not the classic T’Pau we need, but because of ongoing rights issues, she’s the T’Pau we deserve right now. The Raider of the Lost Kir’Shara makes up for any disappointment with a strong CMD base and CMD/SCI voyage total, and has a couple of event-catching traits up her sleeves that could help her find occasional weekend work. With position ships like the Shenzhou now available in Dabo, abilities like T’Pau’s +10 damage at 8 seconds become more usable and can make her a strong Arena/Skirmish piece in certain combos.
Tier 5

"Dark Ages" McCoy
1
For a card so old (Mid 2016), McCoy has held up remarkably well. DA has a rather flat stat distribution; sort of like a primary and two secondaries. For that reason, his MED is not noteworthy even if his work for MED/SEC voyages is. He also has three bases good enough for event shuttles starting at 4/5 and four event features to his name. Considering the universal lack of MED crew and such poor stats on the gauntlet focused ones, DA McCoy is a worthwhile pickup for any roster.

Admiral Patrick
1
Is one of the finest admirals in the fleet a good choice for voyage rosters? That's a stupid question. Surprisingly our augmented savant here is a top choice for CMD/SCI voyages, that is if you don't have that field already well crewed. Although he beats the likes of Tenavik and FO Burnham for the top spot in the CMD/SCI leagues his overall usefulness is negated by a middling ship ability and less than useful event numbers. Two 1k base stats will get him work on shuttles should he not find room on an already crowded CMD/SCI voyage. Should you not have FO Burnham then Patrick is an adequate replacement, just don't expect him to pull too many event bonuses.

Age of Sail Data
A nice change of pace from all the ENG primary Datas and sits smack dab in the middle of his variants’ voyage totals. We’d like to see better voyage numbers from a more recent card, but there’s no denying Data’s rock solid event history which gives AoS plenty of chances to leverage a variant-best CMD. A chunk of arena damage always catches the eye, but an unfortunate combination of trigger and poor passive stats makes that offering more likely one of opportunity for players with few options.

Amanda Rogers
Another Skirmish, another SCI crew. If you’ve collected some of the other half dozen top ten SCI crew over the last few months, you may not have need for a(nother) fairly uneventable base. Her event tally outside of her debut month stands at two, so you’ll be looking for a second unanticipated mega event to ensure her some meaningful shuttle runs. The two highlights are a useful skill set to bolster her somewhat average voyage power and compliment the Q/Scoundrel mega crew Qod. And strong arena EV at six seconds which, like her time on screen, you may wish lasted a bit longer.

Armus
1
After the awesome dominance of The Caretaker, Armus seems like a step down as the rare gauntlet reward. And he is. But perhaps he’s at a more suitable power level for a crew whose acquisition is a game of chance. Like other gauntlet rewards (except Locutus), he doesn’t offer anything for events or on ships and shuttles. His stat-boosting collection spot is a perk and worth several times a normal collection spot due to its exclusivity, even if it’s a fairly miniscule boost overall. He’s fine for voyages; about average by the numbers and even though SCI/CMD isn’t the black hole that it used to be, it’s still more useful than many skill sets.
For anyone considering citations in a collection-chasing effort, that’s rarely going to be the best use of your honor. He’s not good enough outside of the gauntlet to be worth the citations and with the change to gauntlet reward exclusivity, additional copies will continue to trickle in. That all being said, he’s still a fantastic option for professional coin flipping enthusiasts. His #1 SCI proficiency will pick up plenty of wins in conjunction with his penchant for collecting 65% crit and a #1 ranked pair is always valuable, even if it was (almost) recently matched.
For anyone considering citations in a collection-chasing effort, that’s rarely going to be the best use of your honor. He’s not good enough outside of the gauntlet to be worth the citations and with the change to gauntlet reward exclusivity, additional copies will continue to trickle in. That all being said, he’s still a fantastic option for professional coin flipping enthusiasts. His #1 SCI proficiency will pick up plenty of wins in conjunction with his penchant for collecting 65% crit and a #1 ranked pair is always valuable, even if it was (almost) recently matched.

Aviator Yar
1
Her Discovery-esque ratio of events per season of television is impressive and she sports dual 1k bases to match. Two event features alongside the impressive RAF Miles and Bashir give her a chance to win you some powerful crew, even if the re-run reward structure dictates that they may be found more easily in the thresholds. Q2 2019 stacked the deck with ENG/SEC voyagers which hurts her potential there, but between the occasional event, a vanity collection, and tricky node unlock available from 1/5, she’ll find ways to help out almost any roster.

Away Team Number One
Discovery may open up a small avenue for variant events, but with poor bases beside, it’s the rest of this card that’s interesting. Armus-eque in the gauntlet, she owns two highly ranked pairs, one of which is only a few points from #1. On ships, she can reach +11 attack fast enough (6 sec) for almost any instant damage crew and is one of the better SCI/CMD voyagers. Not a weekend warrior by any means, but strong daily use value.

Bell Riots Bashir
2
You’ll hear superhero stories about him from those who got him at 5/5 out of the box, but Bashir really is good crew. His MED base is holding strong and is generally the low water mark for the majority of your event competition due to his availability as a previous mega reward. Despite merely average voyage numbers, only a handful crew above his voyage total can claim better MED. His numbers may be sinking and his events are sporadic, but In an option-deficient MED skill, BR Bashir remains a standout.

Captain Beverly Picard
1
Not your standard crew consideration; Bev is available in a specific place for a specific price. Since her debut, she’s remained firmly in Kahless’ shadow. True, she doesn’t measure up to him in most gauntlets, but few do. She’s still very quality and any quibbles about her usually center around her cost. Four ranked gauntlet pairs, including a firm hold on the #1 MED/CMD combo, is a good place to start. But despite a top five MED proficiency, there are a few chinks in the armor. Her five traits don’t collect crit bonuses quite as often as some gauntleteers and the MED ranks are overrun by more accessible super rare crew. She’ll do fine as one of your gauntlet five, but don’t expect her to be head and shoulders above her peers.
On voyages, she’s guaranteed a seat for at least a few different combos as she’s one of just three MED/CMD voyagers. The raw numbers matter a bit less for combos which lack options and Bev will certainly be an upgrade for MED/CMD runs, no matter who else you own. Crusher event work is spotty on a good day; her variants have only claimed one weekend per year and traits may double that, at best. In combination with great daily use value (shuttles excluded), events are just the cherry on top. Whether she’s worth the honor cost when legendary crew are so easy to obtain is another conversation, but in terms of card quality, Bev is unquestionably a crew that everyone can use.
On voyages, she’s guaranteed a seat for at least a few different combos as she’s one of just three MED/CMD voyagers. The raw numbers matter a bit less for combos which lack options and Bev will certainly be an upgrade for MED/CMD runs, no matter who else you own. Crusher event work is spotty on a good day; her variants have only claimed one weekend per year and traits may double that, at best. In combination with great daily use value (shuttles excluded), events are just the cherry on top. Whether she’s worth the honor cost when legendary crew are so easy to obtain is another conversation, but in terms of card quality, Bev is unquestionably a crew that everyone can use.

Captain Harry Kim
Kim fans, I know you’re out there. Congratulations on a competent in-game representation. Before this variant came along, the best use we usually got out of his five outfits was an easy breezy one star crew build to spam for the dilithium achievement. This time around Cap’n Kid brings more power to his game, even if it won’t knock your socks off. Useful shuttle numbers that can hang with anyone outside the top five and two of those bases are also variant-best for his modest, but consistent handful of events. On voyages there are a couple familiar faces above him in the ranks (Braxton, La Borg), but his numbers are good enough to make him one of the top CMD/ENG options and a reliable cog, even if his benefits are somewhat narrow.

Chef Riker
1
If you smell what the Chef is cooking, you’d know he’s serving up a pretty tasty dish, with just a hint of that “taken from the god-awful Enterprise finale” aroma to add complexity to the bouquet. As the only Riker with MED and SCI as well as a hefty DIP base, Chef Riker is the rare main cast card where all three of his skills are variant-best. Riker’s event history is slow but steady, and the possibility of a Costumed event or mega could help his chances of catching extra work in the future. He doesn’t pop elsewhere, with no Gauntlet prospects and a punchless ship ability, but his middling Voyage total is uniquely-skilled enough that he will probably find more work there than the raw numbers project. With the long history of underwhelming, underpowered Riker variants before him, it’s pretty easy to call Chef the most useful of the bunch.

Christopher Pike
1
If this is the man you’re counting on to buoy Jeffrey Hunter’s Pike card to relevance, it’s time to let that dream go. Instead, crack open a nice, cold, refreshing Disco Pike. There are some fringe benefits here, but the main usefulness you’ll glean from this card lies in the good ol’ base and voyage work. The CMD ranks are quite Disco heavy already so Pike’s base only translates to fourth among Disco crew. Still strong for Factions and daily shuttles, even if it doesn’t carry the dominance that a Tilly or Culber enjoyed for over a year. On voyages, only a handful of crew with his skill set are rated better and since you’re unlikely to collect them all, he’s certainly good enough to contribute a CMD primary in the same amount as the heralded Mirror Jean-Luc Picard.

Commander Ari bn Bem
1
The numbers we show here in the doc are frankly flat and don’t inspire confidence, so let’s look at what Exodia can do for your roster. A unique skill order and useful skill set puts a little oomph behind the voyage numbers and even though the lack of power will sink him sooner than later, he’s certainly not the 157th-worst voyager in the game.
But it’s the gauntlet where Mr. Bemjamin will make hay; a top five proficiency total, #2 SCI roll, and three ranked gauntlet pairs are all assets that you’re likely to find use for. He dodges Armus, his SCIperior, rather well, but there are a lot of big names at the top of the gauntlet power ranks and most have SCI, SEC, or both. His traits, which matter much more for the gauntlet than voyages in this case, have never recorded a crit value above 25%. That’s a problem when almost all his surrounding competition can claim at least the occasional 45%+. He’s a step down from monsters like Locutus, Caretaker, and Defensive Phlox, but the fact that he’s even in the conversation with them is good news.
But it’s the gauntlet where Mr. Bemjamin will make hay; a top five proficiency total, #2 SCI roll, and three ranked gauntlet pairs are all assets that you’re likely to find use for. He dodges Armus, his SCIperior, rather well, but there are a lot of big names at the top of the gauntlet power ranks and most have SCI, SEC, or both. His traits, which matter much more for the gauntlet than voyages in this case, have never recorded a crit value above 25%. That’s a problem when almost all his surrounding competition can claim at least the occasional 45%+. He’s a step down from monsters like Locutus, Caretaker, and Defensive Phlox, but the fact that he’s even in the conversation with them is good news.

Commander Kira Nerys
1
Kira events have rebounded well after a slow 2018, notching three events with six months yet to go. Workhorse is the Commander’s middle name - her skill set won’t garner much respect, but her CMD base is primo for shuttles and her voyage work holds up fine as she hangs on in the top ten CMD/DIP.

Decoy Kira
Don’t get distracted, let’s cut to the chase. We know what to expect with Kira variants; some combination of CMD/DIP/SEC and a steady event count, and, despite the name, Decoy is mostly the real deal. She parlays her strong base and #3 SEC/DIP Voyage pair into a card that is certainly worthy of daily use, though an extremely common skill set and paltry four traits hold her back from being truly elite. Her variant-best DIP and #3 SEC among Kiras also promise to keep her working for the weekend, and if/when a Romantic or Costumed mega rolls around, she will find herself sitting pretty as a great option there as well. She offers little elsewhere outside of a potential future Badda Bing/Vic Fontaine vanity collection, but what’s here adds up to a crew that will never let your eyes wander too far away for too long.

Durango Troi
1
With such an effective base/event pairing, her skill set and voyage efficacy, or lack thereof, can be excused. Something to consider; her SEC base is 712 points better than the #2 variant and in certain event situations you may be looking at a percentage points difference in your favor for every shuttle and crafting node. Not to mention that her SEC is perfect for common shuttle seating in faction events, even when not bonus. There’s no denying that she can make your weekends go much smoother.

Emperor Philippa Georgiou
Shuttle-quality CMD meets passable voyage work for a limited number of skill combos, but her daily contributions pale in comparison to her weekend potential. I’ve detailed a crystal ball look into Georgie’s future before and why her variants may end up catching more bonuses than anyone else in STT history. Even without playing guessing games, the Empress averages over one event bonus per month and pairs them excellently with double 1k bases. If you’re a Disco or Mirror fan, Emperor Philippa should be on your short list of crew to acquire.

Etana Jol
As with all mega event crew, it’s important to remember skewed public opinion for a crew who enters the roster with a star advantage. That said, Etana is still strong, if not omnipotent. With zero events to date outside of her mega, dual 1k bases may end up ineffective on the weekend for established players. On younger rosters her ENG will no doubt catch some Faction work, but will likely be busier hauling daily shuttles instead.
Her outlook is brighter elsewhere; gauntlet work suitable for new players, even if she only registers one ranked pair, and strong voyage numbers where she’ll pull most of her weight. A few DIP+ENG crew with more power have been released since her appearance, but all are DIP primary which gives her the flexibility edge outside of that particular voyage combo.
Her outlook is brighter elsewhere; gauntlet work suitable for new players, even if she only registers one ranked pair, and strong voyage numbers where she’ll pull most of her weight. A few DIP+ENG crew with more power have been released since her appearance, but all are DIP primary which gives her the flexibility edge outside of that particular voyage combo.

Flotter
Trevis and butthead are not the most esteemed names to join the game and their long-term value is B-A-D, but as compensation for players chasing Leonardo or a final star on Minuet in the weekday six pack, they’re not the worst. Respectable daily use numbers on shuttles and voyages along with some stopgap arena work comprise the bulk of their value with some stray event considerations thanks to Hologram and Cultural Figure (??) traits. Trevis may snag more shuttle work while Flotter mops up on voyages, but if you’re a new player looking for help in what they offer, save your currency for something more concrete than a six pack.

Gangster Kirk
I often make the claim that CMD/DIP/SEC crew don’t age gracefully, but the Universal Fizzbin Champion is two years old now and proving me wrong. He’s still a worthwhile base option and above average CMD/DIP/SEC voyager with double-digit events. He may not be as versatile as some and his skill set often needs an extra star to beat out its peers due to higher competition, but if you invest in him, he pays it off without a doubt.

Laborer Spock
2
An extraordinary 2-skiller, Laborer is built from the ground up to be the prototypical event crew. Both of his bases are variant-best (ENG by nearly 400 points), his event count is steadily climbing (Spock, Vulcan, Exobiology, Musician), and his twelve traits are second most in the game which gives him plenty of chances for one-off event bonuses. If you want to avoid starring up the likes of Captain Scott to finish your Jury Rigger collection, Laborer is there for you.
He’s also a premier defensive tool in the area. A huge +10 EV at 4 seconds with a helping of shield repair on top is obviously great and can match nearly every early activating instant damage crew. None of the crew with abilities that exceed Laborer’s +10 EV can activate that quickly and only one (Dancing Chekov) activates before 8 seconds.
He’s also a premier defensive tool in the area. A huge +10 EV at 4 seconds with a helping of shield repair on top is obviously great and can match nearly every early activating instant damage crew. None of the crew with abilities that exceed Laborer’s +10 EV can activate that quickly and only one (Dancing Chekov) activates before 8 seconds.

Little John Riker
Let’s face it - you’ve gotta be a man to wear tights. Especially with this kind of confidence. But as your mother may have taught you, confidence isn’t everything. His voyage numbers are likely going to hit triple digits in a few months, and he’s a complete non-starter when it comes to Gauntlet, Arena or traits (by all means, prove me wrong with a Thief mega), this Littlest of Johns is first and foremost event crew. But that’s no bad thing, especially when he comes with a free spot in a tricky to complete vanity collection - seriously, between pumping stars into this guy or Sheriff Q, I’d hope you know which is the better option - and a SEC base that will, undoubtedly, outperform any other Riker variant. That’s about it, honestly; just another CMD/DIP/SEC Riker that you’ll find useful, but not that useful. Enjoy a clip of Jonathan Frakes explaining the Darknet, in lieu of anything more interesting.

Merry Men Crusher
2
First off, let’s all take a moment to appreciate the best crew name this game has ever produced. Fetishists rejoice for a tier 1 name. Her bases are a game of good news, bad news. They’re great by the numbers - two over 1100 and both variant-best. But Bev has never exceeded one event feature in a calendar year. If we dig into the big bag of traits, ‘costumed’ or ‘physician’ may trigger in the future, but she’ll likely have to settle for very sporadic weekend work.
Voyages are a reverse story - a disappointing total that will often be eclipsed by new crew. But all permutations of her skill set are low on options, meaning that she’ll regularly catch a ride over better ranked crew. With a few tweaks to her situation, she could be a megastar. As it stands, she’s a unique crew with a great skill set whose services you should try to obtain to potentially fill multiple holes at once.
Voyages are a reverse story - a disappointing total that will often be eclipsed by new crew. But all permutations of her skill set are low on options, meaning that she’ll regularly catch a ride over better ranked crew. With a few tweaks to her situation, she could be a megastar. As it stands, she’s a unique crew with a great skill set whose services you should try to obtain to potentially fill multiple holes at once.

Mirror Beverly Crusher
1
Crusher? I hardly know her! Think Cornwell-lite when it comes to Mirror Bev. Her MED base isn’t quite variant-best (Merry Men Crusher), but her DIP is. And a sub-100 voyage total is far better in the context of how many old and weak MED crew there are. The Crushers’ weakness has historically been event count, but this Bev is aided by the mirror trait and is, in fact, the #1 Mirror MED base.

Protomorphosis Barclay
1
His stat ranks remain quite good for a man of his age, but his use is sadly quite narrow. He’s a zero in the gauntlet, arena, and events where he averages just one per year. Double 1100 bases may inspire envy, yet they’re ranked low enough that someone playing a reasonable length of time is likely to have a crew ranked higher (Mega 5*) to handle non-bonus faction event work. Still, they’re far from useless and he’s in the mix among the better voyagers for a crowded SCI/ENG skill combo. If you’re not a fan of DB’s Wimpy ranked reward structure and care more about bases than event counts, he’s a fine behold choice with a stat-boosting collection payoff at the end.

Redjac Jaris
1
Before I talk about this card, I just want to remind you all that Scotty has two legendary variants in this game, and both of them are fairly terrible to just barely mediocre. Now I want to remind you that this could very easily have been Redjac Scotty, and I think I can imagine your disappointment. Right, now that that’s done, let’s talk about this particular wolf in the fold. Rather reminiscent of Colonel Q, but what a difference 400% instant damage makes to your long term prospects, eh? A cookie cutter skill set, a new top ten base, a just skirting under 50 voyage score - very much in the mould of almost everyone that’s been released this year, which makes it harder and harder to pick between them, but if your set-up lacks a +Acc and you don’t want to go with the meta of Ardra/Scott and co., Jaris is an easily justified quick shot that will find a home with you. Just don’t expect him to put in any event work - his best shot is Villain, and unless you start hearing maniacal laughs in the distance, there are better crew to chase.

Romulan Data
1
Another Data, another stalwart. A base/event pairing you can set your watch by, but an unenviable voyage score paired with a skill set which is no longer rare. On ships, his ability and start time line up nicely for players looking to blast through Skirmish battles. He remains reliable, but no longer powerful.

Tempted Data
Tempted was ironically the Soong prototype for all the ENG primary Datas that have come after him. In his heyday he was special and even though Father Time is undefeated, Tempted still has some juice in his legs yet. Due to the logjam among Datas in the ENG base ranks, Tempted will perform similarly to other variants for his numerous events. ENG/DIP additions to the game have unfortunately caused his sinking voyage score to feel more accurate, but that same skill set also helps him maintain two mid-tier ranked gauntlet pairs. As well rounded as the day he was activated, just with a notch or three less power relative to the field.

The Keeper
This walking piece of Trek history takes a different path to relevancy than most of the base/event crew, but is a powerhouse in his/her own right. One of four SCI/MED options in the top 100 voyage crew, he/she adds a super useful CMD tertiary to help snag seats on all sorts of voyage combinations, both because of lack of competition and on the merit of his/her great stat totals. In the gauntlet, he/she owns the #2 SCI roll and SCI/MED ranked pair with a handful of crit traits. A statistically unique crew which any roster should have no trouble utilizing.

Trevis
Trevis and butthead are not the most esteemed names to join the game and their long-term value is B-A-D, but as compensation for players chasing Leonardo or a final star on Minuet in the weekday six pack, they’re not the worst. Respectable daily use numbers on shuttles and voyages along with some stopgap arena work comprise the bulk of their value with some stray event considerations thanks to Hologram and Cultural Figure (??) traits. Trevis may snag more shuttle work while Flotter mops up on voyages, but if you’re a new player looking for help in what they offer, save your currency for something more concrete than a six pack.

White Rabbit
This is not a drill. The Rabbit is real and he’s spectacular not bad. Let’s get the zeroes out of the way first, because there are plenty of those. Not offering much (read:anything) for the arena, gauntlet, collections, events, or traits, he’s more of a daily shuttle and voyage contributor. The value of a big base which is not among the more useful skills, nor has a realistic chance to ever catch a bonus (costumed mega confirmed) is dubious. But if you somehow have a fused Rabbit from its weekday 6-pack and no mega event Ru’afo, then you’re in a pretty unique situation and he may leverage his ENG into some weekend help. By the numbers it’s still strong, even if we’d like to see it attached to a more common event character or a bevy of traits.
The majority of his value to your roster will come on voyages. Rabbit is one of two legendaries in the game (Imprinted Archer) to have ENG and MED as its top two skills which means that for that voyage combo, at least, he has a hind leg up on the competition. For the accompanying SCI/MED and ENG/SCI runs, he’s going to contribute a tertiary skill that’s often lacking in those crew. In short, his skill set and particularly skill order is great and will serve to inflate his voyage value. Rabbit’s holes are certainly substantial, but you’ll still see plenty of daily use from him even if he’s lacking elsewhere.
The majority of his value to your roster will come on voyages. Rabbit is one of two legendaries in the game (Imprinted Archer) to have ENG and MED as its top two skills which means that for that voyage combo, at least, he has a hind leg up on the competition. For the accompanying SCI/MED and ENG/SCI runs, he’s going to contribute a tertiary skill that’s often lacking in those crew. In short, his skill set and particularly skill order is great and will serve to inflate his voyage value. Rabbit’s holes are certainly substantial, but you’ll still see plenty of daily use from him even if he’s lacking elsewhere.

1701 Jadzia Dax
Beehive Dax is the absolute epitome of event crew. With sub-standard voyage numbers and no Gauntlet use, you’ll find her slipping from daily utility as you gather more potent and multi-faceted SCI crew who can match her 800+ base. But with no fewer than five separate event features - more than any other crew - and a skyhigh Dax event count on top of that, you’re going to be unfreezing her practically every other weekend. Arena Evasion earns her niche use elsewhere, but this Dax is a weekend warrior, first and foremost.

Admiral Picard
1
No individual stats are particularly noteworthy, but they add up to a usable voyage total and his handful of events should warrant the occasional thaw. A stat-boosting collection and arena accuracy work are equally useful for certain rosters. Early game players will find him rotationally useful in the gauntlet at 45% crit, but in case you’re wondering if you can win against the big boys with him, no you can’t - don’t even try!

Age of Sail La Forge
1
Several newer ENG/CMD super rares may have bumped this Geordi from usefulness there, but a good base + event pairing and a stat-boosting collection make him handy to have, even in cryo. A solid all-'rounder, and the only 4* Age of Sail crew - useful if a vanity collection ever decides to materialise on your transporter pad.

Aleek-Om
1
Word to Big Bird! If you’re a new player, I hope you’ve been saving for this debut Galaxy event. A collection piece with good-not-great numbers and a SCI/MED stack that will stick around your voyage runs for a while, Aleek-Om is just the kind of crew you’d love to get four copies of early on. Unfortunately, the lack of events and a shallow trait pool means that once frozen, he’ll stay frozen. Those who have the Innovator collection done and/or certain allergies can pass, but newer players should tap tap tap this weekend.

Augment Riker
3
An early game performer thanks to a strong ENG proficiency, but he shines post-freeze with a spot in three collections and a handful of events per year with bases just good enough for faction shuttles.

Author Doctor
3
Triple collections and a handful of events, including two features. Not a daily use crew, but he offers exactly what you want from a Super Rare 2-skiller; long term value.

Ba'ku Worf
Ba’ku Worf, now with kung-fu grip! Polarized crew; either a zero or 100 depending on the area. Big event count paired with a top SEC base is good enough for shuttle use into the mid-game while being a great faction event crew for the long haul. His instant damage in the arena is unlikely to go out of style.

Buck Bokai
2
His name is Buck and he’s here to party. For a weekday pack filler, Buck offers some surprising utility. His event count seems to be a dud now, but he claims two traits from a recent mega event survey (Cultural Figure, Explorer) and boasts great super rare SEC ranks for both. That same base is usable for daily shuttles and a new player who stumbled into a fused Buck early may find his voyage numbers useful, even if the skill set is not. Even his arena offering is usable; fast accuracy with a chunk of crit bonus. The buried lede is a nice pair of collections which makes him ‘necessary’ for completionists. For a non-event crew with the CMD/DIP/SEC skill set, this is the absolute upper limit of crew value.

Drone Seven of Nine
1
Voyage numbers are one of her few weak spots, though if you snag multiple copies through a re-run of one of her three featured events, she may still serve you there. A tough Borg collection and usable ENG base for her events is fairly quality long term value. For daily use, you might notice her gauntlet numbers which are good for super rare crew and still hit 65% crit after the trait reshuffle, even though she only has three traits. The price to pay for that versatility is a hefty sum of 3-4* components, like most Borg crew. Newly attainable through Episode 9’s Borg victory, and definitely the superior crew reward, provided you don’t mind missing out on some ship battle loot.

Herbert Rossoff
2
In this house, we love and respect Armin Shimmerman - especially when this particularly Principal Synder-esque variant nets dual collections, Quark events, and a top 10 CMD base to boot. If crew are going to be shuttle fodder, then they can only hope to be shuttle fodder this useful.

Human Q
His reputation is that of a good ENG crew. He earns it on the back of the top five voyage ENG and combined ENG+SCI as well as a strong base ENG which will be useful for daily shuttles and the occasional Q event.

Miss Q
The great, almighty Suzie Q herself. Though she isn’t quite the representation we might have been hoping for (some players might even say that they will try . . . to fix Q. No? Working on it, promise), she’s a SCI/CMD voyager with punch and a handy tertiary ENG to keep her relevant even as you find yourself transitioning to legendary crew. That being said, her events prospects are pretty dire (I think the Astronomer mega is due right after the Brat mega), and the moment you freeze her, I find it unlikely you’ll find a good reason to unthaw her again - unless you just really like looking at Suzie Plakson. Which, to be fair, a lot of us do.

Obrist
I’ll take “Decent Non-Event Crew” for $800, Alex. Obrist may be champion of Quiz Bowl, but once his Mega-moment passes, so does a lot of his value to veteran players. That does not mean he’s worthless, as his raw numbers tell the tale of a solid contributor, and SCI/COM voyagers are fairly rare at his power level (two in the top 80). His Arena skills are decent too, if a bit slow, with a useful +9 accuracy boost at 10 seconds. Beyond that, we’re looking at a row of zeroes for Gauntlet, Events, and Collections.

Profitable Ishka
2
Moogie! Top 10 DIP for daily shuttles and only a select few 3/5s can top her for Ferengi shuttles (mega when?). Double collections push her into the upper echelon of 2-skill crew, though most of her value comes post-cryo.

Rianna Mayweather
1
Purely a voyager, but with a long window of relevance, despite what the voyage total says. MED/ENG is not particularly common and her accompanying DIP gives her a totally unique skill set among super rares. She'll have no trouble manning that voyage combo for you through eight hours. The Jury Rigger collection still requires several legendary crew to complete and so is more than just a throw in perk for super rares.

Subcommander T'Rul
2
A slightly overrated crew, which is hard to do because she's quite good. Well known for her big ENG base and double collections draw the eye as well. But with only a single event outside of the Romulan mega, we want our crew winning victory points, not XP trainers. Still, she'll likely pull some faction event work for younger rosters and her skill set will get her on a few voyages, even if the overall numbers are poor.

Sybok
2
His badass villain name isn't even the best thing about this guy. Good-to-great stats across the board including top 50 voyage numbers, an 800+ DIP base, double collections, Vulcan events, and usable arena EV as the cherry on top. His only real drawbacks are not having variant events and an expensive build consisting of the typical Vulcan faction items and nearly twenty 4* components. He may not get you to Sha-Ka-Ree, but he’ll help you pass the Great Collection Barrier.

Tholian Prisoner
For a character with so much personality they don’t even have a name, the Prisoner is a bit of an odd duck, all told. His event count is inflated by two ultimately random trait megas, and with only Tholian and Mirror left over, you’re going to have to rely on DB’s love of the Mirror Universe to get any event mileage out of him. That being said, that’s more than a lot of worse crew have going for them, and Tholian falls squarely in the good category thanks to a healthy SCI/ENG/SEC combo that’s going to stay relevant on voyages for a while thanks to decent bases. Unlikely to be thawed very often, if at all, once you outgrow that usefulness.

Time Loop Mudd
A close enough replica of Prisoner O'Brien that you'd swear he was constructed on the planet Mudd. Top 1/3rd voyage (and voyage ENG) numbers with dual 700+ bases for Mudd and Disco event work. A good chunk of his value hinges on possible future Disco mega(s) where he owns the #1 ENG base for super rare crew.

Undercover O'Brien
2
Similar to his alter ego Chief O'Brien - let's call him Chief 2.0. He trades in a pricier build cost (huge chron cost and 80-ish faction items) for better stats in every area. His voyage numbers are still very poor, but offers some of the best arena EV money can buy. Fast initialization, long duration, and heaps of accuracy and crit. And like the Chief, double collections and two events per year.

Vosk
Nazis. I hate these guys. What I don’t hate, however, is a CMD/ENG voyager with stats as purdy as this fellow. A top ten CMD base (which may not matter with traits like Na'kuhl), top ten voyage numbers, and a relatively unique skill set elevate Vosk beyond his one-off status. Perhaps not particularly eventable, but for daily use, you’re going to be hard pressed to find someone who offers quite what he does on voyages within even spitting distance of this potency.

Zora
If you’re going to be a copy, you might as well copy from the best. In Zora, we have a Disco-eligible copy of Tier 1 stalwart, Mintakan Troi. It’s worth noting that, point for point, Zora comes up a little short in comparison, but that does not make her contributions any less useful. We still don’t know when the Disco mega train will stop, so until we do, it’s always going to be worth grabbing any crew that can cash in, and a Costumed mega or one-off Hologram events are still feasible, so Zora’s future weekend work should be roughly as good as her past. For established rosters, she’s destined to be frozen until Disco time, but for newer players, Zora can be a daily use anchor.
Tier 6

Admiral Kirk
1
It hurts to see the legendary Admiral knocked down the diplomacy ranks, but thus is the nature of power creep. Regardless, Kirk is into double-digit events now with a huge percentage of them being Factions and his DIP will still dominate those while providing great daily shuttle value the rest of the time.

Age of Sail Riker
I’ll just put this here. The beard, the lean, the grin. No one can resist the Riker charm and he certainly deserves more events. As for the card; formerly top shelf voyage stats are drooping, but remain good enough for daily voyage work with the odd weekend chip-in thanks to his #1 variant CMD. Someone pm me on the day I need to edit in his Age of Sail collection.

Ahdar Ru'afo
This ranking is sure to catch some flak, but hear me out. F. Murray Abraham’s hateable perS’ona contributes next to nothing in the arena, gauntlet, or collections tab. He’s only average on voyages, even considering a plus skill set. A handful of traits give him some wiggle room on possible future weekend bonuses, though in all likelihood, he’ll be holding down a Faction seat for events with thin bonus pools. That’s still a useful job, but on any given week he’ll be competing with 100+ crew who will be a better choice for those rarer ENG slots if bonus.
All this is not to say that Ru’afo’s a bad card, or even average. Just be aware that the stories you hear about him will come from players who obtained him fully fused out of the box from his mega event. If you have The Traveler on your roster and are happy with the investment, that’s the sort of future trajectory you can expect from Ru’afo.
All this is not to say that Ru’afo’s a bad card, or even average. Just be aware that the stories you hear about him will come from players who obtained him fully fused out of the box from his mega event. If you have The Traveler on your roster and are happy with the investment, that’s the sort of future trajectory you can expect from Ru’afo.

Bartender Tuvok
1
Curiously “low” voyage numbers for a crew so recent; in fact lower than every event crew in the three months prior. Debuting with a middling number there and a Diplomacy primary doesn’t bode well for his efficacy in the future. Working in his favor is a chunk of SEC/SCI that most Tuvok variants supply, but what he provides on voyages would seem to be the side dish to his bases.
Tuvok’s event chances have never been prodigious, but in combination with the Vulcan trait have actually grown each of the last three years and he’s now claimed a featured event in four consecutive years. His #2 Vulcan DIP slots in behind only The Prophet and is enough to grant him weekend work while a 1k SECondary will lend some Faction flexibility as well. He’s not special, or even great, but he’s a fine event puzzle piece who will perform similarly to former “strong” voyagers.
Tuvok’s event chances have never been prodigious, but in combination with the Vulcan trait have actually grown each of the last three years and he’s now claimed a featured event in four consecutive years. His #2 Vulcan DIP slots in behind only The Prophet and is enough to grant him weekend work while a 1k SECondary will lend some Faction flexibility as well. He’s not special, or even great, but he’s a fine event puzzle piece who will perform similarly to former “strong” voyagers.

Beloved Annorax
Stop smiling at me like that, you’re creeping me out. New and improved Happy Annorax outdoes standard issue Annorax statistically, but that doesn’t do much to escape his fate as a non-event voyager with little else to speak of. His overall total and #2 SCI/ENG voyage combo are nice, even if it is a somewhat common pairing, and his bases can certainly pitch in on non-bonus daily shuttles as needed. Get away from that, and it’s zeroes all the way down the line for Arena, Gauntlet and collections. This Annorax is a lover, not a fighter, so if he ends up sitting on your bench for a while, he won’t make much of a fuss.

Benny Russell
1
Benny’s #1 variant SCI and DIP bases paired with a healthy event count comprise the bulk of his value. Unlike certain rare skill combos, a SCI/DIP voyage total is a fairly accurate one where you’re likely to have some capable options, especially if you were around for Surak. Speaking of whom, Surak dominates Benny’s one ranked pair in the gauntlet as well. He’s a rotational option for new rosters who should quickly fall out of favor, but adds a bit of daily use value. As they say, ‘black don’t crack’ and after two and a half years, Benny is still capable of helping you win weekends, even if he lacks pop elsewhere.

Captain Lorca
I won’t pretend to prognosticate event futures for Discovery crew (except Burnham), but they’ve been plenty generous so far. If you’re a Disco fan or simply enjoy looking at Jason Isaacs, Captain Lorca’s shuttle prowess is tailor-made for you. Two 1k bases for common shuttle skills combine to make a crew who at release may well have been the best shuttler in the game. Regardless of whether or not the Disco spigot is turned off, he’s still set to catch event bonuses often enough to highlight great numbers including the #1 Mirror CMD. Worth noting, if not utilizing, is his #2 voyage CMD. He’s not one of the few 2-skillers I would advocate using for voyages, but if you took him to max for event purposes, he may well be usable for certain voyage combos.

Captain Spock
1
There were many lamentations that the iconic movie Spock wasn’t give the stats to back up his on-screen gravitas, but he’s still plenty serviceable any day of the week. CMD/SCI voyager options have been more fleshed out recently, but several of them are not yet in the portal. With rank 100 being the new average, Spock can certainly hold his own there if you choose to invest in him for event or emotional reasons. On the topic of events, Spock’s heady event count meets his traditional two scoops of traits for a voyage anti-matter boost or stray weekend bonus. There are already several superior SCI options among variants, but his CMD base is #1 and likely will have no trouble pitching in on Spock-flavored weekends.

Captain Thadiun Okona
1
Much like his dreamboat on-screen character, The Outrageous Okona gives us just what we want. Forget bases that’ll never catch an event bonus. Okona uses his proficiencies, including the #1 DIP/ENG gauntlet pair, to deliver sturdy voyage numbers; third highest for his skill set. His voyage usability makes him one of the preferred options to immortalize en route to finishing the Jury Rigger collection which still requires a few legendary crew to complete.

Chancellor Gorkon
1
Non-event CMD/DIP/SEC paints a certain picture on the behold page, but Gorkon is better than that. His hefty DIP base was just recently passed over as the best Klingon DIP in the game, but is still useful and he adds voyage power in an amount that can overcome his common skill set. In the arena, he sports a Kirk-like 500% instant damage off cloak, though at 10 seconds.

Chancellor Gowron
1
For a single star, not many crew can pack a punch like Ol’ Crazy Eyes. There are very few scenarios where you’ll be wanting him outside the gauntlet, which unfortunately puts his spot in the Diplomat collection out of reach for the average player. But inside the cage, he’s quite the mauler. Owning the #2 DIP proficiency and DIP/SEC pair (3 overall) is formidable, no matter how well developed your starting five is. He’s far better than his peers at 1/5, but additional stars are a risky investment.

Chancellor Martok
2
Whatever dart board DB currently has set up in their office must be weighted heavily for DIP/CMD as Martok makes the 249th card in that entry. Common combination aside Martok is an alright card. Klingon events come around fairly often and his combination of skills is high enough to be useful for shuttles. However if you've been playing for a while he won't make Voyages that often unless it's your designated B team during a faction event. An upgrade over Changeling Martok but not by much. A shame to waste a good JG Hertzler card...

Desert Archer
Bad timing by Desert Archer whose release comes on the heels of superior DIP/CMD/SCI crew like NE Pike from events and Professor Sato from campaigns. We’d never advise you to stop collecting good crew (if that’s what Archer was) just because you have someone similar, but his skill set is not likely to be a weakness for most rosters. There’s an arena niche he may fill for you as there are only two other crew who match his +10 accuracy and come online faster (Culber, Colonel Q), but that’s generally not worth the price of fusion when faster, cheaper, and more crit-centric options abound.
A year ago (which is where his stats come from), we wouldn’t even bother discussing Archer event potential, but now ‘averaging’ two bonuses per year is reason enough to mention his trio of #2 variant bases. Considering a fairly bland trait set, you’ll be hoping that DB doesn’t forget the series captain exists yet again. Archer’s stats aren’t terrible against the field due to the glut of old castaways, but he excels in no area and will be surpassed by most new releases.
A year ago (which is where his stats come from), we wouldn’t even bother discussing Archer event potential, but now ‘averaging’ two bonuses per year is reason enough to mention his trio of #2 variant bases. Considering a fairly bland trait set, you’ll be hoping that DB doesn’t forget the series captain exists yet again. Archer’s stats aren’t terrible against the field due to the glut of old castaways, but he excels in no area and will be surpassed by most new releases.

Desert Philippa Georgiou
3
Her base/event pairing is obvious, but she also owns the honorific of being one of two Legendary crew to qualify for three stat-boosting collections. That alone is an important consideration and makes adding a star to her more important than with other crew. In the event of an(other) all-Disco mega, her DIP is within 25 points of #1 L’Rell.

Garth of Izar
1
"Sometimes I wish I could boldly go where no man's gone before, but I'll probably stay in Aurora". Oh wait...wrong Garth. Hail to the populous a mass produced version of Captain Killy has arrived as a mega-event christmas present! His Arena stats give a hefty 400% damage boost at 6 seconds without the evasion deficit. His numbers are not entirely unhealthy for such a common pairing. No doubt he will beat out a few contenders avoiding their inevitable fate with a freezer but don't expect him to be the crucial part of a ten hour voyage. With little event future and middling rankings and frankly if Mr Izar was an ice cream flavour, he'd be pralines and dick...

Imprinted Archer
The year of the ENG/MED/SCI crew keeps on rolling, and for the first-ever MED primary with the coveted trifecta, DB gives us the legendary doctor...Archer? Mother Hen Jonathan is bugging out in a big way, but he winds up being much more White Rabbit than Leonardo Da Vinci in overall impact. Exclusive stats like his have value, and he’s guaranteed seats on voyages, but no matter the skill set, you never want to see a crew with a voyage total worse than luminaries like Judge Q and Revolutionary Damar. The outlook is bleak on the weekends, as only one of Archer’s three events has been Faction, and even it was a hybrid. If the stars align and Archer’s number is finally called for a Faction event, Bug Brain would bring variant-best MED and ENG to the table, but if you think that’s very likely, you’re really sniffing Xindi slime.

Jett Reno
2
There might be a lot of ‘ENG #6’ for a hot minute here in the Big Book - Jett Reno makes the sixth top ten ENG base in the last couple months. If you’ve got former megas Ru’afo, Jol, and now Janeway in tow, you may not need Miss Reno for daily shuttles (though she can handle that task), but her other assets come together to make a card that can help your roster.
Whispers of the dreamy ENG/MED combo did not come to fruition, nor any realistic voyage work, but if you want this Disco Darlin’, you can hang your hat on her event work in spurts (#1 Disco ENG), +1 to one of the toughest collections out there, and some great arena firepower (+10 attack/crit bonus) at a speedy four seconds.
Whispers of the dreamy ENG/MED combo did not come to fruition, nor any realistic voyage work, but if you want this Disco Darlin’, you can hang your hat on her event work in spurts (#1 Disco ENG), +1 to one of the toughest collections out there, and some great arena firepower (+10 attack/crit bonus) at a speedy four seconds.

Kamala
Finding a good DIP base is rather like finding the perfect mate. No, wait, come back! I promise I’m going somewhere with this! All right, so it’s worth noting that DIP is the single most common skill in the game, so, if you’ll follow my analogy, there’s plenty of fish in the sea. While it can be easy to chase the new hotness, or the crew with the biggest . . . numbers, you ideally want to find a DIP base that splits the difference between event performance, voyage work, and other daily utility (shuttles, Gauntlet, etc). You want to find the perfect mate. Sadly enough, Jean Grey just isn’t onatopp of things in most of these areas, serving up a lesser base than New Eden Pike or Pining Vina, lacking the event versatility of Zhin’tara Odo, or any of the usual fringe benefits you want out of someone who’s going to average, at best, maybe one whole event a year. In the end, this particular phoenix is more Last Stand than First Class, but hey. If you’re particularly Taken, then who am I to deny love?

Klingon Bride Jadzia
It’s not often I go out of my way to compliment a Dax, but Bride is more useful than her numbers look. She’s already picked up two megas to go with Dax’s hefty event count which trumps base ranks when she’s getting so much use out of them. Her proficiencies result in only a single ranked gauntlet pair, but with so many traits, she performs like Guinan-lite as a DIP primary. DIP/SCI isn’t hurting for voyage options, but the vast majority of crew rated better are total event non-starters; something worth considering if you prefer crew who can do it all. If you’re only after big base or voyage numbers that’s understandable, but Bride’s versatility warrants consideration, even if she doesn’t offer anything elite day to day.

Lt Commander Jadzia Dax
Dax variants are almost universally useful, even down to her two star version. And though the Lt Commander remains a key event piece, both for her good SCI and even better event count, her voyage efficacy is plummeting as we’re inundated with new crew. With little to offer on the periphery, her usefulness narrows as time goes on.

Lucille Davenport
If you’re here, it’s either because you’re wondering if Lucy is worth immortalizing all those collection crew or your Elusive Treasures behold made you go “huh, I didn’t know I could get her from beholds”. First, the crew. Janeway was milk carton material for over a year when her events dried up, but with them picking back up in 2019, her respectable DIP base will be an asset and a couple eventable traits (Where is Caretaker?!) may add some surprise value. With #100 being the new average on voyages, Lucy is at least competent there, if unspectacular.
Is she worth the collection effort? If your focus is performance, then no. Odo and Kim are rarely crew you want to take a star of in any circumstance, let alone being worth citations. The other four crew are solid-to-great and so if you’re sitting with a 3/5 Lucy and she pops in an Elusive Treasures pack, then that may save you a huge chunk of honor if you desire her.
New build-a-bear Evolved Janeway has pipped Lucy for the #1 Janeway DIP. With Holodeck Enthusiasts being a much higher asking price than fusing some unwanted spare crew, it’s best to think of Lucy as a nice collection bonus rather than someone to focus on acquiring or spending honor on.
Is she worth the collection effort? If your focus is performance, then no. Odo and Kim are rarely crew you want to take a star of in any circumstance, let alone being worth citations. The other four crew are solid-to-great and so if you’re sitting with a 3/5 Lucy and she pops in an Elusive Treasures pack, then that may save you a huge chunk of honor if you desire her.
New build-a-bear Evolved Janeway has pipped Lucy for the #1 Janeway DIP. With Holodeck Enthusiasts being a much higher asking price than fusing some unwanted spare crew, it’s best to think of Lucy as a nice collection bonus rather than someone to focus on acquiring or spending honor on.

Maquis Tuvok
1
Janeway’s right hand man has been equally reliable to players for years. He’s slipping down the stat ranks through no fault of his own, but despite a never-ending crop of better statistical looking cards, Tuvok holds his own with a strong voyage skill set and regular events. He may not be a superstar, but you won’t go too long without calling his number.

Mirror Intendant Kira
1
As her art might hint at, there’s far more to the Intendant than meets the eye. CMD/DIP/SEC or not, her voyage numbers are still useful, even if they’re a couple notches below her debut. The base numbers might not look great, and they aren’t, but her top two are second among Kiras whose considerable event count is joined by Cardassian, Klingon, and Mirror traits to make the Intendant a Tuvix-like fusion of several possible future event bonuses. There’s no huge stat number to point to, but with the requisite number of stars, she’s a name that will come up more often than you might think.

Mirror Zefram Cochrane
2
Just a few tweaks away from being great crew, but Zef is still useful. Dual 1k bases paired with several eventable traits grant occasional weekend value and his skill order among 5*s is shared by only two other crew. Not a candidate for citations unless you’re nearing the threshold of his collections, but someone you should be glad to snag from a behold.

Nomad
Nomad coordinate! Oops, wrong episode. Well, equally iconic to the Original Series faithful is the suppository-looking Nomad. This probe’s über sophisticated tech doesn’t quite translate in game, but it’s still sufficiently powerful for daily use. For the fourth consecutive month, we’re introduced to another top five SCI base; this one without much of an event pedigree. But an interesting cocktail of traits should enhance Nomad’s voyage seating and, if you cross your fingers hard enough, event chances down the line. As the top voyager in the SEC/ENG/SCI set, Nomad is a plug-and-play crew for anyone chasing their childhood memories and though a crew’s usability often slips more rapidly without regular events or broader utility, Nomad is in line to serve man for at least a while.

Q2
A shade weaker than the average new event crew, a good deal of Qorbin’s future value will depend on whether or not de Lancie’s biannual events get extended to the whole Q family. If not, speculation about event futures of the three-traited man is pointless. Q2 attempts to atone for the lack of voyage traits with a skill order that’s not particularly common, even if the overall skill set is held down by two previous mega crew and a gauntlet exclusive. And in the gauntlet, his two weak pairs may disappear from the rankings before the ink dries on this note. He’ll perform fine for daily work, as most all new crew do, but has almost no chance for significant impact beyond his debut mega month.

Romulan Picard
1
A variant-best base for a character with Picard’s infinity versions is impressive. And we always welcome a racial trait tacked onto main cast to inflate their event count. In the gauntlet, his proficiencies put him within half a percent of the #3 SEC/DIP pair and some durable arena EV activates fast enough to avoid most instant damage crew. The skill set is a bummer, but he’s an otherwise versatile crew.

The Prophet
1
Average CMD/DIP/SEC voyagers grow on trees and there’s not much gauntlet value here either. The two points of interest are an instant activation arena EV (with some ugly numbers, but it’s still an option) and more importantly; event work. Sarek, Mirror, Vulcan, and Disco events all trigger bonuses for Prophet and in combination with a strong, common-for-shuttles DIP, The Prophet is a name you’ll end up utilizing more often than you’d think.
Owning the #1 Sarek/Mirror/Vulcan DIP all in one package is quite valuable and even though it ranks a bit lower among Disco crew, they’ve been collecting events at an incredible clip and we welcome trait bonuses wherever we can get them. He may get lost in the voyage and gauntlet wash, but shuttle-quality DIP and loads of chances for weekend work is valuable enough to make Prophet worth acquiring.
Owning the #1 Sarek/Mirror/Vulcan DIP all in one package is quite valuable and even though it ranks a bit lower among Disco crew, they’ve been collecting events at an incredible clip and we welcome trait bonuses wherever we can get them. He may get lost in the voyage and gauntlet wash, but shuttle-quality DIP and loads of chances for weekend work is valuable enough to make Prophet worth acquiring.

Virtuoso Doctor
2
Crew with any substantial amount of MED almost never have trouble finding a home on rosters. The best ingredient in his secret voyage sauce is paring SCI and MED which isn’t terribly common among crew ranked higher. His events are frequent enough to elevate a variant-best DIP base and Inspiring is one of the tougher collections to complete even as the crew pool grows. Useful in spurts, if unspectacular.

Admiral Owen Paris
Rather more useful than you’d expect, with a tertiary SCI, admirable (get it?) Gauntlet pairs, and a strong voyage score. Unlikely to pick up many events with the Pilot mega behind us, but the weekend isn’t everything. Daily contributions are going to be your bread and butter for the early game, and Tom’s disapproving dad is nothing if not capable of pitching in.

Advocate Kolos
1
More than he appears - with strong voyage numbers, several trait events, and a valuable spot in the Diplomat collection. His DIP and SCI are just robust enough to handle any possible Klingon faction work down the line. Plus he's played by J.G. Hertzler.

Alidar Jarok
2
Another James Sloyan masterpiece. Not quite as gripping in game with a bad skill set and bases with limited (Romulan) event potential. But he has stout voyage numbers and is good in the gauntlet for young rosters. Double collections should make him one of your first crew to level if you have a backlog.

Commander Chapel
2
Double collections automatically qualify her for consideration, but she's not bad elsewhere. A better than average voyager with a slim chance to be event relevant - her one featured event was a faction with the popular da Vinci. Cross your fingers that she'll help you win a copy of him in a rerun.

Commander Ellen Landry
A "use" crew, rather than an investment. The #1 SEC proficiency gives her gauntlet work right from 1/4 and strong SEC voyage numbers with a splash of SEC/SCI can help push your roster into the mid-game. Usable +Att at 6 seconds in the arena. And the "Disco. So hot right now. Disco." invisi-trait might pluck her from the freezer in the future, though more storied rosters might find her bases unpalatable now that Disco crew are so plentiful.

Commander Keras
2
Inspiring, Romulan | 5 events - Double collections, top 10 base CMD, and some usable anti-Killy/Kirk arena EV. The Romulan mega has passed, but we’ve seen a standalone event for them since then and Keras is the best Romulan CMD option outside of a 4/5 Vreenak. Nicely well-rounded for a 2-skiller.

Dahar Master Kor
1
The Yin to Advocate Kolos' Yang. A similarly solid +1 collection crew with trait event chances that may not have reached full potential and worthwhile voyage numbers. Rare three second arena initialization with a healthy chunk of crit rating, but a low attack value.

Diseased Changeling Founder
One of the better 4* crew to come out of the Dominion mega, it’s fair to say that Goldmember’s sister is an example of how super rare crew can easily outstrip their legendary equivalents in terms of a return on your investment. Tertiary MED, a 6 second Attack boost, spirited Gauntlet pairs, and overall fair event potential keep her from falling into the same doldrums as her 5* equivalent.

Mirror Janeway
2
A voyage total in the top 1/3rd may feel lower than that due to skill set, but she brings two scoops of events to the table and a sugary sprinkling of dual collections.

Mirror Tucker
1
Four event features and a handful of other Tucker/Mirror weekends should provide a couple thawpertunities each year. His daily use chances may dry up quickly with no base above 700, but factor in a spot in the Jury Rigger collection and he has several opportunities to pull his weight.

Rakal Troi
1
A well-rounded crew, but deficient numbers in every phase of daily play. Far more useful on voyages than her total indicates - she covers two underrepresented skill sets; MED/CMD and MED/SEC, but ends up still being replaceable, even by 1/5s. Troi + Romulan events, but with bases topping out at 525, you may stop unfreezing her at some point. Monstrous passive arena EV with solid 300% instant damage means you probably already see her there fairly often. A murderer's row of faction items is required to equip her, but she pays off the investment more often than not.
Tier 7

Age of Sail Crusher
1
Crusher has a couple glaring weaknesses like event chances and raw voyage numbers, but those can be overlooked on most rosters because MED primaries are simply more rare than other skills. MED/CMD in particular will welcome her aboard their voyage runs. Her strong proficiency total may be spread a bit too thin for our liking, but two ranked gauntlet pairs are good enough for work on young rosters.

Annorax
Red Forman ain’t too bad for a non-event crew. He’s a top ten SCI/CMD voyager who, for a comparison to a more common crew, is similar to Armus there with better SCI and overall numbers. The top of the SCI base charts have historically been light on event crew so if you're looking for shuttle help who can pitch in elsewhere, he's not a bad investment thanks to several potential future mega traits. If Annorax is unlucky, however, you’re looking at ever-sinking stat totals without the benefit of events to buoy him.

Augment Commander O'Brien
3
A fairly well-rounded 2-skiller. His proficiency pair is #1 in the gauntlet and he has two usable bases for event work. Non-Jury Rigger collections generally aren’t a consideration for legendary crew, but finding three in one package is still a nice perk. Q2 2019 flooded the landscape with SEC/ENG voyagers, all but eliminating O’Brien’s possibilities there, despite numbers that are strong for a 2-skiller. Missing a third skill is the only thing keeping O’Brien from vaulting up the ranks.

Bell Riots Jadzia Dax
The numbers are disappointing, but her DIP is variant-best for Dax’s evergreen event count and a secondary ENG provides a nice voyage usability bump. Not an elite choice, but between her frequent events and an acceptable skill set, she’ll find areas to help out on the majority of rosters.

Commodore Matt Decker
1
TOS collectors, eat your hearts out. The name of the Commodore’s theme pack, ‘Sad Stories’, sums up this character and crew rather well. Beyond the above ranks, Matt owns a top five voyage CMD, a peculiarly low SECondary base, and wields a 400% arena torpedo at eight seconds which is both handy and increasingly easy to find elsewhere. This stock standard power creep crew is stat-relevant enough to be useful on most rosters today, but history tells us that without events or any unique/powerhouse elements, he won’t age as well as some. If you invest in him, especially considering the odds of the pack he comes from, make it for sentimental reasons and enjoy his daily use until he’s eaten by a giant space worm.

Crell Moset
2
It’s not fair to say Crell isn’t event crew. All five of his traits have been event bonuses that have combined for a respectable total and his MED base for those traits ranks 1st/2nd/2nd/4th/10th. That combination of event frequency and efficacy is more potent than many supposed “Bridge crew”. Though known as a gauntleteer, his relative power there has dipped tremendously and the best of his three ranked pairs is rated at only 72% of the #1 crew. He still has some value when his traits align, but he’s much more of a throw-in as your fifth crew than a powerhouse.
Despite a common-for-MED skill set and drooping totals, his voyage MED is still strong enough to earn work there with the requisite number of stars, especially if you don’t have the two MED megas. And in the arena, his massive crit values activate quickly enough to compliment several damage crew while dodging others like the infamous T’Kuvma. Moset is useful from top to bottom and can contribute beyond what his lower stat rankings suggest.
Despite a common-for-MED skill set and drooping totals, his voyage MED is still strong enough to earn work there with the requisite number of stars, especially if you don’t have the two MED megas. And in the arena, his massive crit values activate quickly enough to compliment several damage crew while dodging others like the infamous T’Kuvma. Moset is useful from top to bottom and can contribute beyond what his lower stat rankings suggest.

Detective Data
I’m reminded of a Tolian Soran quote, “Aren't you beginning to feel time gaining on you? It's like a predator. It's stalking you.” As Detective ages, his torturous equipping cost becomes less palatable. Nevertheless, we rarely cast aside SEC/SCI crew, let alone those with the massive event count that Data owns. His SEC base is still tops for those events and only a half dozen SEC/SCI crew can best his voyage total, which helps him secure a seat far more often than an equivalent CMD/DIP/SEC. Few others can unlock the Investigator/SEC story node, including former mega crew Thrax.

Emotion Chip Data
Rough looking stat ranks, but a hefty event count help buoy them to relevance. His #3 gauntlet pair within a few percentage points of those above him add to potential daily use. You won’t find him to be elite in any area, but he’s still a worthwhile contributor beyond the poor numbers.

Enemy Lines Sisko
2
Two of his best attributes come from the less common corners of a card - 400% damage in the arena and two stat-boosting collections. His healthy event count and CMD base (26 points off of variant-best) are fine additions as well and average voyage numbers have a chance to find some voyage work if you channel honor into him to finish off collections. Frankly boring, but well-rounded.

EV Suit Archer
1
After being one of the last holdouts for an event feature, the second half of 2018 suddenly brought Archer a double feature, a mega, and one more bonus for good measure. The sad fact is that Archer will never be a major event player, but recent history and some mega-able traits highlight a CMD base that can still make a difference. His similarly ranked voyage CMD with useful tertiary ENG will grant him voyage opportunities beyond those suggested by a subpar voyage total. Jury Rigger is still a valuable commodity and with Archer’s event count finally growing to match his base, he’s becoming a more tempting investment for those looking to complete the difficult collection.

Galaxy Gallivanting Vash
Forces beyond our understanding have selected another legendary Vash variant to kick off the upcoming Scoundrel/Q mega. Smoke ‘em if you got ‘em, because despite Vash variants having twice as many events as Scotty (...), her traits don’t support much future event work outside of perhaps Explorer. Quite unremarkable in several areas, you’ll be looking primarily at her top ten SCI base, a skill that has been offered in abundance recently, and voyages.
For voyage runs, her SCI/DIP is a blessing and a curse. You won’t even need to scroll down the list of top voyagers to find a handful of crew with that skill combo meaning that getting to ten hours is quite achievable and she may help you build strength on strength, but she’s not near the top of any metrics in that regard. If you’re a fan of Jean-Luc’s sassy foil, this Vash will perform alright as Surak-lite for voyages and perhaps catch a few weeks of event work, but the card is just not nearly as titillating as Q(uark)’s on-screen partner in crime.
For voyage runs, her SCI/DIP is a blessing and a curse. You won’t even need to scroll down the list of top voyagers to find a handful of crew with that skill combo meaning that getting to ten hours is quite achievable and she may help you build strength on strength, but she’s not near the top of any metrics in that regard. If you’re a fan of Jean-Luc’s sassy foil, this Vash will perform alright as Surak-lite for voyages and perhaps catch a few weeks of event work, but the card is just not nearly as titillating as Q(uark)’s on-screen partner in crime.

Gangster Spock
2
No, you haven’t wandered into the Super Rare crew, those are Gangster’s actual stat ranks. Yet somehow he manages to dodge those poor numbers and contribute. First and foremost, he’s well known in the gauntlet. Despite taking a beating there from recent crew additions, he still owns the #2 SEC/ENG ranked pair (three pairs total) on the strength of his #1 overall SEC proficiency.
His SEC is also worthwhile for events where a good-for-super-rare number meets reliable event chances. Eleven traits are useful for triggering bonuses of all sorts for events, voyages, and gauntlet crit. Though I can’t recommend that the average player invest more than one star, he triggers the difficult Jury Rigger collection when fused. If you add stars to him for that reason and/or events, his return on investment may not match other crew, but a useful skill set is likely to garner him some work outside the gauntlet.
His SEC is also worthwhile for events where a good-for-super-rare number meets reliable event chances. Eleven traits are useful for triggering bonuses of all sorts for events, voyages, and gauntlet crit. Though I can’t recommend that the average player invest more than one star, he triggers the difficult Jury Rigger collection when fused. If you add stars to him for that reason and/or events, his return on investment may not match other crew, but a useful skill set is likely to garner him some work outside the gauntlet.

Gladiator McCoy
1
From ‘Bread and Circuses’ comes an old man with a sword as one of the most deadly beings in the known universe. His SEC is obviously tops for a MED focused character and may be so for a long time. An uncommon skill pairing translates to usefulness elsewhere including usable gauntlet numbers and the #3 MED+SEC sum for voyages. Once fused, he’s likely to make voyage runs for you far past the 8 hour mark a la Mirror Phlox. Gladiator is capable of contributing an impressive amount for a 2-skill crew whose name rarely generates buzz.

Gloria
1
Gloria from Cleveland is one of the most fascinating crew who never gets talked about. There’s nothing about her that screams powerhouse, but she’ll perform well in several niche situations. First off, she qualifies for the dreaded “Guinan” gauntlet where “El-Aurian” and requisite traits gives her (and only few others) 45-65% crit. With a CMD skill that Bartender Guinan lacks, she should be able to produce even against normally superior crew. On ships, she provides a beefy +11 attack (trigger required) with great passive accuracy quick enough to supplement almost any crew. Her vanity collection spot is unique, if not beneficial to gameplay, and with a chunk of CMD/MED for voyages, she’ll likely perform beyond the raw total for a couple different combos.

Harcourt Fenton Mudd
Dual 1k bases including impressively strong DIP put him near the top tier of shuttle crew, even if some far more popular names sit above him in the ranks. Two of his three previous events occurred during Disco megas and so it would seem that a massive portion of Mudd’s power is tied to them. Until they stop, he’s a crew you’ll want to acquire for potent results weeks at a time. If you need him to pitch in outside of daily shuttles, his +10 attack @ 6 seconds in the arena is a fantastic boost for fast activating crew and can bring even super rare damage options to relevance.

Ishara Yar
1
Coming in with a hair helmet that would make Master Shredder jealous and a catsuit that puts Seven of Nine on notice, Sarah Con-Yar is a victim of bad timing for her skill set. The raw numbers are pretty good, but she comes hot on the heels over several other great SEC/ENG crew that effectively equal her voyage score, but bring more to the table for events, as Yar will need a lucky trait match or a Desperate mega to even sniff weekend work. As packbait goes, you could do a lot worse, but in the end, she will probably only break your heart.

Kol of House Kor
Mega legendaries are always a sticky topic. If you’re just ducking in to see if it’s worth adding his last star; that window has passed. He’s very similar to former mega Kortar and if you read up on him, you’ll hear, “Solid, but nothing spectacular.” So, too, is Kol. If you’re a new player, give him the honor. It’ll be a great boost for several facets of the game and is an efficient point-per-honor way of collecting stats to further your gameplay. If you have options, however, Kol is not a particularly special crew. His best attribute is the Disco trait whose events he’ll excel in thanks to a top five Disco SEC base. Without variants, collections, or a more useful skill set, he may not age well as a behold choice in the future, but as long as the Disco events continue Kol will be a fine contributor.

Leah Brahms
It’s the summer of ENG at DB headquarters. Six of the top ten ENG crew (that’s 60% for you math nerds) are from the last three months and Ms. Brahms … Sorry, Mrs. Brahms is perhaps the least of them. No event or gauntlet work and an ENG/SCI skill pair which sits right behind the CMD/DIP/SEC trio for availability. You can count on one hand the number of crew who match her arena evasion, but only if you run a ship with position and are still alive to activate it. In terms of raw power, her base and voyage numbers will serve most rosters just fine thanks to good ol’ fashioned power creep, but she’s not special in any area and her lack of events or any unique offerings make her more of a collector’s piece. When spinning the weekday six pack wheel of doom, look for a crew with more staying power than what Brahms offers.

Mirror Bashir
1
His event count seems inflated thanks to three prior megas, but his traits have room for even more and Bashir recently broke a long event drought while proving that he’s still a fine weekend ingredient. A good deal of his value is in the absurd lead he has over other Bashirs for both of his bases. When it comes time for SEC/ENG event work, it’s a case of the haves and the have nots. He’s the type of crew along with names like Survivalist Kirk or Solar Sisko that you’d like to snag if you’re looking to corner the market on a character’s event work. As a small bonus, his gauntlet pair sits at 90% of the power of #1 if you want to use him when his traits align.

Mirror Shukar
1
Shukar has a handful of traits, most notably Disco, to help elevate pretty poor bases. More sturdy proficiencies combine for a couple ranked gauntlet pairs and help form respectable voyage numbers where he picks up a splash of SCI to prevent him from being too easily replaceable. Discovery megas have hugely buoyed his value, but as a voyager he has just enough juice to help you out even if those events dry up.

Mobile Doctor
1
The former MED base leader is in danger of falling out of the top ten. On voyages, the numbers speak for themselves in a way that even a handy skill order has trouble saving. But a crew with sinking effectiveness in all corners, was thrown a lifeline in the form of Fusion-palooza! As a standalone card he still has event value, but as a catalyst to create the ultra useful Indulgent Seven, he has new life. Despite Father Time bearing down on him, Mobile Doc is still a handy card to come across at the behold screen.
Perhaps the fusion crew with the most nuance to unpack, Mobile Doc’s value went haywire with the addition of Indulgent Seven. On one hand, being fusible into a superior card is undeniable value both for crew strength and immortal safety at the behold screen. On the other hand, fusing Doc may really only be cost-efficient the first time since you’re paying a 1/5 and 4/4 for another 1/5. On the third Edosian hand, the new Seven is a better and more popular option for Doc event MED, which was Mobile’s last true strength. On the Terellian fourth hand, we may see an uptick in Doc events based on the circulation of recent television news. Since tiers are made up anyways, Doc moves up a tick for some increased versatility at the cost of a bit more event competition.
Perhaps the fusion crew with the most nuance to unpack, Mobile Doc’s value went haywire with the addition of Indulgent Seven. On one hand, being fusible into a superior card is undeniable value both for crew strength and immortal safety at the behold screen. On the other hand, fusing Doc may really only be cost-efficient the first time since you’re paying a 1/5 and 4/4 for another 1/5. On the third Edosian hand, the new Seven is a better and more popular option for Doc event MED, which was Mobile’s last true strength. On the Terellian fourth hand, we may see an uptick in Doc events based on the circulation of recent television news. Since tiers are made up anyways, Doc moves up a tick for some increased versatility at the cost of a bit more event competition.

Prince Bashir
3
Fairly usable from several angles and excelling in niche situations, Prince Bashir was a giveaway crew late in 2018. If you have a copy (or two) of him from then, he’s almost always going to be worth starring up via beholds. While nothing pops off the stat sheet, the secret sauce is his skill set. A CMD base 600 (!!) points better than the next variant all but guarantees him faction event work even from 1/5 and on voyages, he’s in the top five for combined MED+CMD. Prince is a step or two below the sort of crew you’ll want to spend honor on, but as a behold choice, he’s firmly above average.

Protomorphosis Riker
In the vein of an Evil Kirk or ‘Ultimate Evolution’ Riker, Proto is a freezer body who you’ll thaw a few times each year to boost your Faction shuttles. His shot at daily use lies in the arena and is a curious thing. 250% instant damage is almost as good as it gets for super rares without a trigger (Warship Yar 300%) and pairing it with a six second fuse is juicy, but it comes at the price of a hefty accuracy handicap. It’s hard to know what to make of it in a vacuum, but should be worth playing around with if you aren’t happy with your current setup. Many players do fine with just +7 accuracy from Ardra, so if you run with a +9/10 accuracy boost, Riker may help more than he hurts. The card isn’t nearly as ugly as the character, but his use is fairly narrow if not utilized on ships.

Protomorphosis Worf
There’s not much to unpack for Proto Worf. He’s just what he looks like; an event crew worth a spot in your tool belt. The best SEC and #2 CMD bases among Worfs (Worves?) as well as sharing the #2 Klingon SEC with Janeway. With traits he’s well into double-digit events and is still a capable shuttle pilot, despite offering little else.

Rain Robinson
It’s a shame that the scales are tipped in favor of Rain’s dual 1k bases which, to date, have not snagged a single event bonus. If the numbers were shifted a bit, they could push a #5 SCI/ENG gauntlet pair past even the freakasaurus Caretaker. Alas, she remains a competent voyager who, if starred up, should have no problem taking over daily shuttle duty from super rares.

Ripper
Ripper’s value is highly volatile and is event and roster dependent. Until the all-Disco megas cease, Ripper holds exceptional value. A 2x event bonus coupled with its huge base would put it on par with featured event crew in many cases. But if that sort of blanket bonus is all in the past then you have a crew who, while great for daily shuttles even at 1/5, may struggle for weekend consistency if you have a healthy number of super rares to thaw for events.
I’m not enamored with non-event bases, but Ripper’s SEC is within thirty points of #1 Sisko and so will perform similarly for faction events in non-bonus situations. Flying under the radar is an uncommon skill pair that doesn’t mesh well for shuttles, but can find voyage work on the right roster. We’re never looking for reasons to run 2-skillers in that section of the game, but only the vaunted Gary Seven provides a better SEC+SCI sum among 3-skill crew.
I’m not enamored with non-event bases, but Ripper’s SEC is within thirty points of #1 Sisko and so will perform similarly for faction events in non-bonus situations. Flying under the radar is an uncommon skill pair that doesn’t mesh well for shuttles, but can find voyage work on the right roster. We’re never looking for reasons to run 2-skillers in that section of the game, but only the vaunted Gary Seven provides a better SEC+SCI sum among 3-skill crew.

Seven in Silver
1
It’s odd to see a version of Seven with such good bases. The only variant with a base over 1k has two of them, in fact. She’s clearly the Seven to own for events, but the fact that she was a global gift does muddy the water a bit. Her stealth addition to the portal so soon after her release more or less eliminates citations as an option to help leverage her into an advantage in Borg/Seven events. She’s good-not-great in other areas of the game and if your roster is weak enough that she would be an upgrade for you anywhere but events, then you’ll probably want to focus your resources on other crew first.

Suus Mahna Sarek
2
His numbers don’t jump off the page and aren’t even average in many cases, but with Sarek, Vulcan, and Disco bonuses supplementing his base and a little SEC/SCI voyage action, Suus Mahna gets his number called more often than you might realize. As long the Disco mega bubble exists, so will his value. His other great utility is a T’kuvma-esque arena offering where his eerily similar passive stats meet an even greater 400% instant damage. You’re missing out on a juicy +Attack stat, but considering his utility elsewhere, he can certainly find ways to perform on your roster.

Tucker On-The-Ropes
2
Fake Tucker or Fucker Fake Tucker, as I like to call him, was born with a disappointing voyage total that’s only gotten lower. Now that ENG/SEC options have flooded in during Q2 2019, he shouldn’t be on too many players’ voyages, but his outlook is rosier elsewhere. Two interesting collections in which legendary crew still matter and a usable ENG base, even if he’s only had a half dozen event opportunities to this point. Not elite in any area, but a name that will come up from time to time.

Tuxedo Nog
3
If you’ve ever wondered why they called it spiced Nog, look no further. Tuxedo has a dash of everything and comes out smelling pretty good. A half dozen events with a base nearing 1100 is a useful enough duo. Dependable voyage work with a convenient ENG tertiary. And rounded out by triple collections and passable, if a hair slow, arena EV. Tux will rarely generate buzz, but is useful enough to be a complementary piece on a well-rounded roster.

Warship Tuvok
1
Thanks to a slew of traits including two megas, Warship has hit twenty bonus events which gives him plenty of chances to anchor your shuttles or even sneak in a Galaxy crafting node here and there. His top 10 SEC rank may not be the catbird seat, but it’s closer to #1 than it would be for any other skill and SEC is the most common Faction seat; a good place to sit his #1 Vulcan SEC. A nice chunk of arena instant damage may not be worth it for everyone because of a trigger requirement that doesn’t appear on Dabo-able ship, but still packs enough punch and is certainly thematic.

Blood Oath Jadzia Dax
Certainly weaker than your average Dax, but a useful skill set in the early game and plenty of events later on for which her SEC base sits behind only Mirror Jadzia among variants. She has some use potential in a few phases of the game, just don’t let the Dax reputation oversell this version.

Breen Disguise Dukat
2
It’s always nice when a handsome card has the goods to backup the looks, and Breen Dukat just about does. Dual collections make him worth your time, and Dukat + trait events will keep him just about relevant. Several future mega traits appear ripe to pop in the future. Not as big of a pain in the ass as Kira would have you think.

Chief O'Brien
2
A true dichotomy; double collections (including the tough Jury Rigger), a handful of events, and passable arena work, but the dead last voyage total for 3-skillers and bad bases. Best to think of him as a popsicle stick with collections attached.

Christine Chapel
2
The first lady of trek graces our screens yet again with a...mediocre card. On paper she's not the worst Super Rare MED/SCI variant in the roster but there's nothing particularily exciting about her numbers. She sits just above Katra McCoy in voyages and is the #8 for MED/SCI voyages among SR crew. But even presuming you don't have those other seven crew then I doubt you will get much use out of her aside from a shuttle here and there during faction events. Even factoring in her two collection bonuses she's just not a practical card for day to day use due to her frankly lackluster voyage rank and once the TOS mega is over don't keep her around waiting for the Majel Barrett Mega

Commander Barclay
2
CMD/ENG may be a little less barren than it was, thanks largely to Ru’afo and a few recent event purples, but it’s always nice to stack up on uncommon skill sets. For early players, Broccoli is likely to be very helpful, but more seasoned rosters will find he’s better in the freezer, adding +1 Holodeck Enthusiasts and +1 Innovator, and will only find themselves thawing him out for the odd Barclay event.

Commander Donatra
2
A surprisingly impressive card that rises above bad bases and common skills, thanks to competitive Gauntlet pairs (#2 cumulative proficiency total among 4* crew), two stat boosting collections, and a snappy, if somewhat wimpy, Attack boost. Romulan events will keep her somewhat relevant on the weekends, but t’s dual collections and gauntlet work we’re after.

Disguised Tuvok
1
Nobody's idea of a powerhouse, but with a useful skill set, a collection, and several events, he's a handy mid-range crew with some short and long term use.

General Martok
2
Double collections make up the majority of his value, but he also sports a usable SEC base for his variant and Klingon events. No daily work, but value is unlocked after immortalizing.

Holonovel Doctor
1
Owner of a top five MED base and cruising past double-digit events; he’s the quintessential super rare faction contributor. Now watch this drive.

Kal-if-fee Spock
1
Though SEC/SCI is well known as a useful skill set, he lacks the voyage power to make an impact beyond the early game. Thankfully, his hefty event count (including three features) and Vulcan collection make him an occasional contributor on even established rosters. A slow-activating instant damage with good passive crit may make an appearance in skirmishes or for young rosters. A fairly easy build by Spock standards, but make sure to ad-warp some cadet missions to meet his 40 2* IDIC requirement.

Klingon Torres
Two usable-when-bonus bases including ~900 SEC for daily work. She'll get a bonus bump every few months with double-digit events to date, though Torres variants have eclipsed a single variant event just once in a calendar year and her overall tally is inflated by two previous megas.

Kurak
1
A good skill set which unfortunately lacks voyage oomph. But an 800 base for daily shuttles and +1 Innovator are fine assets beside. Her secret weapon is a SCI base that sits behind only K’mtar among super rare Klingons.

Lieutenant Chekov
There are many things to like about this Chekov. The way his shapely hips flow in this unappealing brown pyjama suit. His perfectly parted hair. His good voyage score. Hm. His base SEC? I’m sorry, there’s just not much to say about poor young Pavel here. He’s by all means a good card, with a bit of SCI to help him stay relevant, but when you’re surrounded by crew who offer different utility left and right, you do tend to get lost in the crowd without collections or a particularly noteworthy ship ability. On the plus side, three of Chekov’s four events have been Faction based, so he’s probably going to be worth unfreezing eventually - just not any time soon.

Lieutenant Valeris
1
Reprehensible bases make the event count meaningless in this case, but three event features - all of which were a Galaxy (10x bonus) certainly do matter. Her main daily contribution will come in the gauntlet where she has the #1 cumulative proficiency total and the best CMD/SCI and SEC/SCI pair among 4* crew. Strong +9 Acc at four seconds in the arena is worth a look too.

Lt Commander Airiam
1
One of the more mediocre Disco crew unless you have a particularly fledgling roster, Airiam does at least contribute +1 Engineered and a snappy Attack boost at four seconds, as well as the relatively uncommon SCI/CMD stack. This bionic bod will do just fine on voyages and the occasional event, but she may be an unlikely thaw once she’s discovered your vault.

Mirror Jennifer Sisko
A good marriage of skill set and voyage power with bases just high enough to be relevant for a handful of Mirror events. Even some hard-to-acquire arena crit rating on a short initialization. Good value for a crew who’s only had one variant event, but she’s nearly useless to established rosters.

Penk
This note originally only said “It’s Combs, baby!”, but we’ve let that writer go. Perhaps the least well known of Jeffrey Combs’ many faces, this scoundrel is missing out on regular events or collections, but offers respectable overall utilIty. Between a 200% instant damage attack and a top ten ENG base, he certainly has the stats to justify daily use, though older rosters may find themselves freezing him sooner rather than later. If he’s lucky, one of his fanny-pack’s worth of traits will end up being the next surprise mega theme. Otherwise - that’s Tsunkatse, baby.

Priestess Siranna
Rather like an inferior cover band of a superior artist - or, to put a little more bluntly, a slightly unwelcome second variant for a character with only three appearances - Priestess Siranna may have a higher voyage rank than her less spiritual counterpart, but for skill set, she contributes less, and very little that’s unique outside of a small chunk of early game CMD/MED and potential help unlocking the Quinn node in episode 10. While she may have been grandfathered into a very healthy event count, we’re about reaching the saturation point when it comes to Discovery 4* crew - by this point, unless you’re scraping the bottom of requisition shuttles every time a mega comes by, you simply don’t need this many to stay competitive, especially not when there are Disco 4* in the portal that offer better bases, collection value and event versatility. For early rosters, she’ll temporarily salve a MEDical emergency, but you’ll be moving on to better crew soon.

Prison Break Lorca
The distinction of being the only super rare Lorca and the attendant Disco + Mirror event count are almost enough to make you look past the fact that this particular Lorca is all gun, no fun. As another warm body to fill shuttle seats, he’s going to do you just fine for a handful of weekends throughout the year, but when that same roster of Disco + Mirror crew is fit to burst with CMD/SEC crew, you want to do better than just fine. If you’re expecting anything else, then apart from some particularly fine art to stare at, you’re sadly out of luck. Ah, well. Cheer yourself up by watching a real hero at work.

Reinforcements Stamets
Just what we want in our 2-skill crew - a big base and big event potential. Missing a few frills that elite 2-skillers offer, but he'll come pre-loaded on your Disco event shuttles where, true to form, you’re going to see his pool of variants multiply like particularly fruitful fungi. Just beware, if Disco events drop off, so does this card’s usefulness.

Romulan Kirk
1
Like his alter ego Nexus Kirk, he's a good fit for the early game gauntlet with top 10 SEC and overall proficiency totals. His skill set and numbers don't support much daily use otherwise, but Kirk + Romulan events including three features and a collection give him some value down the line.

Siranna
A handsome MED base isn’t going to do you much good on a daily basis unless you’re Culber, but Siranna narrowly escapes the horrifying black hole where a lot of DIP/MED crew disappear to thanks to a healthy voyage rank. She may lapse into event obscurity unless we see that Gardener mega I’m hoping for, but on a day-to-day basis, she’s going to be fairly helpful, especially for those whose MED options are thin on the ground. Check back in a year - time might be kinder to her, depending on future Disco event prospects; the only 4* Disco MED is quite attractive in a lady, after all.

Torchbearer Tyler
Hoo boy. Well, let’s start off with the positives - for one, that cape. For another, Tyler grandfathers his way into a prodigious event count, and his bases are certainly serviceable if you missed a lot of the newer Discovery crew (#2 base SEC among the 4* crew). He’s even useable in the Arena, with a somewhat slow but powerful straight Attack boost. And yet, he still falls short of his more well groomed brother, Lt. Tyler, missing his more desirable shuttle seating and his Pilot unlock, meaning that outside of that event work, he’s not really going to be doing a lot for you that a lot of other cards can’t. Added on top of this is the fact that we’ve officially entered the stage of the game where even a 1/5 can top a 4/4’s contributions when it comes to event seating. As a result, you might find yourself struggling to justify sending this particular Torchbearer out on even requisition shuttles ahead of other, more versatile options. Sorry, Clem Fandango.

Young Khan
1
Young Khan, get outta my mind and take that song with you. Dreamy mid-century Montalban is a hell of a vintage and you’ll certainly want to scoop up this version for his event potential and collection spot. An event count which is modest at a glance is overripe with trait mega possibilities and should have him making the thaw list several times with two usable-when-bonus bases.
Tier 8

Alternate Future Bashir
2
His numbers are...less than ideal. With his most likely mega in the rear view mirror and voyage totals near the bottom of the barrel, he’s certainly a card showing his age. And yet, MED/CMD, uh, finds a way. One of three legendaries with his skill set, Bashir may surprise you by joining a couple different voyage combos despite sagging totals and though his event rate has slowed, he’s still a lock for work in the future. Three ranked gauntlet pairs don’t pack much punch anymore, but are usable for newer players.

Augment Picard
2
Even though Picard’s event count has yet to catch up with his ridiculous number of variants, Augment’s SEC sits on the top of the heap and, in combination with a couple traits, has popped up in double-digit events. I can’t promise a CMD/DIP/SEC crew with his voyage total will make too many runs for you, but it’s more of a perk that event-similar 2-skill crew lack. He remains a solid event contributor, but you may find him otherwise limited.

Bashir, Julian Bashir
3
The man of a thousand primaries; Jules’ voyage skills are distributed flatter than any crew in the game. His base primary (DIP) is variant-best and his voyage primary (MED) is the lowest of all MED primaries. But between an above average stat total and helpful MED/SEC combo, he has the tools to be a voyage player as well as picking up some occasional event work. Six second arena EV with great passive stats and three collections round him out well, even if he’s not elite in any area.

Cadet First Class Locarno
Though his offerings may be rather less than first class (rimshot!), Off-Brand Tom Paris can make some slim contributions to a roster with very specific needs. If you haven’t had the chance to collect any of the heavy CMD bases released recently, he’s slightly more interesting than some just because, despite his only two skills being flying dangerous manoeuvres badly enough that someone died and lying through his teeth, he’s actually a Lorca-esque #5 CMD/DIP voyager, though you obviously want to be cultivating a healthy enough roster that you don’t want to be relying on two skill crew who are keeping Vargas company. Beyond that, he’s a quick (4s) +10 EV boost in the Arena, which might help you keep the Krayton at bay, but that’s about all he can offer, since he lacks truly eventable traits and I wouldn’t advise you to pin any hopes on Maverick. If you pick him, it’ll be because your first duty is to the character, and not to his raw statistical offerings.

Cadet Sylvia Tilly
More variants are undoubtedly coming, but for now the Cadet owns two variant-best bases and one of the best Disco ENG stats. Unfortunately, variant events simply aren’t happening and we’ve just received our third ENG primary mega crew. Still a useful event piece for as long as Disco mega months continue, but she’s beginning to slip for daily use.

Covert Operative Leland
Fairly vanilla crew. His two areas of interest are in the arena and events. A chunk of damage at eight seconds without a trigger is just peachy for skirmishes and many arena situations. And though I won’t pretend to know how Discovery will play out in the future, there’s no denying that the Disco and SEC 31 traits have not only been among the most valuable to date, but are likely to be so going forward.

EV Suit Seven of Nine
1
EV Suit keeps alive the time-honored tradition of Sevens flying the gauntlet flag alongside terrible bases. But unlike the more well known rifle wielding Seven and despite a strong SCI roll, neither of her gauntlet pairs are likely to fetch much loot for you with a hefty crit match. They’re of middling power and buried behind walls of gauntlet favorites and exclusives. EV Suit’s bases are in even bigger trouble with a SECondary stuck in the mud behind a desirable 4/4 variant and her SCI primary lagging behind newer global gift Seven in Silver.
Ironically a woeful voyage total might be her best contribution to your squad as it consists of a chunk of SCI/SEC which is almost always in short supply. If you’re looking to snag a Seven, it’s advisable to pivot to the gauntlet capable Seven of Nine or new base-happy Seven in Silver.
Ironically a woeful voyage total might be her best contribution to your squad as it consists of a chunk of SCI/SEC which is almost always in short supply. If you’re looking to snag a Seven, it’s advisable to pivot to the gauntlet capable Seven of Nine or new base-happy Seven in Silver.

Fungal Entity May
You know, I feel like there should be a term for crew like this. Crew who are released in Tuesday packs, who have an inflated event count that makes them look more valuable than they are, and who manage to hit the highs of neither of the crew that they’re most like, in this case, Species 8472 and Ripper. Hm . . . you know what, I think I have it. That term?
It’s gonna be May.
Lacking the Gauntlet pair of the fluidic invader or the better base power of Ripper, May is the opposite of a fun-guy, and it’s a really, really bad look when the nine base SEC options above you include three main series captains, two characters with a ton of traits that are snagging them a mega at the very moment of writing, and some really excellent voyage crew. If you’re in it for bases, then she’s a perfectly serviceable non-event shuttle pilot, with the second biggest gun of the Disco crew currently in game (behind her fore-water-bear Ripper), but she just lacks any kind of versatility. And god help you if the Disco megas end - if that happens, she’ll be leaning heavily on Mirror to leverage any kind of event utility, and lemme tell ya, that ain’t where you want to hang your hat right now, one whole year after the last standalone Mirror weekend..
It’s gonna be May.
Lacking the Gauntlet pair of the fluidic invader or the better base power of Ripper, May is the opposite of a fun-guy, and it’s a really, really bad look when the nine base SEC options above you include three main series captains, two characters with a ton of traits that are snagging them a mega at the very moment of writing, and some really excellent voyage crew. If you’re in it for bases, then she’s a perfectly serviceable non-event shuttle pilot, with the second biggest gun of the Disco crew currently in game (behind her fore-water-bear Ripper), but she just lacks any kind of versatility. And god help you if the Disco megas end - if that happens, she’ll be leaning heavily on Mirror to leverage any kind of event utility, and lemme tell ya, that ain’t where you want to hang your hat right now, one whole year after the last standalone Mirror weekend..

Goddess of Empathy Troi
1
We always welcome eventable traits alongside main cast characters. The Hologram mega may have passed, but has also had a few standalone events. With a DIP that’s second among both Trois and Holograms, she’s a fairly effective event crew. The occasional 65% crit to pair with a MED roll just outside the top ten in the gauntlet gives her a bit of extra daily use.

Gunslinger Uhura
2
The raw numbers would suit certain characters well, but they’re torpedoed by a redundant skill set and limited event chances. That’s not normally a concern for a crew who can offer value elsewhere, but it’s just not the case for Uhura. The circumstances of her arena ability (12 sec/position/3 sec duration) are almost too much hassle just to snag some instant damage. Uhura’s event spacing has actually been fairly consistent, but consistently infrequent. If you select her, it will be for her daily work with a twice-a-year bump for events or as a collector for two exclusive vanity collection spots.

Interfaced Barclay
1
There’s a Broccoli/vegetable joke somewhere in here… Since his 2016 release, Mr. Broccoli has built up a lot of goodwill with his voyage work. But as the crew pool grows and his event work doesn’t, there seem to be better options out there if you want to replicate his skill set credentials - Braxton for voyage power, Data for events, or Paris for rare skill set. Naturally we can’t always pick and choose our crew and though he may not be as desirable a name as he previously was, he still offers some versatility for the average roster. Barclay owns a couple low ranked gauntlet pairs which, while not particularly strong, can be an asset at 1/5 for newer players. He won’t pop up on the weekends very often, but is a viable voyage cog.

Katrine
Welcome to Le Cur de Lion. She’s Katrine. And arguably better than Katrine v.1. A variant-best CMD may again be an asset with Groundhog Janeway making her first event appearance in 2019 after a 14 month winter. Katrine’s voyage work isn’t particularly special, even with a splash of SCI, but in combination with her theoretical event value, she’s at least an average crew. With thin, but possible use elsewhere, she’s not quite a jack of all trades, but perhaps a 9 or 10 of all trades.

Kolinahr Spock
1
Kolinahr’s wheelhouse is events. His DIP base nearly doubles the next closest variant and Spock’s event count includes character-wide traits like Vulcan, Musician, and Exobiology to provide a good deal of weekend work. Unfortunately, his daily usage will not match his weekend effectiveness; he’s merely average for shuttles, voyages, and gauntlet.

Mademoiselle de Neuf
1
Don’t let Mrs. Gangster Spock’s numbers fool you. Where rare skill set meets gauntlet power, there’s always going to be some value to be had. On voyages, a SEC/SCI crew with a couple stars under their belt will surely find a home due to a lack of competition. In the gauntlet, she still owns three ranked pairs, despite several late-2018 additions as competition, and will likely be fine there until at least the next mid-2019 portal update.
Perhaps the most surprising attribute from the Blonde Borg Bombshell is a base SEC which, despite its overall rank, is variant-best and one of the strongest bases among Sevens. Her event frequency since her first feature in mid-2017 has actually been respectable. And to round her out, arena accuracy at four seconds with healthy crit values are useful, especially for Skirmishes. A more valuable crew than the por numbers intimate.
Perhaps the most surprising attribute from the Blonde Borg Bombshell is a base SEC which, despite its overall rank, is variant-best and one of the strongest bases among Sevens. Her event frequency since her first feature in mid-2017 has actually been respectable. And to round her out, arena accuracy at four seconds with healthy crit values are useful, especially for Skirmishes. A more valuable crew than the por numbers intimate.

Mirror T'Pol
1
You may have seen “weak Surak clone” thrown around before and it’s regrettably true. She’s buried behind a couple different walls for her two ranked gauntlet pairs and her voyage numbers leave a lot to be desired. While more useful for new players, she’ll find herself edged out on established rosters. But where she comes into relevance is events. Two megas, a handful of trait events, and a half dozen T’Pol events (two features) for which she has two variant-best bases all constitute a considerable amount of work. She’s no powerhouse, but her name will pop up more often than you expect on the weekend.

Niners Sisko
2
Two 1k+ shuttle bases for a crew that just hit double-digit events. He needs stars to claim daily shuttle work from your super rares, but the fused stats measure up. There’s not much more to him than that beyond collections, but he’s squarely above average for a vanity or 2-skill crew.

North Star Tucker
2
NS Tucker is a blend of useful attributes and ineffective numbers. His best rank to be found, a top five ENG proficiency, translates into a top five ENG/DIP gauntlet pair behind some rather uncommon crew and at least gives his one bullet a chance to take down The Caretaker. Tucker’s skill set used to command more use on voyages, but recent additions like mega Etana Jol have stolen some work from him. Between that and a pitiful voyage score, his days as a voyager are likely behind him on most rosters.
Trip has only recently hit a half dozen events, but NS Tucker has exactly the kind of traits that set the wheels turning in our mind. Romantic mega event in February? Costumed in October? A surprising amount of Tucker’s value comes from his two exclusive collections. He’s a must for Western, but almost equally so for Jury Rigger which in its current state requires a few legendary crew to complete and has a lot of bad options.
Trip has only recently hit a half dozen events, but NS Tucker has exactly the kind of traits that set the wheels turning in our mind. Romantic mega event in February? Costumed in October? A surprising amount of Tucker’s value comes from his two exclusive collections. He’s a must for Western, but almost equally so for Jury Rigger which in its current state requires a few legendary crew to complete and has a lot of bad options.

Obsidian Order Garak
1
Shockingly, there isn’t more to this simple tailor than meets the eye. Average numbers across the board with a skill set described the same. His best offering is a Garak event tally that nears double digits. None of his numbers are particularly appealing besides his steady event work, but he still has a cult following on forums as a solid crew. Who am I to argue?

Returning Craft
1
In the minisode that Craft hails from, Zora, the Discovery’s computer gone all Blade Runner because it’s been left parked in a nebula for a thousand years (don’t ask), found him interesting enough to fall in love. If only this version of him were half as fascinating. If only he felt more . . . hand-crafted.
A top 10 CMD base is more of a punchline than anything else, given that in the past month, 3 other top 10 CMD bases have slid in ahead of him, serving only to make his Power Rangers codpiece look more like overcompensation rather than equal opportunity fan service. Amusingly, he does have the Crafty trait, but aside from that, his only real chance at relevance is Romantic, and frankly, I’m betting against that being of any use now that the crew pool is so large. Not a terrible crew to trip and fall into, but in a stone cold Behold, he’s more of a Funny Face than he is a Gentleman Prefer Blondes.
A top 10 CMD base is more of a punchline than anything else, given that in the past month, 3 other top 10 CMD bases have slid in ahead of him, serving only to make his Power Rangers codpiece look more like overcompensation rather than equal opportunity fan service. Amusingly, he does have the Crafty trait, but aside from that, his only real chance at relevance is Romantic, and frankly, I’m betting against that being of any use now that the crew pool is so large. Not a terrible crew to trip and fall into, but in a stone cold Behold, he’s more of a Funny Face than he is a Gentleman Prefer Blondes.

Satin Dress Lily Sloane
1
Miss Lily does have “variants” and an “event count”, but with neither being impressive, you’ll most often be leveraging her bases for some part time lovin’ daily shuttle work. A tertiary ENG has saved many a voyage crew and that’s the case here where it meets an above average voyage score for favorable results. I won’t oversell her gauntlet ability to you, but being one of a handful of crew who can 2-for-1 The Caretaker is worth at least something, especially to new players. She displays some of the hallmarks of aging poorly (DIP primary, no events) and won’t find many situations where she really pops, but if you’re a collection fiend, you could certainly do worse for a vanity crew.

Scientist Degra
3
Degra is as unique and interesting as non-event 2-skill crew get. He’s the best arena damage at 0-5 seconds and can allow you to pull off some really neat tricks given the right supplemental tools. Triple collections is something that is always hard to ignore and his vanity collection may hint at some ENT/Xindi event possibilities in the future which would take Degra from luxury pick to key cog, at least for a short time. I’ve previously noted limited voyage work for him, but as ENG/SCI pairings become more common, his chances there have diminished. With many newer (mega) crew above his bases, his best chance to be helpful will be on ships and the collection tab.

Seven of Nine
1
The above ranks spell out (very) limited use, but the bulk of her value is in the gauntlet. A #4 ranked SCI proficiency and #2 SCI/ENG pair have earned her a reputation of reliability since the advent of the gauntlet, but back-to-back Gauntlet exclusives (Caretaker/Armus) have put a big dent in her value. Though she sports a healthy event count and the #2 variant ENG, her bases are overall poor and generally not worth adding stars to. Where she looks to recoup some of her value is in the arena. Twelve seconds is on the slow side nowadays, but 2700 combined crit rating and 1750 passive accuracy is a nice chunk of stats worth considering.

Sulan
1
Phantom of the Opera Jr. has finally caught a trait mega, but it’s not his bases that we’re after. Gauntlet is the name of the game which is where B'Elanna’s secret admirer owns four ranked pairs, including the #2 CMD/MED. His MED proficiency maximum is third in the game if you enjoy rolling the dice and a tertiary CMD is an asset for dodging competition there and on voyages too, where he’ll often find a seat regardless of his bottom barrel voyage numbers.

Surgeon Pulaski
1
I’m notoriously tough on non-event 2-skillers which you know Pulaski is when freakin’ Chakotay doubles her features. But her MED lead over the former mega Bashir is significant and her total numbers are good enough for some voyage work in a depleted MED/SCI stack. Top MED and SCI/MED crew have some serious potential for Faction events - even if Pulaski rarely catches a bonus, she can contribute where it counts.

T'Kuvma
The former Mega crew has tormented arena-goers since his inception, but as Skirmishes and certain new crew have pushed players toward faster burst damage, T’kuvma has gone from terror to liability in most circumstances. His 375% chunk of damage at 10 seconds is certainly great for new players and can help shorten Skirmish battles. But with crew like Killy entering the portal (and given as a previous DB blunder apology) alongside RP Kirk, RP Commandant, and other 6-8 second burst crew, T’kuvma may end up as an expensive paperweight in the arena.
This guide judges crew at 5/5 (or 4/4), but something to think about if you’re eyeing T’kuvma in a behold; you will need a supplementary +Attack crew while he sits at lower star counts - something that those who acquired him in the mega rarely had to face. Outside of ship battles, he’s most likely to find work in trait events, including the possibility to splash in yet another all-Disco mega, or as a gauntlet fifth when his traits align.
This guide judges crew at 5/5 (or 4/4), but something to think about if you’re eyeing T’kuvma in a behold; you will need a supplementary +Attack crew while he sits at lower star counts - something that those who acquired him in the mega rarely had to face. Outside of ship battles, he’s most likely to find work in trait events, including the possibility to splash in yet another all-Disco mega, or as a gauntlet fifth when his traits align.

Thrax
2
Thrax write-up, take two. After his release stats were posted incorrectly and the wind was sucked out of the room, let’s take another look at Thrax with fresh eyes. What he offers day to day is pretty similar to past megas Kol of House Kor and Kortar, so if you have those crew, Thrax may not fill any gaps in your roster. He trades in Kortar’s base power and Kol’s very real event potential for newer-players-only gauntlet work and a theoretically fruitful month should a future Cardassian mega roll around.
Unfortunately, the stat snafu has not affected some of the fundamental disappoints with Thrax, primarily his skill set. There are very few CMD/DIP/SEC crew worthy of citations, though if you have four copies of him already then the math gets fuzzy. The newer your account, the more use you’ll get from finishing him, but in a vacuum he’s not a special crew by any metric nor one worthy of honor. His pie-in-the-sky Cardassian mega month and fairly exclusive Investigator/SEC node unlock are perks worth looking forward to, even if an otherwise average crew doesn’t move the needle for you.
Unfortunately, the stat snafu has not affected some of the fundamental disappoints with Thrax, primarily his skill set. There are very few CMD/DIP/SEC crew worthy of citations, though if you have four copies of him already then the math gets fuzzy. The newer your account, the more use you’ll get from finishing him, but in a vacuum he’s not a special crew by any metric nor one worthy of honor. His pie-in-the-sky Cardassian mega month and fairly exclusive Investigator/SEC node unlock are perks worth looking forward to, even if an otherwise average crew doesn’t move the needle for you.

Timicin
Timicin’s voyage numbers aren’t what they used to be almost a year after his release and his ENG/SCI skill pairing is not hard up for representation. But his SCI base is as sturdy as he is and built to carry the load for daily shuttle runs, even though he’ll need to get lucky with traits to make a difference on the weekends. If you snag this guy in a behold, do yourself a favor and go watch his tragic episode.

Tyler, Son of None
Tyler is an event primary, event secondary crew. There are no other interesting corners of this card to delve into and despite passable voyage numbers, his skill set is likely to sink that total in “real feel” situations. Nevertheless, his event potential earns this card consideration. Double 1k bases in combination with Disco, Klingon, and Tyler events should be enough to help you out on weekends several times per year, even if the megas stop.

Usurper Lorca
Rather milquetoast numbers for ‘Leather Daddy Lorca’ (not my moniker). Like all Discovery crew, he comes out of the box with a huge event tally, further boosted by the Mirror trait. But that’s where the appeal ends. A skill set you don’t need more of meets disappointing voyage numbers and bases that won’t see much event use unless he’s carrying the bonus tag. With non-existent peripheries in the arena, gauntlet, and collection tab, he’s mainly a weekend helper whose usefulness hinges on the RNG Dabo wheel of event bonuses.

Wrathful Khan
1
Combine a few variant and trait events with double 1k bases and Khan is essentially a usable shuttle crew augmented (eh? eh?) with a scoop of ENG. His primary changes from base to voyage, but that doesn’t affect his voyage potential as much as his critical tertiary ENG. 250% instant damage in arena is Super Rare levels of power, but with +9 accuracy and great passive values, he’s still fairly effective there for younger rosters. Wrathful toes the line between workhorse and bit player, but the odds are good that an average roster will find work for him.

Admiral Ross
1
A fan favourite among Starfleet admirals, Ross is, by all accounts, better than he should be, with +1 Diplomat, a zippy 6s +7 Attack boost, and a relatively painless equip softening the blow when you inevitably freeze him. With the bulk of his traits being wholly non-eventable, he may be looking at a Cultural Figure mega as his one chance to be thawed once displaced from daily shuttles.

Ambassador K'Ehleyr
She only does one thing, but does it well. Her huge DIP base will earn her a shuttle spot into the mid-game and K'Ehleyr/Klingon events pop up from time to time.

Ambassador Spock
2
We'd all love to snag his double collections and massive event count, but lowish base and voyage numbers are not the payoff you'd expect for a torturous build which includes 64 2* IDICs and 150+ faction items overall. Even if/when he reaches a third event feature, small bonus legendary crew may come close to his effectiveness.

Apollo
1
Rarely talked about outside of his couple of event features, but a great skill set allows him to perform admirably on voyages and in the gauntlet for new players. Sucks up loads of Medical Experiments to equip, but tends to justify it with his early-mid game efficacy and +1 Inspiring.

B-4
Disruptor Beam has been kind with voyage friendly crew in 2019, but B-4’s somewhat surprising top ten voyage total is, unfortunately, about all that’s noticeable about this ponderous cat lover. Some ranked Gauntlet pairs among super rares keep the pudding from spoiling, but considering unimpressive event chances, a mediocre ship ability, no collections, and a truly ridiculous number of Android/Lore variants who are just going to be better, this poor soul is bound to be frozen and forgotten before you can say Spot as you acquire better, more regularly useful crew. Very useful for early game players, but otherwise forgettable.

Dominion Dukat
2
We like to snag double collection crew wherever possible, though his stats are otherwise depressing. Several traits open up his event opportunities nicely even if he's likely limited to a fourth Faction shuttle.

Douglas Pabst
The only Odo with SCI, Pabst leverages above average base and voyage numbers to appear a little more useful than he is. An Accuracy boosting ship ability on an 8 second fuse is about all there is to otherwise recommend a determinedly milquetoast card. Overall, he’ll serve you well. Just don’t expect him to be there for your child.

Ensign Picard
Sporting a strong CMD base and suspiciously shiny portrait, this particular Picard is perhaps a little generic, but still quite a nice bonus for those lucky enough to snag him from dilemmas. Mostly a weekend warrior, netting you Picard bonuses that are going to multiply as we get closer to Sir Patrick’s resurrection to the small screen. A boring skill set, no collections and a bad ship ability hold him back from better utility.

EV Suit Tucker
1
A somewhat competitive gauntlet pair even among legendaries and a respectable event ENG base grant him some daily use, but Jury Rigger is his most valuable attribute for the average player. Enterprise characters have never been major event pieces, so look for two or three yearly thaws.

First Goran'Agar
1
A great CMD base, but his other stats and skill set don’t measure up. Voyage numbers that might play in a different skill set end up rather replaceable, even by decent 1/5s. +1 Veteran and a growing number of Dominion events for when he can't contribute on shuttles any longer are attributes that you’ll want to collect eventually.

First Officer Saru
A usable SCI base paired with an event clip that has been unbelievable thus far. He may find a home as a rare 2-skill voyager thanks to huge voyage SCI and #1 CMD+SCI total, but only if you catch him fused early from an event. Now we’re on our third Disco mega, Mr. Shape of Water’s value is well proven, and looks set to continue thanks to his bridge crew status.

Icheb
2
His ENG base only recently fell out of the top 10, but we’re going to have to wait and see to find out how regular Borg events are likely to be before we decide how much that’s worth. His lede should be double stat-boosting collections, but with a relatively pricey build, you might opt to level him after other crew.

Lt. Ash Tyler
The megas just keep on comin’ - it seems that everything is coming up Tyler. Rocket fueled by six (!!!) previous megas, Tyler has fast become one of the most important event super rares the game has ever seen. While I wouldn’t bet on a Marksman or Tactician mega, I would have said the same for Pilot so, really, who knows? Beyond the clumps of Tyler/Disco events, he’s also one of only a few crew to offer the Pilot/SEC node unlock.

Nexus Kirk
1
Careful with that axe, Eugene. An underrated crew that happens to be usable in a few areas, though great in none. A huge proficiency total allows him to pitch in until 5* crew begin to trickle in. +1 Inspiring and Kirk's event count help make up for him being poor for daily use outside the gauntlet. Also tied to my favorite Trek music of all time.

Niners Kira Nerys
2
A solid and unspectacular card. Top 1/3rd voyage numbers with two bases good enough to compliment adequate event chances. No thrills, no spills - just a good old fashioned ball game to be found here.

Platonian Kirk
1
His build is on the tricky side; requiring a dozen 4* components and myriad faction items, but he eventually pays it off through Kirk events, a couple eventable traits, and a spot in the Inspiring collection. Strong +Acc/Crit Bonus arena ability at six seconds makes him Ardra lite there, if you haven’t come across her yet. No notable bases, especially among the CMD/DIP/SEC set, but voyage numbers on the borderline of top 1/3rd might find use on younger rosters if you happen across several copies of him early.

T'Mir
1
Infamous throughout the Captain division of arena for her instant damage at four seconds with hefty passive EV. Outside of that, Vulcan events and +1 to their collection aren't bad pickups if your other behold choices are uninspiring.

Temporal Agent Seven
1
Useful skill set, but not in an amount that gives her much staying power. Two event features (including alongside da Vinci), a spot in the Borg collection, and future event chances are her greatest strengths.

Waitress Ezri
The only number that pops is Dax's considerable event count. She receives a lot of praise from players, but I'm not seeing what they do. MED is useful in the early game and hers is tops among Dax crew, but in a small amount and her best gauntlet pair sits behind the stronger, more common Faith Garland and Doc Crusher. Modest shipboard damage will be replaced by faster options, but is usable for new players.

Xindi Prisoner Archer
Average or better stats that we'd welcome in another skill set. Still, a strong DIP base and an event count that's suddenly started to pick up will give him some cryo use even if you're no longer using him daily.

Yelgrun
1
Iggy Pop! Yes, the Godfather of Punk has come to Trek, but alas, his card is nowhere near as top tier as his music. +1 Diplomat is always nice, as is a secondary SCI (the only Dominion crew to have it), but bad bases and merely competent proficiencies mean he’s destined for the freezer rather than shuttles or Gauntlet. You might find him helpful on your voyages and he’s one of the better options for clearing a tricky node, but he’ll find himself squeezed out before long. That being said, Dominion events will help keep your lust for life burning long after he’s shuffled off to the freezer.
Tier 9

Agent Janeway
Though not a special crew by any means, Agent Janeway is usable enough to be a value pick in certain beholds. The first thing to note is a recent stealth nerf to this card which removed her Section 31 trait. Not only has that trait accounted for four extra events (one per calendar year), but could be a huge factor in the future based on the way the television winds blow. Going forward, her dual 1k bases will have to rely on Janeway events only, barring a Costumed mega. DIP/SEC is not an appealing voyage combo for prospective crew, but a tertiary SCI gives her somewhere else to sit, extending her life as an option on your roster.

Assimilated Torres
2
Typically collections are the cherry on top for 5* crew. It’s a long road from behold to FF and the value needs to be there to make it worth the resources. But in Borgres Assres Klingborg Torass’ case, she hits on two of the more difficult stat-boosting collections. They’re not a dealbreaker, or dealmaker in this case, but it’s worth considering. Outside of that, she’s standard shuttle crew with an above average event count thanks to Klingon and Borg traits and is the #1/#3 base ENG for those traits respectively. She doesn’t come online for daily use before 3/5 on most rosters, but as you may have gathered already, she’s a long-term investment.

C.O.P. Founder Picard
2
Senator Vreenak is hovering over this guy’s shoulder, but C.O.P. Founder is as Picard as all the rest. Because of that fact and his two 1k bases, he’s a great shuttle pilot for events with passable daily work. Although you’re not going to want to drop any honor on a crew this nondescript, Founder’s Inspiring collection isn’t the easiest to complete and his good bases and second exclusive collection may make him an attractive option to help finish it.

Changeling Martok
1
No one is particularly excited to see Changeling Martok, which is totally understandable, but he can be plugged in for some daily work thanks to a top five gauntlet pair that’s competitive against everyone not named Locutus or Gowron and above average voyage numbers. On the weekend he’s collected a formidable number of bonuses which should at least merit behold consideration against the plethora of one-hit wonders floating around. Average in every corner except events, Martok’s prospects are as attractive as the character himself, but is still better value than loads of other non-starters.

Conflicted Sisko
2
Players conflicted about whether or not to acquire this crew better be facing some poor options next to Ben. If the cost of two middling gauntlet pairs is truly horrible bases, then that’s a price I can’t live with. With High Roller Sisko dominating the event competition and even two other variants above his primary, Conflicted Sisko can’t seem to decide where he wants to contribute. An ENG tertiary will help soften the descent of his voyage power, but this is more or less a character-driven card whose statistical relevance is the result of natural power creep.

Dancing Chekov
If you kept a copy of the Russian jester in your inbox due to lack of space, here’s your chance to double him up and help him earn his keep. He’s fine for most rosters, but offers almost nothing that can’t be found elsewhere. You’re mainly looking at his yearly Chekov ewent with just enough stat value relative to the field.

Elizabeth Dehner
1
Dehner Dehner Dehner Dehner Batman! I hate to be negative about such an iconic character, but there’s not enough meat here for a compliment sandwich. Her MED base is about as deceiving as it can be. It sits behind two former Mega crew as well as the über popular Culber and is the least common Faction event skill. Her introductory weekend is one of two that she’s been bonus-eligible for since the beginning of Timelines. Due to the rarity of MED primaries, she’s far from the worst crew and will contribute on most rosters (especially new players), just don’t chase her big base expecting it to carry much value.

Fennim
1
Fennim is best deployed on voyages where his skill set is somewhat uncommon for the top half of the voyage ranks - all those above him being pack-only gems. He has a handful of juicy traits which work fine for voyages and story nodes, even if they’re not particularly eventable. Two ranked gauntlet pairs are worth at least a mention, but neither are particularly powerful and he lacks a single big roll to give him a chance when his skill pairs don’t align.

Frank Hollander
1
His stats are nothing special, but his trait-boosted event count is. I’d take lower stats that catch a bonus far more often over a better base rank whose number rarely gets called. A wonky stat blend in the arena may not be a good fit for everyone, but a chunk of instant damage is always worth consideration as is an exclusive vanity collection spot. Hollander is more of a luxury pick with recurrent weekend Faction work to help keep his usability afloat.

Human Torres
1
I would invite you to flip back and forth between her stat page and Sergey and Helena Rozhenko’s. Not the most promising first impression, but she does have a couple perks to help her escape obscurity. There’s a huge gulf between her DIP and the next best Torres option (not you, mom), even at 1/5. Unfortunately, you won’t be able to stretch that equity as far as you’d like since this version comes without the Klingon tag and Torres’ event tally over the last 21 months sits at two. Jury Rigger is always worth a mention and she’s not the worst option of those eligible, but if all you’re chasing is a big, easily replaceable DIP base, it’s best to look for one with more utility or event chances.

Kortar
1
One of the less “Mega” mega crew in retrospect, at least by the numbers, but still a sturdy card. His SEC sits 4th among Klingon crew, which is his primary event consideration, but may also pick up Hero or Cultural Figure megas down the line. That’ll cut it for Faction events and those who have him at 5/5 from his mega will likely tell you he’s been manning shuttles for them for a long time. There’s been a glut of CMD/DIP/SEC voyagers added lately and so his power has sunk to merely average with a replaceable skill set.
Though there is nothing elite about him, Kortar as a package should still have the potential to outperform many older cards. If he’s sitting at 4/5 on your roster from his events, the window on him being a good citation investment has passed; let beholds take care of FFing him and use the honor on one of the many new powerhouses introduced regularly.
Though there is nothing elite about him, Kortar as a package should still have the potential to outperform many older cards. If he’s sitting at 4/5 on your roster from his events, the window on him being a good citation investment has passed; let beholds take care of FFing him and use the honor on one of the many new powerhouses introduced regularly.

Layna
1
“Just a pretty face” is the phrase that comes to mind for Layna. With desolate event chances (romantic mega?), her bases are likely to be stuck hauling the odd daily shuttle and even then, not until higher star counts given the ubiquity of DIP characters. Her shot at earning a roster spot falls mainly on her voyage contributions. The DIP/SCI pairing is not at all uncommon, but above average numbers will earn her at least some play unless you’ve targeted the numerous similar skill sets from top 15 voyagers. On ships, her 30% attack speed is the maximum amount in game, but more than likely activates too late to give it time to make a difference.

Lieutenant Wesley Crusher
2018 delivered our yearly Wesley event in the 11th hour. For all those who lamented airlocking or passing on a Wesley because he happened to catch an event, stop it. You still made the right choice. And passing on the Lieutenant is the right choice more often than not. He offers (very) thin value in most places outside of the arena where he provides some usable arena EV. A previously uncommon ENG/SEC stack for voyages had a huge influx in Q2 of 2019 and so Wes’ prospects are fading fast there too. If you want to get an A, pass on Wes and don’t feel bad when his once a year event rolls around.

Mirror Ellen Landry
Waking up with a fat stack of past event bonuses is pretty nice for someone with so little screen time. Her SEC sits at #2 among Disco crew, #3 for the Mirror Universe, and is fairly dependent on those bonuses for relevance. If there’s a discernible end to the torrent of all-Disco events then Landry and several other crew will plummet in desirability. Until that happens, she sits on a dynamite keg of event potential. She’s a fine Faction piece acquisition, but a very risky investment.

Mirror Spock
1
Spock’s not a crew that will make many voyages, even considering his useful skill set. It’s best to think of him as a 2-skiller with a huge event count. Including his megas, he’s averaged an event bonus every six weeks. That sort of usage can make even bad bases relevant. An equally unique offering is arena accuracy activating at one second with healthy passive values. He’s an excellent compliment to fast activating crew which can save you a lot of time in skirmishes.

Mirror Sulu
1
Richelieu beware! Finally a good Sulu. His character picked up its first two events at the end of 2018 and in combination with the mirror trait (#1 SEC), he has some narrow, but impactful event potential when not anchoring daily shuttles.

Musketeer Picard
1
This holographic hero is a near clone of fellow variant Augment Picard, simply trading off some base power for better voyage and gauntlet numbers. If you have one, you probably don’t need the other. Inspiring is an ironic collection choice for Musketeer as his skill set and stats are anything but. He’ll still perform fine for a few events per year, but if you’re looking for a daily workhouse, you can find better without too much effort. The exceptions may be for new players - on ships he has some minor Skirmish potential and in the gauntlet where he owns a #3 ranked pair, even if it is dwarfed by fan favorites Locutus and Gowron.

Natima Lang
2
Old lady Langer is a near duplicate of a crew released just days earlier; UFP President Ra-ghoratreii. Go read his note if you want to know almost exactly what you’re getting with this card. Sometimes I feel like I’m in a 50s doo-wop group with all the dipdipdipdipdip… Her numbers are fine, but a total non-starter of a skill set means that she’s not offering nearly as much over replacement value as a less common skill pairing would and she’ll be replaced that much more easily in the future. You’re getting almost zero utility from this card outside of an ironic collection at the end of the rainbow and even though we can expect some mega event action from her traits down the line, to date she’s only nabbed one weekend bonus.
If you’re a sucker for Cardassians, DS9, or any subset of Lang’s character then her base and voyage numbers are good enough to find work for you, but it’s certainly fair for us to want more from our investments than a bland crew who will never venture outside the confines of an occasional shuttlecraft or DIP voyage.
If you’re a sucker for Cardassians, DS9, or any subset of Lang’s character then her base and voyage numbers are good enough to find work for you, but it’s certainly fair for us to want more from our investments than a bland crew who will never venture outside the confines of an occasional shuttlecraft or DIP voyage.

Satan's Robot
1
The last time I bet against Robot’s event prowess, he whipped out his #1 Hologram ENG and beat me over the head with it for four straight weeks. For those of you who want to take him, I’ll just say there’s no way we get a Villain mega event, absolutely not! Unfortunately, that would spend two of his three traits and his daily shuttle work should be spotty at best with three ENG primary mega crew in the books. Q2 2019 stacked the deck with ENG/SEC voyage options, meaning Robot’s future outlook is in serious danger.

Species 8472 Invader
Bases strongly reminiscent of One, but thankfully a better card. His #2 SEC/SCI gauntlet pair is strong enough to hold off the coming wave of Armuses (Armi?) and his proficiency rolls are good enough to make him both the best gauntlet total for 2-skill crew and the #1 2-skill voyager. While his first star is obviously the most important, if you happen to stumble upon some stars for him in otherwise poor beholds, he can be a voyage player for one of the tougher skill combos. His highs are high, but he sports too many handicaps outside of his proficiencies to be worth a five behold investment.

Temporal Agent Daniels
His time in the sun as #1 overall base SCI lasted the better part of a year - long enough to cultivate a reputation. And still owning the best behold-able SCI base (ahead of mega Surak) is a feather in his cap. Though event bonuses will be few and far, far between, that sort of power is good enough for non-bonus Faction work. His voyage numbers aren’t desirable due to poor proficiencies, but no other legendary shares his order of skills, allowing him to exploit certain niche voyages, even if SCI/ENG is a common pairing.

The Bashirs
He may be a bad dad, a very, very bad dad, but The Bashirs are easily the best of the three duo legendary cards the game has produced so far, practically by default. That still does not make them particularly good, as their best chance at regular use, a top ten DIP/SCI voyage total, is limited by their four rare-ish traits and surrounded by options with stronger overall punch. In the age of the Arena one-shot kills, +9 Evasion at 4 seconds can have utility in the right lineups, but with practically zero chance at future events or collections and bases not quite strong enough to merit non-bonus shuttle work, there just don’t seem to be enough avenues to relevance to justify the Tuesday pack roulette.

The Traveler
1
Wesley’s creepy friend has had a great run of almost two years and while he’s certainly not dead in the water, several other options have begun crowding him out. After joining the game as the #1 base ENG, he now finds himself dwarfed by former Megas Ru’afo and Janeway and is nearly equalled by recent Mega Etana Jol. That makes a non-event base far less valuable than it would be in a skill without that sort of ubiquitous competition. With his weekend chances contingent on a lucky trait mega and a daily effectiveness that’s sinking fast, Traveler’s arrow is firmly pointing down.

Trelane
His bases aren’t worth considering until/unless one of his several juicy traits hit the Mega lottery, but the plucky Trelane has the skill set and proficiency to earn voyage and gauntlet work. His single gauntlet pair definitely has a half-life on it with current reward Armus besting him there and a couple non-portal options bound to join us in 2019, but he still hits 65% crit from time to time. His voyage appearances will come thanks to his skill set which is Trelane’s saving grace is the face of rapidly sinking stat ranks.

War Correspondent Jake Sisko
1
Just a step behind in too many areas to be particularly strong choice. DIP/SEC is a dime-a-dozen skill set and even with a reasonably strong primary base, he’s only averaged just over one event per year. His MED and eventual collection are something to look forward to, but he’ll never be near the top of any citation lists.

Weyoun Clone 5
2
Aptly named, Weyoun Clone is a clone of the ranked reward that came just a few weeks earlier; Musketeer Picard. Sadly, his event number isn’t called nearly as often and his daily offerings are a shade south of solid. Double stat-boosting collections are certainly a consideration, but unless you’re on the precipice of finishing both, you’re better off looking for a crew who excels at something, rather than being average in all corners as Weyoun is.

Yarnek
Having cut his teeth in the gauntlet, Yarnek has been somewhat rudely excused from there, first by the ubiquitous Surak and now even more so by current gauntlet reward Armus. His #4 SCI/CMD pair is still a boon to newer players, but he’s as likely to face 40% win chance walls as any other crew. The reason you’ll want him is for voyages where in combination with a useful skill set, he’s strong enough to make runs for most roster.

Anastasia Komananov
1
She offers no impressive stats for daily use but a DIP base near 800 paired with Kira and hologram events will have her in and out of the freezer. You'd like to see more daily value from a crew with an equip cost this expensive, but a set of very eventable traits should do wonders for her Faction potential down the line.

Antaak
1
One of the few Klingons with SCI and still the only one with MED, which is a double-edged sword as you may not find much MED crafting or shuttle seats in Klingon events. But his lede should be a top 5 MED proficiency roll among 4* crew and 65% crit trait set, giving him gauntlet use right from 1/4. Unlocks a node in episode nine.

Army Chaplain Odo
1
M*A*S*H*ed together from bits of old Stranded Odo, the good Father has overall better bases, +1 Vanity, and a handful of traits which have augmented Odo’s biannual event count.

Bridge Officer Troi
Her MED/CMD stack for voyages is notable, if not powerful, and she offers a little play as an early game gauntleteer, but numbers on the weak side necessitate niche work. Her arena page reads like the diet version of the evasion elite like Laborer Spock or Minuet, but will be okay as a stopgap. A #2 variant CMD base and usable-when-bonus MED are her only long term assets.

Buster Kincaid Kim
1
Tom’s perennial sidekick is just barely a top 1/3rd voyager with a reasonable base SEC for his half dozen events. More useful on active rosters for early/mid-game players than as long term contributor, but a vanity collection adds a touch of behold value.

Command Hologram
One of the few skill sets (MED/CMD) capable of redeeming poor voyage numbers, though likely only with several early stars. He laps his competition for the best Doc CMD base which may come into increased use in the coming year(s), but if you’re hoping his MED symbol on the behold screen will significantly bolster your daily roster, then they won’t get what they’re after. I mean you won’t get what you’re after!

Commander Thelin
Sagging stat ranks meet an ever-increasing number of SCI options from events. If you can collect four copies on a weekend, he’s likely to perform well day to day into the mid-game, but as the first star in a behold, you might opt to go with better event or collection value pieces.

Disguised Chakotay
Don’t judge a card by the haircut his mom gave him when he was six (was 1996 just like that?). The skill set and handicapped arena work are bummers, but this card is a fine voyage piece if you have him fused and in tandem with Chakotay event work picking up after a gargantuan drought, the era of trait megas should garner him a fistful or two of bonuses down the line. Milquetoast to be sure, but if you employ him for what he is rather than what he isn’t, he’s a fine roster component to keep stashed.

Dr Crusher
1
The most interesting aspect of this crew is the missing period from the abbreviation of Doctor. Which she is...and pitches in for the Physician collection. But Crusher is simply not an event player so an above average MED base may languish without a use for long periods. Her uncommon MED/CMD stack belies a gross voyage score and in combination with theoretical event potential makes her an okay target for players who haven’t finished her collection, but don’t expect as much utility as some MED crew can offer.

Dr. David Marcus
2
Even in the age of wacky trait megas, David’s only real shot may be Gambler. Kirk’s son is fortunate to escape the drawing board with two collections, including the still-tough Jury Rigger, which comprise 99% of his value.

Dr. Gillian Taylor
1
Wholly uneventable traits shift the burden of value to daily use where Kirk’s fling delivers, more often than not. Quick arena evasion in a hefty amount, a nice SCI/MED voyage stack, and a huge gauntlet pair by super rare standards even appears in the overall rankings. If you’re still in the early game and looking for a collection piece to level, Taylor may be worth it, even without all four stars.

Evil Kirk
He might live in cryo while we’re all Pine-ing away for another Kirk variant fusion crew to Humpty Dumpty James Tiberius back together again, but Kirk event bonuses will always be in fashion and a Villain mega should surprise no one. He’s a useful, if unessential shuttle piece for a character with plenty of events and great Faction rate. But they didn’t even use the right picture for his art!

Galen
We'd like better voyage numbers to pair with his SCI/SEC skill set and his bases aren’t standalone good either. The bulk of his value lies in a less common Picard SCI base for events which should see an upswing soonTM.

Gralik Durr
2
His arena work was previously noted here, but it’s too easy to find options without a handicap these days. Durr’s (four) traits are currently in Fry territory of will they, won’t they be featured down the line, but at behold screen crunch time, you’re basically just taking this crew as a collection piece.

Ikat'ika
1
“All I can do is kill him . . . and that no longer holds my interest.” Dominion events may give this two skiller a chance at greater relevance outside of daily shuttles every now and then, but his +1 Veteran and top Dominion super rare SEC are the only tangible benefits he’s likely to yield in the long run.

Klingon Neelix
A strong SEC base/event pair double dips with Neelix and Klingon events with a few trait supplements to give him a handful of yearly bonuses. With very narrow value, Kleenix is a luxury event pick who you should start collecting stars on after you’ve sorted out your daily roster and collection crew.

Lal
Lal's value is extremely polarized and therefore hard to rank in a vacuum. Her big base ENG is even ahead of 5/5s like Emo Chip Data, North Star Tucker and Seven of Nine. As long as she's occupying a shuttle seat in faction events, she has value. But once replaced there she offers almost nothing aside from a good-not-great +Attack in arena. If you're cruising along in the early or mid game, the odds are high that she can find meaningful work for you, but starting the climb from one star in beholds may not get you to max in time for her base to matter.

Liaison Torres
1
Worse than average in nearly every statistical category. She can contribute some faction event work with double-digit events to date and the only other Torres DIP option is a pack-only who’s not in the portal, but the bulk of her value is in +1 Diplomat.

Lily Sloane
1
The fact that she has "variants" now predisposes her to the possibility of future events, but traits are likely to exceed them in a single month. And although her voyage numbers don't look great on the whole, ENG primary/DIP secondary can be difficult to find so she may sneak into the rotation there in the early game. Her #1 ENG/DIP super rare pair in the gauntlet will struggle for wins against walls of crew with monster DIP scores despite several advantageous crit traits leaving Jury Rigger as her most valuable attribute, despite theoretical value elsewhere.

Mirror K'Ehleyr
1
Not a daily use crew, but worth having thanks to an inexplicable four event features and a healthy number of other trait events. She can help you win weekends when she's not chilling on Rura Penthe.

Mirror Leeta
Your garden variety filler card with a dash of power creep, though she offers more than meets the eye. A hefty chunk of crit rating at four seconds with better than average passive stats for the arena is probably her most useful daily attribute. Top 1/3rd voyage numbers are good enough to crack into many players' rotation, even in the common skill set. But if you need an excuse to take the high heeled heel, bank on her modest number of traits which should continue to produce weekend bonuses. Not bad for Chase Masterson’s easiest paycheck.

Rogue Harry Kim
1
One of many nice skill sets gone to waste on account of poor stat totals. Nevertheless, a handful of events (including three features) and +1 Innovator make him worth freezing when you can. Beware his somewhat expensive build cost requiring seven 5* items and a handful of faction trinkets.

Ruk
Reminiscent of North Star Archer (good voyage and SEC base numbers), but without long term perks. When he's bumped from your active roster, his thawpertunities rely solely on four traits. If you can star him up early, enjoy his strong daily performance. If your roster is more established, he’s a trait mega dice roll.

Rura Penthe Reed
His arena reputation precedes him; +9 attack for a healthy duration and above average passive stats. It's good that he found a niche, because his stats don't support much else. His two event features were alongside Delta Flyer Paris - a crew worth grabbing if the event is re-run again.

Solbor
This crew has me as flabbergasted as Solbor was by Winn's cozying up to an undercover Dukat. Somehow he's garnered five past event bonuses from three esoteric traits; I guess you can squeeze water from a stone. The craziest part is, he'll probably pop back up for a month down the line as the current top Bajoran super rare DIP. Solbor is as freeze-and-forget as they come and may not even be worth a behold for non-collectors, even if his marginal trait set yields a sliver of future event potential.

Tash
1
Base and voyage numbers are poor at a glance, but he can contribute in several other ways on young rosters. A fantastic skill set (and order of skills) for players in the early game can still find voyage work with a sub-100 total and his #1 SCI roll in the gauntlet makes him effective there for newer players. Experimenters looking to scratch a niche, take note of some of the best shield repair numbers in arena among super rare crew.

Thot Gor
1
His time in the sun came and went during the Dominion mega (#4 Dominion CMD), but if you didn’t have him, then you weren’t missing much. An unimpressive base CMD and voyage score that just doesn’t play with his skill set make this cookie cutter crew more of a hassle than he’s really worth. Depending on your luck with Dilemmas, you may need to spend some campaign citations to unlock his best offering; a spot in the Diplomat collection.

Vedek Bareil Antos
Without collections or consistent events, the Vicar is handicapped from the start. Luckily, he brings worthwhile voyage credentials; a strong stat total and helpful CMD/MED stack. Only one crew above him in voyage total (Tourist Quark) contributes both skills, but in a lesser amount. His other notable perk is in the arena where a long-duration chunk of crit rating is available at 3 seconds.

Vice Admiral Dougherty
1
Oh hi, Admiral Ross, I didn’t hear you come in. +1 Diplomat and a strong CMD base are all that distinguish this cookie cutter, pack only silver fox from total obscurity. Dougherty out.

Warship Janeway
Her event tally is massive; combining Hologram and Janeway weekends, but with bases so poor that she may not make the thaw list for some players. Tertiary SCI and above average voyage numbers can find her a seat there in the early-to-mid game, but she’s an event piece first and foremost.
Tier 10

23rd Century Martok
2
Long lambasted by players for milquetoast stats and being ugly as sin, I find him to be at least competent amongst a sea of a hundred crappy legendaries. The circumstances of his voyage ability are nothing to get excited about and will require a star advantage to find use, but with the bell curve of stat totals, he’s only percentage points behind top 1/3rd crew. More likely to be of use are the occasional Faction event bonus and double collections. This one-eyed monster is far from elite, but not quite bottom of the barrel in any respect.

Admiral Janeway
Janeway events are popping up again in 2019, but with poor bases beside, “Admiral Jane” has one life line; a unique arena ability. Her sub-200 voyage rank is red alert, even for an uncommon skill set, and she may need a few stars to pitch in for events, but her best attribute is in the arena where formidable passive stats and EV comes online at one second; early enough to help protect you from anything that your opponents can throw at you.

Captain Nog
2
Nog’s event situation is very interesting. Though Ferengi has collected four bonuses, two of them overlap with Nog’s features so his variants sit at just five event bonuses total. Two features for this particular card are notable as he owns a spot in the Inspiring collection and any way to fuse those crew is a nice bonus. But the rub in Nog’s event future is his #1 Ferengi CMD - I would expect, though perhaps not bet on, a future Ferengi mega event. Outside of events, he’s rather limited for daily use, though average voyage numbers have at least a chance to find work. With increased competition for his skill set, he will need an extra star to start appearing there, but is not a lost cause like some stat basement voyagers.

Captain Sisko
2
CMD/DIP/SEC voyage numbers scraping the bottom of the barrel mean that Captain Sisko relies on his event work and collections for relevance. His CMD base is only second among Siskos (#1 Niners was given as a global gift), but close enough for our purposes and pairs nicely with both a healthy event count and double collections. There aren’t too many situations where it would be prudent to spend honor on Ben, but two tough collections make him worthy of consideration, especially if you have a few stars on him already.

Dancing Uhura
1
Most of us loathe the thought of collecting another DIP/CMD 2-skiller, but at least Uhura will shine in spots. For a time, she was among the best shuttle crew in the game, but now crowded out of that honor by handfuls of new crew, she waits for events which have crawled to a halt. One variant event in a year and a half won’t pay the bills, which I guess is why she’s resorted to dancing.

Dress Uniform Scotty
1
DB has loaded up the ENG ranks and sent Scotty tumbling. Former megas Ru’afo and Janeway have taken over his non-bonus shuttle work, which is all Scotty can claim these days. A single event in three years of STT is baffling to say the least and to make matters worse, his lone event (and feature) was during a mega event, of which none have been re-run to this point. Jury Rigger is another sterling attribute, but his usability doesn’t warrant the investment in many cases. His value is higher than this ranking if you missed on a mega ENG, but even then he won’t match that ubiquitous powerhouse in Faction events.

Duelist Torres
2
Unlikely to contribute on weekdays, Duelist is more of a luxury event pick with great collections, like most Torres variants. Both of her bases were recently topped, but she also has a handful of possible one-off event traits, such as athlete. There’s theoretical gauntlet value for a pair rated at 83% of maximum, but with two average rolls, she will need both skills to line up and often performs better on paper than in game. With the Jury Rigger collection still needing a handful of legendaries, she may often be one of the better available choices for completionists while also contributing +1 to Innovator.

First Officer Chekov
Despite variant-best CMD and SCI bases, snagging only one event per year won’t help Officer Finger Guns waporize too many of your opponents. His calling card had previously been an uncommon CMD/SCI voyage stack, but with several such crew being introduced over the last half year, you may find it easier than before to find an upgrade to him. His power is waning and Cheekoof is perilously close to event-only territory.

Garak, Elim Garak
2
Another simple tailor who we can curiously take at face value. He’s almost a strict downgrade from Obsidian Garak and his only particularly notable attributes are a variant-best (but weak) CMD and a vanity collection spot. His only daily contributions are likely to come as the result of a star advantage. Garak’s trait pool is ripe for future mega events, but taking stars on an otherwise poor crew on the back of a hunch is playing Cardassian roulette.

Helmsman Wyatt
Like our good buddy Vargas, 6-pack Wyatt checks all the wrong boxes for crew. Not main cast, poor traits, two skills... His notable avenue for value, arena instant damage, has become little more than an eyebrow raiser as Vargas Wyatt joins over a dozen other crew who fill the same role at eight seconds or better; many without Wyatt’s trigger restriction. This card is definitely punching above his weight class with a hefty command base and if you can slingshot yourself back to 2018’s Pilot mega to plug him into a shuttle for a few days, by all means. Otherwise, leave this one to the collectors and head to the forums to complain about the degradation of the prestige of legendary crew.

Ilia Probe
It’s tough passing on dual 1k bases, but the stars required to tap that potential are usually better spent elsewhere. With her primary as one of the least offered shuttle seats, there are many Faction events where you’ll only need one non-bonus option, if any. And for SCI heavy events like those featuring Dax or Burnham, she’s likely to be lost in the shuffle of superior options. Android and Romantic traits may briefly pique her value in the future and I would be surprised if she doesn't catch a mega event at some point, but the vast majority of the time her upper limit is a few extra percentage points for daily shuttles. If you want to invest in a SCI option, look for one that offers more flexibility in other areas of the game.

Joachim
1
Joachim tasks me...he tasks me and I shall rank him. In response to being called non-event crew, Joachim activated his mega card twice. A villain mega pushing him into double-digits wouldn’t surprise me, but if we’re spitballing like that then there are still loads of other crew who would be ahead of him in line. The ubiquity of SEC shuttle seating and the strength of his base make him a more attractive option than other “non-event” 2-skill crew, but it’s advisable to invest in an equivalent SEC crew who’s more flexible for voyages, arena, gauntlet, or has more reliable events. His other notable non-event offering is the SEC/Pilot node unlock.

Maras
Dancing Queen...young and green...such a libertine. That’s not a hue of envy, it’s nausea. To cut to the chase, this crew absolutely...well, I’ll let these guys tell you. Her selling points are the Green Girls’ ensemble and some superfluous shuttle ranking for the...Orion mega? She’s only had as many event bonuses as she has legs, which is surprisingly not two. The trait mega era will give some duds brief periods of relevance (usually only for six days), but beyond that she should really only be rostered for the sweet bridge crew pictures you share with friends.

Martian Quark
1
Quark’s event count blossomed in 2018 taking him into double-digits, but hasn’t budged since then. With a future Ferengi mega a distinct possibility and the #1 Ferengi DIP (and #5 CMD) in his back pocket, he could be primed to be an impact player in the future. For now, he’s a solid shuttle crew with an up and down event history.

Mintakan Riker
1
His event contributions look quite good on paper - the #2 Riker DIP and SEC with a fistufl of eventable traits and a steady two+ Riker bonuses in each calendar year. Considering his dreary voyage, gauntlet, and arena power, he’s best thought of as a luxury 2-skill event choice with more gas in the tank for weekends.

Mirror Reed
David Duchovny has the good fortune of collecting the Mirror trait (and associated traits) to boost his event count up into double-digits. With only the out-of-portal Mirror Sulu ahead of him for Mirror SEC, he might need to get lucky with traits as Reed events are stuck in the mud leaving two variant-best bases rotting away. 375% arena damage is a big torpedo, but getting to 12 seconds alive is increasingly difficult these days. Still a valuable Skirmish piece until you’re able to acquire faster options. He is, like many others, a bit player waiting on events and not quite able to contribute otherwise on some rosters.

Mirror Regent Worf
1
Outside of an occasional gauntlet fifth, the Regent is unlikely to be of use for you day to day. Where he shines, however, is in the two scoops of events he’s been bonus for with traits that support further regular weekend work. Taking stars for a crew with such poor daily stats is often hard to justify, but the frequency with which you can use him on weekends is among the best in the game.

Navaar
“Best Orion in the game” is a bar so low a fully limbered up Vina couldn’t limbo under it, but here we are. Navaar’s event count is propped up by the recently-departed Scoundrel mega, so let’s call her what she is: a non-event voyager. Her numbers look good enough on paper, but don’t be seduced; she is already joined and bested in the ranks by a fistful of Spocks and other cards that have wider use on the weekends and elsewhere. If you wind up with her on your roster, she can certainly have some daily use potential for a while, but it is unlikely to last. Power creep is undefeated.

Niners Worf
1
Worf has a lot of “blah” versions and, unfortunately, Niners is no exception. His skill set and voyage/gauntlet numbers are total duds. The vanity collection is there if you want it, but his best area of contribution is going to be as the #2 Worf SEC base. He does have the well-known Protomorphosis variant ahead of him, but will still perform fine for Faction events, even from lower star counts.

Phoenix Cochrane
2
Players have gotten years of use out of Zefram’s strong ENG base, but as happens over time, it’s begun slipping down the ranks. Now dwarfed by three different mega legendaries, its chances for use are shrinking by the week. His strong showing in the pilot mega gave him a spark of life and is a good reminder to acquire traits when possible, but the future is not likely to be as kind to him as the past has been. A great skill set languishes near the bottom of the voyage power ranks and is more of a desperation asset if your roster is overrun with CMD/DIP/SEC. His double collections are a tempting carrot, but poor overall numbers make the trek to five stars less worthwhile than for almost any new option.

Polywater Yar
If you ever find yourself in the ancient library of Timelines, walk past the “And” bug section, take a left at One Zero Zero One, and in the D section for Drama, you’ll find the tale of Polywater Yar. Once upon a time, she had a ship ability to rival the Gods. But the second she was no longer for sale, DB Hades, jealous of her power, nerfed her into oblivion and only an empty husk remains.
Vampire Yar is not quite as lifeless as her art suggests, but it’s close. She won’t do you any favors on voyages or in the gauntlet, but on ships she’s still at least interesting. A two second activation can be worth something to Skirmishers if they have the right complimentary pieces and Yar’s event work has been surprisingly solid with five Faction events to date and the #1 Romantic CMD base (C’mon DB, I need that mega!). Not a great choice for new players, but tinkerers with an established roster may want to take a stab at Ms. Dracula.
Vampire Yar is not quite as lifeless as her art suggests, but it’s close. She won’t do you any favors on voyages or in the gauntlet, but on ships she’s still at least interesting. A two second activation can be worth something to Skirmishers if they have the right complimentary pieces and Yar’s event work has been surprisingly solid with five Faction events to date and the #1 Romantic CMD base (C’mon DB, I need that mega!). Not a great choice for new players, but tinkerers with an established roster may want to take a stab at Ms. Dracula.

Smitten Jean-Luc Picard
1
It’s a fool’s errand to guess future events (Pilot mega, really?), but you can’t tell me Meme Picard wouldn’t look great as the poster boy for a February “Romantic” mega. In the here and now, Smitten is fine event crew with two shuttle-quality bases and an event count we can work with. Picard-mania swept through Timelines with a Happy Picard Day mailbox gift, campaign “Inspired by the recent Star Trek: Picard teaser”, and a future television show which should only help his variants out on the weekend. His spot in the Inspiring collection still has value and may be a behold tie-breaker as his star count rises. For a bit of added daily value, consider his arena damage at an ultra-rare nine seconds; slower than some, but fast enough to catch crew like T’kuvma sleeping.

Torchbearer Rejac
1
There’s a basement level of usefulness for Discovery crew and this is it. Events aside, the Fonzie card art is the best thing about Rejac. He’s unlikely to contribute day to day without several stars and his event opportunities rest on something of a bubble at this point. Klingon and Disco have combined for huge swaths of bonuses already, but who can say how many more they’ll trigger? A formerly ranked gauntlet pair with the occasional 65% crit might rarely make him a fifth member of your gauntlet squad, but that’s hardly worth spending a behold on.

UFP President Ra-ghoratreii
1
A good stats comparison would ironically be Chancellor Gorkon whose primary base and voyage numbers are both within single digits. It stings a bit to see a gaping hole where his event chances should be since he’s carrying such strong bases, but at least they’re plenty usable for daily shuttles. Rigatoni’s “real feel” voyage ability will disappoint as a DIP primary with his skill set. The raw stats shine through once fused, but will sink like a stone and his voyage combo versatility remains low. With a redundant skill set and no events or peripheral perks to look forward to, try not to be blinded by the stats and think carefully about how much of an upgrade Ravioli would be to your current CMD/DIP/SEC options.

Umpire Odo
1
It’s easy to confuse Umpire and Jazz Odo, but this is definitely the one you want. He’s suitable for daily use as early as 3/5 for most rosters and is far and away the best Odo CMD for his couple of events per year. +1 Vanity may break a tie in an otherwise poor behold.

Vengeful L'Rell
Traits (including Disco) have pushed L’Rell well into double digit bonuses within a relatively short time which has given two 1k bases several chances to shine. But like a very similar crew, Torchbearer Rejac, it’s difficult to count on future value based on trait bonuses that may vanish as the crew pool grows. Considering DB’s Disco love affair, there’s a good chance that her two usable bases will continue to find work in the (near) future, but don’t count on her contributing much day to day.

Vulcan Executioner
1
Fantastic chest art (that phrase is now Big Book canon), but really Executioner is one step up from filler card. His SEC is surprisingly not the top for Vulcans (Warship Tuvok), but still plenty strong for their events. What may earn him a spot on your roster is 400% arena damage at 8 seconds without a requirement. Hitting his +9 attack there may be a pipe dream because of the stars required, but is a solid Skirmish option nonetheless.

Captain Q
Half of Captain Q’s events have included shuttles, and two others were Galaxy event features (10x bonus) - a DIP base that sits behind only Mariachi Q among variants will warrant a thaw twice a year. Some voyage/gauntlet work is possible for fledgling rosters, but won’t make a noticeable impact day to day apart from some fast, but replaceable arena evasion.

Colonel Worf
1
Almost purely designed around the one thing that doesn’t show up on sensors - the Cool Factor. He doesn’t count as a variant of Worf, has no Gauntlet work, and while his ship ability kicks into gear at a snappy seven seconds, it just doesn’t feel competitive enough. Immortalising this voyage-only crew is mostly a project for collectors - he sports an excellent DIP base that you’ll find handy for Klingon events, and he lands you a +1 Inspiring, but otherwise, don’t be afraid to lay this one-scene wonder to rest in the freezer for most of the year.

Commander Barak
Between his three traits and eerily similar proficiency numbers, it looks like someone forgot to finish making this card. The one stat that pops is his #2 base CMD; something which will find him use for daily shuttles and Klingon faction events where he’s obviously the best super rare Klingon CMD.

Commander T'Pol
1
T’Pol’s power won’t offer much to your roster day to day, leaving her handful of events and a very easy to complete token collection spot. Considering the ease of completing the Vulcan collection and her overall stats, she offers very little past the early/mid game.

Commander Tomalak
2
Pure collection fodder, but hits two. He may already be 1/4 on your roster as he's a campaign reward from episode 7. A gauntlet pair and Romulan events would be worth considering if his numbers were a bit stronger.

Dr. Leonard McCoy
1
Physician | 8 events - A bit of an odd duck, quite frankly. Two skill crew are destined for shuttle work for most of their life, but while this studly Southern sawbones may sport the #7 base MED and a +1 Physician, only 2 of McCoy’s 7 events have been Faction based (+1 Physician brings that up to 3), meaning he’s only going to see irregular use at best.

Drafted McCoy
1
Bases that only a Faction mother could love, but lays claim to a collection spot and semi-regular events. His arena work is almost viable, but it shouldn’t be difficult to find better.

Duelist Yar
Strong voyage and gauntlet SEC numbers, but won't age gracefully - her skill set makes her replaceable earlier than others. A usable-when-bonus SEC base for a character with a great Faction rate will be worth thawing once or twice a year.

Kazon Seska
1
With ENG getting a lot of mega love and Seska’s weak voyage ability, you’re most likely waiting for some trait events to marry with her ENG base that still barely sits inside the top ten. The bulk of her value outside of the early game comes from the Cardassian collection and theoretical event work.

Lady Beverly
Providing the all important +1 Cockatoo to your roster, the good Lady Beverly has amazing art, but a mediocre event tally without Crusher’s usual Physician collection to soften the blow. Hologram may net you some events, though the trait’s best days are behind it. MED scarcity means you might hold on to her for longer than similarly stock crew, but she’s just not that good.

Malik
1
Average stats torpedoed by his skill set. He may find some voyage work for players weaker in SEC, but he's likely just +1 Engineered with a shot at one event per year.

Marla McGivers
A 900 DIP base with fairly uncommon ENG secondary and reasonable arena evasion. Her two events were standalone features and may open up chances for re-run bonuses to power up her already great DIP. But most of her traits are not particularly eventable outside of romantic and her performance to date has mostly been as a daily shuttle pilot which is about as valueless as it gets.

Mirror Garak
1
Cardassian | 14 events - Gross stats and a redundant skill set spell out that he’s not a daily use crew. All his value is tied up in his collection spot and event chances, including four prior featured event appearances.

Mirror Keiko
1
Her voyage score/skill set combo has some potential, but probably not if you’re starting from star one. Like her collection, this Keiko is a vanity project who you may want to collect for speculative trait event work, but who offers nothing unique or powerful.

Pel
1
Strong early game shuttle crew who also offers two prior event features, a handful of other Ferengi events, and a spot in the Ferengi Collection. Arena Acc/Crit Bonus at six seconds may be her most useful daily ability and a handful of traits means that her best event days are still ahead of her.

Pugilist Q
“I’m not Picard.” And then Q never visited DS9 ever again. Another CMD/DIP/SEC re-print, this pompous pugilist’s prognosis predisposes precarious productivity. In short, bound for the freezer and unthawed for event use every half a year or thereabouts.

Resolute Chakotay
The stats aren’t shabby, but Commander Generic makes variant number seven (of eight) with a CMD/DIP/SEC skill set. We welcome the unforeseen uptick in events (three in seven months), but beyond that there’s not much to recommend about the disheveled first officer. His art may be a shade off, but I must admit that a fairly bland character is represented accurately in this case. No fringe benefits so if you’re not using him for shuttles or voyages, freeze and forget until his event number is called.

Rigel VII Vina
1
In an endeavour to get Captain Pike’s torpedo to launch, Rigel Vina is another bit of Talosian trickery. But not even Roddenberry’s legendary soft lens could convince us to blow our (dilithium) load on this crew. Without any interesting gauntlet/arena/collection considerations that normally save other two-skillers, Vina’s packing only four traits with bloated crew pools which may put weekend relevance out of reach. Even if her dress sense were to convince DB to count her for Lwaxana events, this is not a crew who can justify her spot on your roster.

Smuggler Kasidy Yates
1
Something of a disappointment all around, Smuggler Kasidy is in the unenviable position of having people say that she has a CMD and ENG base “in the top 50!” as if that’s going to do much to soften the blow of such a thoroughly middle-of-the-road-crew. Her best shot at event relevance came and went (Pilot), and unless we’re looking at a Smuggler mega (ha), the only thing she has to offer is +1 Jury Rigger. Tricky collection that needs all the 4* it can get, but outside of that, you can do better than pack-only offerings like this.

Trader Odo
For some inexplicable reason, this pacifist Odo has the second best base SEC among Odos...you know, the Security Chief?! His DIP base is fine for daily shuttles and he sports fairly relevant dual bases for Odo's two events per year, but is a luxury event pick who only grants value after paying merits for his services.

Transporter Chief Rand
A card that resembles her prowess at transporter techniques, this Tuesday wonder is less a useful card than it is decoration for your Motion Picture inspired bridge crew. Don't let her determined expression lead you into thinking that her engineering prospects are half way good because frankly she gets outpaced by most of the commonly available Portal crew. No event bonus, no collection bonuses and two lackluster skills. Her only variant bonus comes from a common card that the Little Book didn't care for. Consider her for the upcoming TOS mega but don't expect to see her on many shuttles.

Tuvix
1
Hello darkness my old friend . . . well, if you’re here, you’ve discovered that you, too, can pervert nature with transporter accidents. What do you get for your trouble? Well, you get an easy collection, ten traits, and a bit of an odd animal, honestly. Counting as a version of both Tuvok and Neelix, and netting you Vulcan faction bonuses, you’d be forgiven for thinking he’s an event monster, but his bases simply don’t support long term use. His Gauntlet pair is competitive in lower ranks, but will quickly lose potency - and a falling voyage total means he’ll be quickly outclassed there, too. Depending on your flow of rare crew, you can have him fully fused without waiting for a pull or an event, and a good skill set means he’s better than his numbers suggest, but in the end, he’s bound for the freezer . . . or Captain Janeway’s farm upstate.

Weyoun Clone 4
1
An event count we can work with, but freezer bound after he unlocks a node for you. A big chunk of value is his spot in the Diplomat collection.
Tier 11

Acting Captain Jellico
1
Sporting stats that would have made him merely okay crew this time last year, Jellico is a classic example of all base, no trousers. Let’s run it down, shall we? A duo of events, unlikely to be duplicated, originating from his Acting Captaincy, and almost completely uneventable traits. A voyage score surrounded by superior bases and bridge crew with quintuple the event count, coupled with a real stinker of a skill set. The only things that are even remotely attractive are a top 10 base, a collection that doesn’t require a single 5*, and a measly 300% instant damage ability. On a 12 second timer. With a Position trigger. Localised entirely within your space kitchen.
Can I see it working out? No.
In his episode, Jellico told others to get it done, and regardless of your feelings about him, they got it done. But if you’re looking for a card to get it done, this ain’t it, chief.
Can I see it working out? No.
In his episode, Jellico told others to get it done, and regardless of your feelings about him, they got it done. But if you’re looking for a card to get it done, this ain’t it, chief.

Admiral Riker
Still as condescending as ever to the cadets, Admiral Riker no longer has the bite to back up his bark. The old gauntlet powerhouse has been relegated to new player asset where a middling event count, bland skill set, and poor numbers combine to make a frankly boring card. The Pilot mega may have given him relevance on some rosters, but with few other eventable traits, it’s not controversial to say that his best days are behind him.

Arachnia Janeway
1
The Janeway event spigot was turned off in 2018 and few of her traits (costumed) seem to be in line for a future mega. With her voyage numbers dead last among all CMD/DIP/SEC legendaries, that sort of bonus dry spell can tank the desirability of any card. Her events have picked back up and a vanity collection spot and workable arena numbers are considerations, but her daily use is too poor to justify taking her for an event count which may rise, but likely not return to its previously stellar rate.

Astrosciences Sulu
Astro showed up just in time for Sulu’s first two events and the Pilot mega. If he helped carry you to victory those weeks, you might have a rosy picture of him in mind, but the numbers aren’t as flattering. Sulu’s historically been an event dud and though Astro’s top two bases both rank #1 for the character, they’re not good enough for daily use otherwise. His voyage numbers sit near the bottom of most metrics and although he has a top 15 SCI proficiency, the ranks above him are littered with gauntlet regulars who will outperform him. With all that said, he’s actually the second best Sulu out there, but that only serves to highlight how little DB has given the character to work with.

Beowulf Kim
1
Everywhere you look at Kim’s stats, they seem miserably underpowered. It’s likely that his ENG sandwiched by some CMD/DIP/SEC crew will seem appealing on the behold screen, but his stats don’t really support daily use past the early game. Until recently he had the market cornered on Kim events, but you’ll get much more mileage out of the superior Captain Harry now. An uncommon voyage stack had been propping up what little value Beowulf offers, but Q2 2019 loaded us up with ENG/SEC options and so his outlook is worsening there too. If you’re after the Janeway in his non-vanity vanity collection, you’re probably better off spending honor to finish her and skipping both Kim and Odo while immortalizing the other fine crew in that group.

Captain La Forge
1
If only the numbers were as great as his episode. Geordi’s skill set is usually a boon for voyages (note: he’s CMD primary despite what the behold screen says), but with a stat total sitting next to the 2-skillers, he’s far from a sure thing. In fact, his only true strength is a variant-best CMD base. Multiple event features is typically a great attribute but his feature and subsequent re-run were Expeditions, which have all but been phased out. With woeful daily contributions, you’ll want to take him as a luxury event pick or if you have a gaping hole in CMD/ENG.

Captain Rachel Garrett
1
CMD/SCI is a somewhat less common pairing at any rarity level, but considering subpar numbers, it may take an extra star for her to find a seat on your voyages. Traits (including invisible ones) have graced her with half a dozen events, but it’s hard to see many more in the future.

Convergence Day Quark
2
The Great Material Continuum giveth and taketh away. 2018 was great to Quark, giving him six events in the calendar year, but since then his name hasn’t been called. Will he get a little love down the line in a costumed or romantic mega? Sure. But until then, he’s merely a poor-for-legendary, good-for-super-rare type of shuttle pilot. Although Quark doesn’t own a top 15 gauntlet pair, he shows up with 65% crit on occasion which can make even average gauntleteers relevant.

Dahar Master Kang
2
With DIP useful for daily shuttles and a 1k SECondary, Kang ranks nicely for a few different shuttle seats. If he had the regular events of a main cast character, he’d jump up the ranks, but Klingon and a couple other traits present a chance for bonuses every so often. Double collections deserve consideration at the behold screen as his bases are squarely above average for a 2-skill crew.

First Officer Riker
If you’re looking for pizzazz, you’ve come to the wrong place. His stats are as bland as his skill set, but a variant-best SEC (by 3 points) can still make an event splash twice a year. Between mediocre voyage work and a lack of notable fringe offerings, Riker’s main (only) selling points are occasional event work and the best beard in the business.

Lt Commander La Forge
1
Unfortunately, the most notable thing about this Geordi is a dead last voyage total among 3-skill crew. Offering 700 points fewer than a top 40 crew is a significant chunk of stats and means that despite a nice skill set, you shouldn’t be choosing him with the expectation of bolstering your voyages. But he can still perform for events with a few stars under his belt. A variant-best SCI and workable ENG gives him event consideration a few times per year.

Miranda Jones
1
Pre-Pulaski smoke show Jones has a reputation beyond what she’s earned. None of her numbers are even average and DIP/SCI is not hurting for representation. One of only four traits has activated weekend usefulness (Vulcan) and it’s hard to see that happening many more times. If you want her for her gorgeous, tantalizing...dress, I won’t argue, but as a Timelines card, she lacks much of an impact.

Mirror Kirk
I’m not as hard on Mirror Kirk as many players. No, he’s not suitable for daily use, but an impressive event count and #2/4 bases among variants means that when his number is called (every few months), he’ll perform fine. That’s not the sort of contribution you’d want from a legendary behold, but it’s better than a handful of others can offer.

Queen Guinevere Kira
1
There are a couple avenues for Guinevere to excel; as the #1 Kira SEC, the #2 Bajoran SEC, a big proficiency roll, or perhaps as a skirmish piece. But each perk has a downside. That Bajoran trait has popped up on the weekend just once, Kira’s event pace tanked in 2018, and her gauntlet pair isn’t good enough to be ranked. Her bases are just high enough to be great when bonus, but not good enough the rest of the time. If you don’t have use for her on ship battles, she’s just a bit player waiting for her event number to be called.

Revolutionary Damar
2
After years of playing the longsuffering straight man, season 7 badass Damar is here to chew bubblegum and kick ass, but he’s all out of both. It’s a shame to reduce such a heroic on-screen character to ‘Budget Kahless’, but seeing as the venerable clone is ahead of Damar in all of his skill pairs, it’s a true statement. With a Cardassian mega his likeliest path to non-gauntlet relevance, it’s best to take one star of Damar as a gauntlet stopgap while you upgrade other parts of your roster.

The Professor
Voyage power around the top 50 at the time of the first Big Book has dropped tremendously since then as has the ranks of his now embarrassing bases. Moriarty is still close to average for voyages, but the only thing he really offers most rosters is unrealized event potential via a handful of traits. Not the worst crew statistically, but someone you can easily do without.

Tourist Trip
I’m experiencing a bit of nIb'poH - we just had this crew last week and his name then was Human Torres. I recommend reading her note and the Sergey and Helena Rozhenko comparison as it’s still relevant. In this case, Trip trades in the useful Jury Rigger trait for Casual (not ideal) and his primary, DIP, is continually hammered and the most common “New top X rank!”. In most scenarios this is a crew whose bases will make a tangible difference twice a year; just often enough to remind you that he’s on your roster. The rest of the time it’s advisable to seek investment in crew who offer better power or more utility.

Trader Worf
Somewhat fittingly, Trader Worf lacks any semblance of power. His bases aren’t daily use material, but do match up nicely with a solid Worf/Klingon event count that’s well into double-digits. Aside from occasional Faction event help, Trader offers a chunk of attack and crit bonus at six seconds in the arena; fast enough to pair with most damage abilities.

Angel I Riker
Steady Eddy has had at least two variant events each calendar year and triple features. Worth owning for the long haul and rug of love, but no daily contributions.

Berlinghoff Rasmussen
Max Headroom is an early-mid game performer with a usable SEC base and a SEC/SCI skill set for voyages that has a longer shelf life than most. Q3 2019 brought him his first trait mega, but with a primary base barely inside the top fifteen bonus crew, that’s not the sort of payoff you’d expect for a pricier than average build cost.

Captain Proton Paris
1
He's been featured event crew four times and is over double-digit events, but outside of that he offers nothing aside from an extremely torturous and expensive build. 132 0* holoprograms are needed and you'll likely be replicating multiple 5* items just to shunt him off to stasis. You’ll want him eventually for events, but make sure your inventory can take the hit of his build cost before using behold capital on him.

Cardassian Kira
1
A collection and huge event potential almost saves horrific CMD/DIP/SEC numbers. Almost. This variant should continue to be an event fixture, but she’ll pay back no investment up front, opting to pitch in months (or years) down the line.

Civil War Worf
A SEC base for Worf/Klingon faction events and someone who hogs a crew slot until his event is announced and you level him in the week beforehand. His build is fairly easy if you've run the requisite amount of Klingon/KCA shuttles ahead of time. A 12 second 200% instant damage will keep him relevant on younger rosters, but it’s not too difficult to find a quicker replacement.

Claiborne Chekov
1
He may carve out a voyage role extremely early on with his SEC/SCI skill set, but his score sits within spitting distance of the worst 3-skill stat totals. More realistically he’s a once a year event crew who might sneak onto a requisition shuttle and a vanity collection piece.

Colonel Karr
1
The Notorious K.A.R.R. is well known for the lowest primary base among 4* crew and the second worst 3-skill voyage total. But flying under the radar are his +1 Veteran, 65% gauntlet crit trait set paired with a top five CMD roll, and fantastic skirmish offense. Hold your nose when selecting him for his latter talents.

Commander Kelby
1
Non-event shuttle crew (shields up, red alert!), but a good base ENG and +1 Jury Rigger. Most roads to that collection completion flow through him and he offers a rare 1 second arena initialization for tinkerers to play around with.

Commando Shran
1
A spot in the Inspiring collection, but his stats are not. Usable +Attack arena activator for early instant damage friends and one event per year are the only times you might use him.

Cyrus Redblock
1
This Pokémon is still a worthy voyager for many early to mid-game rosters, but considering his skill set and deficiencies elsewhere, that’s not a worthwhile payout for an extremely expensive build of 100+ faction items and several 4* components. With a hologram mega in the rear view mirror, his return on investment just walked off the holodeck and disappeared into thin air.

Detective Dixon Hill
1
Not a daily use crew by any stretch, simply a collection piece who’s usable in spurts on the weekends. A new television show and some eventable traits will trigger bonuses for him, but his bases may not always make the thaw cost worth it.

Formal Dress Wesley Crusher
Slim daily value and long term benefits, but he can unlock a handful of nodes and his one outstanding offering is a strong +9 arena EV at 4 seconds.

Kurros
1
Kurros is a hell of a story teller, but his stats tell the true tale of limited use. Arena evasion better than his is not hard to find and although he has a handful of trait event possibilities, his thawpertunities will be erratic and undependable. Consider him +1 to an increasingly easy collection with a few events as a possible perk.

Laas
Solid voyage numbers are a bit more noticeable thanks to two event features where you can snag him fully fused, but his SCI base used to be a better option and will likely struggle to find a seat with increased competition from the likes of several Discovery crew. A "use" crew if you can star him up early, but risky long term benefits since he doesn’t get a cut of the Dominion event pie and needs his traits to trigger weekend work. A somewhat tricky node unlock gives him niche early game use - just don’t expect many thaws once you’ve starred him up and completed his fairly expensive build.

M-113 Creature
A statistically above average crew, but without long-term benefits to look forward to, his expensive build may not be worth it for all players. A laundry list of required items from five different factions and 3* components out the wazoo. Situationally useful instant damage in arena. Check to make sure he will be an upgrade for you before selecting or leveling him.

Mirror Uhura
Main cast crew with the mirror trait (and the accompanying Terran Empire/Brutal) always have at least a bit of value. Tack on a couple event features and she's a usable, if uninspiring, cryo vault thaw candidate. Also notable are usable arena acc/crit and a middling gauntlet pair for her only chances at daily use.

Nexus Guinan
Disappointment. Disappointment is what brings us together today. Guinan herself would tell you that dilithium has no meaning here in the Nexus, as evidenced by the weekday 6-pack she comes from. A motley assortment of crew whose power levels would be universally panned if released today. But if you’re reading this after the fact to see where she can help out your rosters, well, your guess is as good as mine.
True to form, Guinan’s traits are fairly esoteric, but matter not for the gauntlet since, unlike her variant counterparts, she’s a total dud there. Her skill set would play sweetly in the traditional 45%+ gauntlet trait sets which her namesakes enjoy if only she had a shred of proficiency power to wield. Instead you’re looking at +9 arena EV which is a hair slow and handicapped as well as an admittedly great MED base which has qualified for a Faction bonus once in the last 168 weeks. She’s qualified for a Faction bonus once in the last 168 weeks… Passable voyage work and the uncertainty of the trait mega era salvages her value a bit, but this is not a card you need on your roster, let alone one you should spend resources to acquire.
True to form, Guinan’s traits are fairly esoteric, but matter not for the gauntlet since, unlike her variant counterparts, she’s a total dud there. Her skill set would play sweetly in the traditional 45%+ gauntlet trait sets which her namesakes enjoy if only she had a shred of proficiency power to wield. Instead you’re looking at +9 arena EV which is a hair slow and handicapped as well as an admittedly great MED base which has qualified for a Faction bonus once in the last 168 weeks. She’s qualified for a Faction bonus once in the last 168 weeks… Passable voyage work and the uncertainty of the trait mega era salvages her value a bit, but this is not a card you need on your roster, let alone one you should spend resources to acquire.

Riley Frazier
1
Minor voyage opportunities early on and the best Borg super rare DIP, but for most rosters she’s just a stepping stone for another stat-boosting collection.

Taresian Kim
We had a scare when Captain Kim made us think that his character might have decent representation going forward, but DB set things right and sent Kim back to the shadow realm. With the card art being his most menacing attribute and a flaccid skill set, this is a crew you’ll forget about until you search your cryo vault the week before an event. Kim’s arena evasion is his only particularly notable attribute, but with six second burst crew lurking and a growing number of Kraytons cruising around, his eight second initialization may be too slow for the Admiral division moving forward.

The Duras Sisters
“Human females are so repulsive!” Not quite as repulsive as the thought of throwing away as much time and effort on bad crew as these two require, but here you are. They’ve accumulated an impressive event count on the backs of two mega events and may indeed trigger one more with their third and final trait, but with bases best suited to requisition shuttles. The name on the marquee has always been their +9 arena attack which is fantastic for ship battles, but with a ten second initiation that’s on the slow side these days, you should look for faster where you can. If you’ve been unlucky getting a crew to match their attack, they’re probably worth building, but if their arena offering would be redundant on your roster, then so are they.

Tommy Gun Dixon
1
Look, sweetheart, you're gunna want this fella. Maybe not today and maybe not tomorrow. But soon...and for the rest of your life. Only a few crew can unlock a particular SEC/Investigator node and if you missed former mega Thrax, then Dix might be your best option. He's recently found a home in a vanity collection, but his voyage numbers and skill set are not helpful, nor is what he brings to the gauntlet and arena. While his event count is a nice perk, there are so many Picard versions floating around that his primary, SEC, comes in 7th among variants. His impending television show should help out his weekend chances to sneak onto a fourth or requisition shuttle.

Tourist Reed
Perhaps the epitome of genericness. Sporting no collections, a bland ship ability, uninspiring bases, and a voyage total that doesn’t even try to impress, Reed’s goofy art is about all that’s notable about this filler fella. His event count doesn’t impress, either, when it’s tied to the least popular Trek series. He’ll pop for a romantic mega down the line, but that’s likely to be his last multi-week help to your roster.

Tuskegee Mayweather
1
His 800+ ENG base is noteworthy, but it's hard to get excited about someone who offers almost nothing else aside from two event per year (traits included) Luckily, he was featured twice alongside two great crew - RAF O'Brien and Aviator Yar. Were another rerun to take place, he can help you score some premium legendary ENG crew.

Warship Chakotay
1
His event chances picked up big time at the 2018/2019 turn, but hard to say if it was a blip on the radar. His stats are generally too poor for daily use, but a slew of traits and usable-when-bonus SEC will highlight his name on occasion. A nice, though not essential pickup for the Veteran collection.

Warship Yar
A somewhat surprising event count considering her time on screen gives Yar the occasional chance to showcase her sturdy SEC base on weekends. Outside of that, a 300% instant damage ability with great offensive passive stats may earn her a spot for the Captain division of arena or Skirmishes for newer players, even at 1/4, but you should be searching for faster options not long after.

Wedding Day Quark
1
They say that a rose smells as sweet by any other name. Well, this particular rose stinks, even with his new moniker. A nearly carbon copy of Klingon Quark, Wedding Day Quark hails from a fun episode, but brings none of that joy with him. With marginally better bases than his doppelganger, and roughly the same event eligibility, he’ll bump your shuttle successes by a few percent, but otherwise keep him out of the way for +1 Ferengi.

Zahl Ambassador
1
For a character whose contribution to the Trekverse boils down to “Go, racers, go!”, it’s only fitting that his card is equally dull. Most of us need an average DIP shuttler like we need another hole in our head, but if you find yourself without having the Diplomat collection complete, then the Ambassador is at least worth an hour of tap tap taparoo to acquire. Take him for the +1 and some niche arena work, but if you’re expecting more, I’m afraid that, well...That’s Zahl, Folks!
Tier 12

1701 Sisko
1
This anachronistic Sisko’s primary flip-flops from base to voyages, but neither is particularly effective. Between a gross voyage power/skill set combo and having no base better than third among Sisko variants, 1701’s best chance at relevance is either an unprecedented third re-run of his event feature or something like a Bajoran mega. His spot in the Inspiring collection should be out of reach for all those except the unluckiest.

Admiral Nechayev
2
If she ever performs for voyages, events, or shuttles it will be a surprise to everyone. If you select her in a behold, it’s a one star only proposition for her gauntlet work. Despite her top ten CMD proficiency, she only holds one ranked pair in the super competitive CMD/DIP set. She’s no longer elite after two years in service, but is a fine stopgap for gauntlet-goers who eschew Kahless’ price tag. In the arena you can employ her alongside fast activating damage crew to try for one shots at six or eight seconds, though better options can usually be found even among super rare crew.

Colonel Q
1
It takes a certain level of suck to make you want to avoid pulling event packs just in case you get the 5*, but the Qolonel manages it. Maybe a year ago, he wouldn’t have been putrid, but that was before the Prisoner/Interrogator mega spunked his event chances away. Even in this era of unexpected relevance through traits, the Qolonel is a zero, his biggest win being +10 Accuracy at 3 seconds in the Arena, but let’s be honest, there’s nothing here that Ardra can’t do backwards with high heels on. In short: no.

Commander Troi
‘Drunk Troi’ is the worst variant for her cost, probably even down to the one star level. Flaccid stats everywhere except some average arena numbers serve to pigeonhole her into Faction event work. Even the always desirable MED skill doesn’t save her; for voyages it sits behind one of her super rare variants and for base it may require all five stars to make an event impact. Even if you’re desperate for MED, triple check your other behold options before taking the Commander over useless or redundant options.

Disguised Kira
A respectable event count and #2 Kira DIP give her some weekend value, but for daily shuttles, you shouldn’t need to look too far to find better. Her top 10 SEC proficiency is the likeliest avenue to daily use even if it results in zero ranked pairs and isn’t likely to claim many wins at high rank. She’s the legendary sister of so many super rares you freeze and thaw between events.

Doctor Chaotica
1
He offers more than previous rankings have given him credit for, but all of it is a hair under good. His gauntlet pair has been buried under walls of Surak and Armus, his instant damage is strong in the arena, but twice as slow as the crew you really want there, his collection is a vanity one, and his event work is spotty at best, despite a late 2018 mega. I’ve been slowly convincing myself that the Villain trait will make certain cards relevant in the future, but even without another mega, Proton’s arch nemesis can occasionally flash usefulness for younger rosters.

Enabran Tain
1
Another old gauntleteer who’s fallen by the wayside. With constant walls of superior crew in front of all his skil pairs, you’re not really considering using him without a crit advantage. He’s one of several budget Kahless options, but does a poor imitation and it’s generally only worth taking a single star of him. Some unrealized potential may appear in the form of a Cardassian mega event where he could contribute two usable-when-bonus bases, provided you (un)lucked into a few stars on him.

Grand Nagus Rom
2
He was the first legendary with his skill set, but now that number is into double digits. With horrific numbers in every corner of this card (including a 10-26 CMD proficiency), Quark’s brother has to hang his hat on an uncommon skill set and Rom/Ferengi events for relevance. His ENG base is #2 among Ferengi, but with his 4/4 version besting him until FF, it’s more often theoretical value for a crew who rarely deserves additional stars.

Grateful Lwaxana
1
It’s rare that you manage to double down on a card that I likened to unpasteurised milk, but hey, we’re all capable of great things when we try. Meet Lt. Commander Uhura’s inferior little sister, with an added +1 Diplomat, but a third of the event count. A lot has been made of the mega event survey that we were asked to fill out months ago, with speculation as to future trait relevance going through the roof, but sadly, we’re approaching the point where the crew pools on some of those mega options are getting too bloated for a mega, so I wouldn’t bank on Romantic getting any play aside from perhaps a one off in the future.
Beyond that, Lwaxana doesn’t have much to offer besides raw, easily creeped power - just ask Acting Captain Jellico, who slid one base rank down in the course of a week - to the point where I’ll bet a legendary citation that I’ll be writing another variation on this note in a month’s time. Granted, I doubt that note will give me an opportunity to mention that Lwaxana now has more legendary variants than Chakotay, and as many as McCoy and Scotty . . . then again, their value may not be Lwaxing, but they won’t find themselves Lwaning as quickly as this particular card. Ehh? Ehh?
Beyond that, Lwaxana doesn’t have much to offer besides raw, easily creeped power - just ask Acting Captain Jellico, who slid one base rank down in the course of a week - to the point where I’ll bet a legendary citation that I’ll be writing another variation on this note in a month’s time. Granted, I doubt that note will give me an opportunity to mention that Lwaxana now has more legendary variants than Chakotay, and as many as McCoy and Scotty . . . then again, their value may not be Lwaxing, but they won’t find themselves Lwaning as quickly as this particular card. Ehh? Ehh?

Kal-if-fee Kirk
1
With Kal-if-fee and Mirror Kirks dueling for the honor of ‘worst variant for cost’, you’ll want to steer clear of both if possible. Kirk is guaranteed events until the end of Timelines and Kal-if-fee’s SEC is still usable for events, but that’s about where his usefulness ends. There’s theoretical value in his +1 Inspiring and top 50 proficiency total, but his rolls are spread too evenly to be effective and he’s not someone that’s likely to crack your daily use rotation, even with stars. His best case behold scenario is against two redundant or useless options.

Mariachi Q
If you have Mariachi at some middling star level from the free mailed copy and/or his event then he’s fine to take a star on, but starting from scratch for a cookie cutter crew who doesn’t warm up before 4/5 is a losing proposition. His bi-yearly event features will serve to occasionally remind you of why he’s hogging a crew slot, but don’t figure to get daily use out of him.

Pah-wraith Cult Dukat
2
Pah-wraith jokes aside, where we feel the love is Dukat’s event potential. He had a strong 2018 (4 events) to highlight double 1k bases, but his best year(s) may be ahead of him. Cardassian, Bajoran, Cultural Figure, and Villain could all potentially be mega traits and even hitting on one would be a significant boost to his desirability. With very little to offer elsewhere, you’re essentially selecting Dukat as a 2-skiller with average event work, but the potential to make multi-week contributions in the future.

Resistance Neelix
Notably ahead of a few 3-skillers for voyages and owner of double 1k bases to possibly earn him some shuttle work, but a DIP/SEC 2-skiller will more realistically eat a crew slot until his event number is called. Double digit traits for possible event work become less impressive when they include Mylean and Talaxian, but he’s still likely to catch some mega work down the line. Watch his episode and see if you can figure out how running away and getting shot in the back earns him 1054 SEC.

Anbo-jyutsu Riker
Riker’s event rate has picked up a bit and the era of trait megas could give him usefulness in bursts, but without daily work, he’s an insta-freeze after he helps with a tricky node unlock.

Arik Soong
Nearly zero long-term usefulness outside of two event features. Some early game voyage work is available due to his skill set.

Bestselling Author Jake Sisko
1
Freeze and forget for the Inspiring collection. A few traits should trigger mega bonuses down the line, but his bases are best suited to requisition shuttles.

C.O.P. Founder Archer
1
Nobody's idea of a powerhouse, but +1 Inspiring and an event bonus per year is worth taking over plenty of other super rare choices.

Captain Klaa
His claim to fame is huge +Attack in arena, but twelve seconds is an eternity these days and you have to survive without the cloak he needs for a trigger. The Klingon trait and a trio of event features grants him a shred of long term use elsewhere.

Captain Sulu
1
Craptain Sulu somehow managed to be featured crew twice without his variants being bonus. The Captain's Oath re-run tried to fix that, but Sulu’s variant event count still sits at two and his daily value is in the tank.

Commander Nevesa
1
Merely a filler crew whose value stems from the Romulan collection and inconsistent event work. Her first star offers some arena damage off cloak, but is replaceable without too much effort.

Commander Sela
1
The third event feature is when we start to take notice, but abysmal bases may be outclassed by small bonus crew in her events. Outside of new player only gauntlet numbers supported by only three traits, she offers help completing the Romulan collection.

Defiant Commander Worf
Gross stats, though very new players might get a win out of him in the gauntlet. Even if Worf/Klingon events are frequent enough, his bases won't win you any weeks. Great crit values in the arena are undercut by a slower activation time and evasion handicap - there are better options available. His equip list is relatively light on Klingon/KCA faction items if you want to level him the week before his event.

Dr. Toby Russell
1
Saved by her skill set, she's merely okay for early game voyages and gauntlet, but will quickly become just another notch on your Physician belt. Considering the ease of that collection, she makes for fine airlock material. How do you like it when someone plays fast and loose with your life, jerk?

Dr. Tolian Soran
1
A great performance by Malcolm McDowell wasn’t quite matched in game. Most of his traits are not particularly eventable, leaving his spot in the innovator collection as his likeliest path to relevance. Worth noting are his two features in two separate events. It’s unfortunate that one was an expedition and one during a mega event, but he may pop in that role again in the future.

Duchamps
1
The massive Worf/Klingon/Hologram event count and vanity collection are certainly nice, but his stats and skill set tell the story of a crew whose likely ceiling is as a fourth Faction shuttle seat warmer. No lack of opportunity to excel there, but he has quite an expensive build consisting of over 100 faction items and pricey components. He’s a luxury event pick for the player who has it (almost) all.

Edith Keeler
1
Whodathunk Kirk would fall for a 453 DIP base? Her current role is (very) early game gauntlet throw-in and collection fuel, but a couple eventable traits may allow her to bolster your requisition shuttles for a few weeks down the line.

Fesek
1
One Ron Canada (what a name) brought to life a loveable/hateable Malon from Voyager who unfortunately is only +1 to a collection. The lure of otherwise useful arena evasion is shot down by an attack handicap leaving his best chance at usability residing in the bowels of a Romantic mega where he’s the top super rare ENG for that trait.

Festive Lwaxana Troi
1
Not nearly as fabulous as her dress sense implies. The Diplomat collection and a miniscule event count are all she has to her name. If, like Odo, you’re a secret admirer of hers, pray for that Romantic mega to pop where she’ll contribute two usable-when-bonus bases.

Gorn Captain
1
What a handsome race. A middling gauntlet pair among super rare crew will be stomped at every turn by superior legendary options. The vast majority of his value lies in the Veteran collection and some unforeseen trait event action.

Hologram Barclay
1
Holo-barc lives in the ugly middle ground between inconsistent events and stats not suitable for daily use. His collection spot comprises the bulk of his value and you’re waiting for either Barclay or Hologram trait events to squeeze some value out of two usable-when-bonus bases.

KDF Gowron
1
Abysmal numbers across the board including just a couple traits and event chances that are sure to peter out. Don't attempt equipping him without having run plenty of KCA and Klingon shuttles ahead of time. He’s almost pure collection fodder who should be low on the leveling priority list.

Kilana
The anti-Swiss army knife. Kilana is known for her node unlock and can then be frozen for a few future Dominion/trait events. She’s snagged a second mega event, but with the likes of Clone and Vorta as her untapped traits, she’s riding an event pace that’s sure to slow dramatically.

Klingon Quark
1
An impressive event count between three features, Quark events, and several trait opportunities, but only his DIP base (637) is usable and not all that impressive. With pathetic numbers across the board and the common skill set, he won't immediately pay off a very expensive build consisting of a mish-mash of Klingon and Ferengi faction items, 70 Klingon house crests, and the highest chroniton requirement of 4* crew. You'll eventually want him for the Ferengi collection and a load of event work, but getting him to FF/FE just to shove him into the freezer is a calculated venture for rosters that have resources to burn. If not for his legendarily irritating build cost, he would be a plus investment for most players.

Lore
His best (and perhaps only) use for most players is as arena evasion on a 1 second initialization. Note that he is not a Data variant and as such has only had two event bonuses to date (Android) outside of his features.

Lucien
As with a lot of voyage-only crew, Lucien is someone to keep on side mostly for the cool factor. Although he brings handy voyage numbers to the table, by the time you star him up, you won't need them. He clearly lacks in all other areas except the possibility of a couple trait megas where he’ll probably be flying your requisition shuttles. You know what they say - the Devil finds work for idle hands.

Maquis Ro Laren
She won’t be impressed by your degree from The University of Phoenix Online, in fact ‘impressive’ might not even be in Ro’s vocabulary. Although traits have perked up her event count recently and we might be able to count on Maquis or Bajoran down the line, her mediocrity in all other areas limits her to luxury or collector piece only.

Mirror Ezri Tigan
There was a time when the joining of Dax and Mirror events would have made us weak in the knees, but time has not been kind to Ezri’s bases. Even now, in the midst of what is likely her last chance for a multi-week impact in the Scoundrel mega, her upper limit is probably requisition shuttle for many rosters.

Mirror Vic Fontaine
Vic’s above average mix of base and trait count is not as useful as it appears. Two megas have propped up just three variant events to create an event count that is not a reliable indicator for forward-thinking players. He’s okay as a luxury pick for established rosters, but will go through huge stretches of irrelevance.

Professor Scott
Poor voyage numbers, poor event count, poor Scotty. His highlight, an ENG base near 800, will almost never find bonus work and his aforementioned shortcomings undercut a useful skill set. The Doohan faithful may have to hope for a trait mega to rectify what DB stubbornly refuses to. His niche +EV/instant damage in arena is available, but accompanied by poor passive stats and a slow start time.

Q Junior
Demonstrating less than exemplary Q-ness, Qunior is a shuttle pilot with the notoriety of being the only card in the game with the Brat trait. +1 Immo for all but the most anaemic or particularly young of rosters.

Resistance Shakaar
1
Lucky to escape the drawing board with the Veteran trait, Shakaar’s ~800 CMD base is reliant on stray trait (mega) events, such as the mid 2019 Bajoran weekend. Even his lone tangible benefit, the Veteran trait, qualifies him for one of the easier collections to complete which includes four previous mega event crew.

Stranded Odo
His stats are not abysmal, but just won't cut it in most cases considering his skill set. His best chance to be useful is, of course, some mix of Odo/Changeling/Bajoran events.

Vic Fontaine
Three Vic events (two features) within the span of a year should have turned a few heads and a trait melange hints at further thawpertunities in the future. There’s no reason for him to hang around outside of cryo between bonuses, but if his arena ability is to be believed, the best is yet to come.
Tier 13

Abraham Lincoln
2
Even with the prospect of a President mega looming on the horizon, it’s hard to see any event work in Honest Abe’s future. No matter, his bases wouldn’t be worthwhile there anyways. The aged gauntlet option is no longer ranked in the top 15 of any skill pair, but still lets his spear do the talking as a top ten DIP option. His collections are something of a catch 22; it’s undeniably valuable and rare to snag two tough collection spots with one crew, but you’d essentially be investing four stars worth of value for them and nothing else. Recommended one star investment only.

Changeling Founder
1
Seven Dominion, two Changeling, one Brutal event and a partridge in a pear tree is more event work than we figured to get out of the Founder. But that may be immaterial with bases so poor that you likely need four or five stars on her before the event even begins. She’s fine as a Dominion/DIP node unlock, but for her to earn a roster spot as a repeat contributor, you’ll be leaning on her #2 CMD/DIP gauntlet pair or fast shipboard evasion.

Diversion Yates
Another day, another DIP crew you don’t need. Ms. Yates makes DIP primary #6 and CMD/DIP/SEC crew #6 released over the last month. It’s no longer stunning to see 1200+ bases, especially for the diplomacy skill. A day late and a dollar short for events (pilot) too, Yates’ best chance for future weekend impact would seem to be wielding a top five DIP base for a theoretical costumed mega. In addition to a cookie cutter skill set and few useful traits, she lacks any pop or notable attributes, save for a chunk of shipboard crit which is usable, but replaceable. If you’re okay with “stats good enough for daily use” crew, chase the ones with interesting skill sets and save your CMD/DIP/SEC hunting for the truly special cards.

Enterprise-E Picard
1
When your character has almost twenty variants, a few duds are expected. A warm shuttle body for Picard events and gauntlet work for the very (very) young roster is about all he’s good for.

General Chang
1
It’s a shame that Christopher Plummer’s fantastic on-screen performance wasn’t matched in game. Beyond the very early game, the only thing to do for the man whose name sounds like a mashup of local Chinese restaurants is to wait for the next Klingon event.

Grand Nagus Zek
1
Princess Bride joke. Three event features is about as good as it gets for legendary crew, even if you’d just be using Zek to star up a poor card. If/when a Ferengi mega arrives, the Nagus would own the #3 DIP for an entire month. Princess Bride joke. A shuttle pilot starting at 4/5 is the extent of his daily use and with far better DIP options out there, Zek is more like a “break glass in case of Ferengi mega” investment.

Jazz Musician Odo
1
For a long time, Jazz Odo has been merely a good Super Rare crew. His inclusion in a vanity collection has given him a sliver of value at the behold portal, but considering how little he contributes day to day, I would suggest finishing that collection’s reward with honor rather than spend five beholds of value on this Odo. He’s ranked for his to-date performance, but several eventable traits give him hope for catching extra event bonuses down the line.

Minuet
Nearly indistinguishable from Changeling Founder, and thus ranked alongside her. If you covered up the name plates, it would hard to tell the difference. Even in the arena, she’s similarly useable as a quick defensive option. If you’ve heard good things about her anywhere but the gauntlet or ships before, it’s only because she was performing with a star advantage over other crew thanks to her Mega event.

Sheriff of Nottingham Q
1
Vash’s captor is unlikely to claim much daily work, even with a top 10 CMD roll in the gauntlet, but strong bases among variants and a half dozen events ensures that he’s usable twice a year, if nothing else.

Suliban Reed
Poor stats across the board means he’s not suitable for your typical daily work. His two areas of use are as shuttle fodder for the rare Reed event (his traits unfortunately don’t support many more than that) and as an early game gauntleteer who has a good CMD proficiency, but no ranked pairs.

The One, Lore
1
There’s actually a chance for him to find some event work with the #4 ranked Borg/Android CMD base. But that’s currently all he’s good for on your roster beyond the early game. If you need a legendary to finish the Borg collection, don’t make it Lore.

Undercover Sulu
It took nearly three years for Sulu to collect his first variant event and with numbers like his, it wasn’t worth the wait. Despite enjoying a Pilot mega to close out 2018, his event future still looks bleak with traits best utilized by voyages and gauntlet. A top 20 DIP proficiency may have earned him a low ranked gauntlet pair, but he tops out as only an early game contributor for the majority of rosters. His instant damage in the arena is twice as slow as most cards and you can find better without too much trouble. Undercover Sulu has just enough tools to register as a radar blip from time to time, but is not adequate value for the cost of a legendary behold.

Ushaan Archer
Ushaan’s bases are...problematic, but at least in the back half of 2018 DB remembered he exists and so he should have an occasional chance to make them relevant in the future. Equally poor are voyage numbers that have a view of several 2-skillers breathing down his neck. The best we can hope for there is a bit of help on a SEC deficient roster. His two most useful attributes are a SEC proficiency just outside the top ten and a tough node unlock. His strengths make him most valuable as a one star proposition, rather than an investment.

Will Scarlett
1
Being a Worf will only get a fella so far. Scarlett has certain fringe offerings in the gauntlet and arena and you may see more of him than you otherwise would since a copy was given to players for free, but upgrades to his talents can be found semi-regularly through events. Adding stars won’t bring a strong return on investment, even considering Worf’s potent event count.

Agent Harris
Crew with a trio of event features are usually worth snagging at some point, even if featured alongside the likes of Anij and the Grand Nagus. If those are the sorts of crew you’re looking to collect or you just want the good ol’ 500th strongest voyager in the game (there’s no door prize for that), Harris is your man. One or two traits may pop for future weekends, particularly Section 31, but he’ll need several more Galaxy features to pay back whatever you’d spend to level him.

Anij
Welcome to the Romantic mega waiting room. Help yourself to a bagel and please note that, yes, time does indeed move more slowly here. While you’re waiting, Anij’s gauntlet pair (top ten among all crew) or arena evasion at five seconds may help out newer rosters, but her value falls off a cliff as you leave the early game.

Cadet Wesley Crusher
Averaging less than an event per year qualifies him for the dreaded "non-event 2-skiller" category. With no collections or daily work to save him, he's worse crew than his skill set and average bases suggest. If you have him on your roster from voyages or a straight pack drop, you’ll be crossing your fingers for his only vaguely eventable trait, Prodigy, to make its first appearance. Before you freeze him, have him unlock a node for you.

Captain Kurn
Jellico Jr. comes from a great episode, but is really only notable for his arena boop stick. Great offensive passive stats and one of few fast damage crew to boost your accuracy, Kurn may function as a modified Ardra for those who don’t have her yet. He should see perhaps one event per year, but may not make the thaw list with the Klingon bonus pool being as large as it is.

Commander Dolim
1
Dolim’s value used to be lost in the pit of despair, but he’s since picked up a vanity collection and a mega’s worth of events. There’s some wiggle room on future weekend bonuses from traits, but that’s mostly theoretical value at this point. Even though his daily power is abysmal in most corners, a 2019 dabo update added two ships to the pool to help him activate his slow, but powerful arena damage.

Danara Pel
1
Danara is saved by her collection spot (and the Dashing Doc), but it's one of the easiest ones to complete. Her Hologram-boosted event count is somewhat deceiving; she’s most likely to make a real impact only if her event feature is re-run again.

Demora Sulu
“I was never that young.” No, you were younger - and more useful. Sulu supplied her sole sweet spot to close out 2018, but with a list of thoroughly crowded and uneventable traits, that’s likely to be her last chance to help you outside of a Pilot/SEC node unlock.

Fierce Guinan
The only super rare variant of Guinan and, unfortunately, the least impressive of them all. If you earn her first copy from achievements, it’s perhaps best to leave her unclaimed for a little while until you net another star from voyages or have campaign citations to burn. Saddled with bad bases and vaguely uneventable traits, this imp will contribute little in the long run outside of 65% gauntlet crit in everybody’s favorite ‘Guinan Gauntlet’ - and even then, usually amongst walls of her much bigger sisters. She’s a Ron Popeil special - just freeze and forget if you luck out or pay the price to fuse.

Forra Gegen
His skill set will look juicy at the behold screen, but his usefulness is swirling the drain. The most notable attribute here is a chunk of arena crit rating at three seconds, but you can and will find better shipboard options before too long.

Lieutenant Arex Na Eth
His only daily value is good arena evasion with fine passive stats, but it comes online about four seconds too late. With poor numbers everywhere else, you’ll be hoping for a continuation of the trait event train to tap into one of a couple options he has remaining.

Lieutenant Tarah
An arena attack boost at four seconds never gets a mention thanks to its accuracy handicap, leaving a strong SEC base as her sole talking point. Andorian is the eye-catching trait, accounting for five of her events, but she has a couple others which are in the bonus pool size range for off the wall mega events, even if they don’t appear eventable at a glance. If the Plakson faithful want her, you’re taking Tarah on the back of a gun and a prayer for a future mega to justify thawing her.

Luther Sloan
Now in the era of trait megas, Sloan is looking a bit better than he had previously. Still not a daily use option, he’ll be banking on one of a few traits to trigger another chunk of event bonuses. Half of his current event total comes from Section 31, which has had an event in each calendar year and may provide more thawpertunities down the line.

Michael Sullivan
His fingernails seem a bit ragged for a Bartender...and his MED a bit high. But his only chances to use it in the future would seem to be Hologram events and/or a Romantic mega - the latter of which has a pool of crew which may have ballooned too big to be of any use. Be a lad and give him fair haven in your cryostasis vault.

Mirror Archer
Double digit events for an Archer?! What is this, the Mirror Universe? Actually, yea. And even though two previous megas have inflated his event count, M’Archer may be able to call on a few more traits down the line to “highlight” a pair of mediocre bases for your requisition shuttles. He’s not suitable for daily use, but will likely be a name to consider for the odd event here and there.

Mirror Empress Sato
We’re doing a kindness listing the voyage score for the worst CMD/DIP/SEC super rare voyager in the game, but it doesn’t belong as a tool on your roster, nor her boarding damage or weak gauntlet numbers. The Empress also had the misfortune of two overlapping Sato and Mirror events, not that it would have made a huge difference. Her DIP is still good enough to pop for one or two event shuttles per year, but a Professor in the hand is worth 2.18 in the Mirror Universe.

Mirror Sisko
The universe has a cruel sense of humor to give so many events to the likes of this guy. Sisko’s bases are a joke and his untapped traits may have bonus pools that are too large for future mega consideration, leaving his value to limp along on variant events only. It’s hard to ignore the sheer number of events he’s qualified for so far, but that pace is likely to slow significantly moving forward.

Mother Horta
With extremely limited event/shuttle/voyage opportunities, you're really just looking at a good-not-great SEC proficiency for the gauntlet and a far more useful eight second instant damage in the arena. Very sweet that she has the Caregiver trait...D'awww.

Tarquin
1
The herald of the Delphic Expanse collection may be the only intriguing attribute about this crew. He lacks event chances or raw statistical power, offering merely a chunk of arena crit bonus until you find stronger and faster options.
Tier 14

Ambassador Soval
2
Soval’s bases aren’t really good enough for daily use which leaves the Vulcan trait as his most likely chance to man a shuttle. If you’re taking him in a behold it’s almost always for his rare arena ability; EV available at one second. His DIP proficiency ranked near the top 10 is notable, but the skill pair is crowded with options and his chance of snagging wins there is slim.

Ambassador Troi
1
Lwaxana Troi, daughter of the Fifth House, holder of the Sacred Chalice of Rixx, heir to the Holy Rings of Betazed is actually one of the better 2-skill gauntleteers because of her penchant for hitting 65% crit. Unfortunately, that’s just about all she offers. Her lack of events and terrible bases make chasing her spot in the Diplomat collection a fool’s errand. For one star, she’s a fine behold choice in some cases, but it’s unwise to invest more than that.

Captain Scott
1
Mr. Doohan, please forgive me for that little voyage rib. He’s got one skill - no one should be surprised at learning he’s a bad card. But he’s certainly not the worst card. He has a few useful offerings while some cards can’t even claim one good attribute. His Jury Rigger qualifies him for what is still the most exclusive stat-boosting collection. There are enough “good” cards to finish it without Scotty, but in a game of opportunity, it’s unlikely that you’ll find them all.
However it’s his shipboard prowess that’s worth the price of admission. He’s a powerful arena and Skirmish asset who hits the trifecta of strong boost (+9 accuracy), fast activation (4 sec), and the best passive stats in the game. Heaps and oodles of crit, accuracy, and evasion make him formidable there, even with a single star. Much like gauntleteers, if you want to snag one copy of him to boost your Skirmish game, don’t let anyone tell you otherwise.
However it’s his shipboard prowess that’s worth the price of admission. He’s a powerful arena and Skirmish asset who hits the trifecta of strong boost (+9 accuracy), fast activation (4 sec), and the best passive stats in the game. Heaps and oodles of crit, accuracy, and evasion make him formidable there, even with a single star. Much like gauntleteers, if you want to snag one copy of him to boost your Skirmish game, don’t let anyone tell you otherwise.

Dr. Richard Daystrom
2
The venerable creator of the M-5 computer and name behind the Daystrom Institute and award has long had an equally deferential following among players, but his time in the sun is pretty much over. A top five SCI roll and SCI/ENG pair was fantastic, but hasn’t been nearly as powerful since the propagation gauntlet exclusives Caretaker and Armus. His (lack of) bases and event work have no business stealing more stars from other crew, even if there are two stat-boosting collections at the end of the rainbow. He still outperforms this ranking with his first star, but investing any more than that is bordering on foolhardy.

Frederick La Rouque
Ye Olde Dukat is a collector’s piece. Two-skillers are not worthy voyagers in the majority of situations, meaning they have to bring it elsewhere. Unfortunately, Freddy falls short across the board. His lone notable attribute, a good shuttle pair, is missing its dance partner; events. This leaves him mopping up in some daily shuttle duty where, if you don’t worship at the church of Our Lady of Tanked Shuttles, he might bump up your success rate by a few percent. He will make an appearance in a Scoundrel mega down the line, but if you think those six days of Faction work warrant acquiring him, do so at your own risk.
In the crew eval game (humor me), we often compare crew to rock climbing; you want to maintain three points of contact with the rock to make sure you don’t go tumbling down. Considering all the areas where he doesn’t contribute, Mr. La Rouque is lightly brushing the cliff with one finger as he plummets to earth, making him a worse climber than Captain Kirk on holiday.
In the crew eval game (humor me), we often compare crew to rock climbing; you want to maintain three points of contact with the rock to make sure you don’t go tumbling down. Considering all the areas where he doesn’t contribute, Mr. La Rouque is lightly brushing the cliff with one finger as he plummets to earth, making him a worse climber than Captain Kirk on holiday.

Grilka
Grilka almost makes me feel bad for Quark - I wouldn’t even let her on my ship. The only thing of note about her is the #6 Klingon DIP base and if you’re really in love with the card then cross your fingers for a February Romantic mega event.

Gul Madred
2
This fantastically loathsome villain certainly deserved more power for his part in one of everybody’s favorite Trek two-parters. He’s among the worse options for arena damage (but he is an option) which leaves just the gauntlet as his only real chance for work. He parlays a top 20 SEC roll into a grand total of zero ranked pairs. Hmm, well I guess he used to be good. If you select him for his deliciously hateable role in torturing Jean-Luc, then pray for a future Cardassian mega during which he can perhaps sneak his terrible bases onto a requisition shuttle.

Judge Q
Top 50 proficiency numbers might catch the eye, but they’re spread too evenly to present much of a gauntlet punch, especially with few traits to back up the numbers. His SEC base is #1 among Qs (#2 and #3 within 10 points) and like a black unicorn flying across a rainbow, I did actually see him used as a faction share once in a Q event as the best available option. He’s probably better deployed in the arena. +9 EV with respectable passive numbers activates fast enough and lasts long enough for almost any battle.

Kai Opaka
1
The DIP/CMD gauntleteers (where the Kai ranks 6th) face stiffer competition than any other pair which is a blessing and a curse - competition is fierce, but there’s no dominant “wall” crew that can’t be caught napping. Her only chance at contributing beyond that very narrow window would seem to be something along the lines of a Bajoran event.

Lissan
1
A late 2018 Andorian standalone event gave Lissan and her kind a glimmer of hope, though it was more than likely a flash in the pan. Her 1100+ base is quite adequate for event work, but with traits that would seem to support spotty weekend relevance at best. On the daily use front, she leverages two fairly even proficiencies into a top three gauntlet pair. We like to see at least one big roll for our gauntlet crew to pick up wins against odd combos and 1-for-2s, but when her traits align, she’s usable as a 5th gauntlet crew.

Loque'eque Sato
1
Professor Sato’s much heralded arrival and domination of the DIP scene put a big dent in the vast majority of Loque’eque’s appeal. Sato’s events aren’t frequent enough to carry any cards to value on their own and Loque’eque’s DIP is not quite high enough to be special. She’ll still perform fine for that once a year event, but is little more than a part-time daily shuttle pilot.

Lt. JG Palmer
Palmer’s usability is fitting for her on screen role, but not the inspiring woman who played her. Anaemic traits more or less limit the lieutenant to daily shuttle pilot (#1 ‘ENG and SCI’) outside of an Explorer mega - a trait that was on a previous survey, but perhaps not very likely. There’s no gauntlet work in sight and a combination of low boost and slow-ish activation make her arena hull repair a tough pill to swallow as well. On the heels of our third ENG mega crew, this is a card best left to collectors.

Maid Marian
1
The ultimate “process over results” card. Even though she snuck into a recent mega event, it was only after DB added traits to over a dozen crew just to make the event viable. She may indeed catch more handfuls of bonuses from Costumed or Scoundrel, but as her mega event showed, trying to bet on specific traits for events can be a fool’s errand. Until the Dabo wheel of events calls her number, she offers extremely poor return on investment for daily play and her best perk remains a spot in a vanity collection.

Nyota Uhura
She’s a shuttle body for two events per year. You won’t be (shouldn’t be) using her otherwise.

One
1
Two 1k bases never performed so badly. Even if you guaranteed another Borg mega, I wouldn’t be willing to invest five stars of value for a crew who offers nothing day to day. A Borg faction and mini-mega early in 2019 should have piqued some interest in their future, but as a to-date performer, One simply falls flat. If you select him because of his wonderful character and episode, cross your fingers for more Borg event action.

Orion Vina
This 60s bombshell may have some untapped potential with a couple eventable traits, but if we’re going by track record, she’s simply a non-event shuttle crew who doesn’t come online for an established roster before 4/5.

Rogue Kai Winn
Winn has surprisingly picked up a few events; two of them features for this variant, and an optimist might have an eye toward Bajoran or Villain megas down the line. If you’re thinking of using her more than once a year, go read Lissan’s strikingly similar profile for daily use. She can handle a little gauntlet work in a super competitive pair, but very little beyond that.

Senator Vreenak
2
No, I won’t say it. And Vreenak isn’t a fake, though perhaps underpowered. We’re unlikely to see too many Senator or Tal Shiar events, so if you’re looking to put his stats to work, you’re banking on Romulan events, of which there’s only been one standalone. For more such weekends in the future, he’s the #2 Romulan DIP behind the far more useful Romulan Picard. He’s really more of a character choice, but at least he hits two collections if you take him to max for sentimental reasons.

Tora Ziyal
1
Two usable bases puts her near the top of a couple different traits’ ‘best of’ lists. If/when they crop up, she’ll be a valuable weekend resource, but until then she’s almost a total dud of an investment. She may pop up on a few voyages out of necessity for very new players due to her MED, but will fade into obscurity in the mid-game and beyond. If you select her as a character choice, you’ll be hoping for a Cardassian or Bajoran mega, like the several other racial events that have come before.

Ushaan Shran
Both of Shran’s features have overlapped with Andorian events and that number is likely to slow with the Andorian mega behind us. His numbers would need a much rarer skill set to garner any voyage work, which leaves the arena as his chance for a regular contribution. Above average passive numbers meet six second attack power and even though he needs a number of stars to avoid having to use a supplementary attack crew, Jeffery Combs fans usually have no problem collecting stars on his many wonderful characters.

Vargas
1
A great character from a great Deep Space Nine episode is woefully miscast as legendary Tuesday packbait. As a matter of fact, just listen to this from his episode instead of reading the note here, it’ll be a better use of time for all of us.
Still here? Oh, you must want to know if he’s worth chasing. Not really. Two practically identical 1.1k bases and the second highest two-skill voyage total look enticing, but unfortunately those are completely overwhelmed by the siege of other SEC/CMD options available. Sure, he could fill a CMD or SEC shuttle seat, but so can any number of other crew, and almost all of them are going to have more event or voyage utility, or both, than Vargas does. He may catch a stray event in the future, but it’s more likely he will sit somewhere near the bottom of your roster never to be heard from again.
Still here? Oh, you must want to know if he’s worth chasing. Not really. Two practically identical 1.1k bases and the second highest two-skill voyage total look enticing, but unfortunately those are completely overwhelmed by the siege of other SEC/CMD options available. Sure, he could fill a CMD or SEC shuttle seat, but so can any number of other crew, and almost all of them are going to have more event or voyage utility, or both, than Vargas does. He may catch a stray event in the future, but it’s more likely he will sit somewhere near the bottom of your roster never to be heard from again.

Amanda Grayson
Brutally ineffective in every area of the game. Not worth a crew slot unless you’re playing collector. If her debut event is re-run, it would be the very first time for any mega event.

Automated Unit 3947
He’s one of about 40 crew who can unlock a few Science nodes, but realistically has no business being on a roster unless you’re a collector escorting him to cryostasis.

Captain John Harriman
adj. - having no ability or skill in a specified activity or area. "He can't even tie his shoes. He's completely Captain John Harriman." Synonyms: incompetent, ineffective, worthless, ineffectual, incapable, inept, inadequate, hopeless, weak, bad, no good.

Commander Uhura
This particular variant was featured event crew for a recent Galaxy event, with many players lamenting how awful she was with a 10x bonus and some saying that they didn’t even use her. That was her absolute best case scenario.

Doctor Chapel
1
A good-not-great MED proficiency roll is far less useful than it appears - try fighting with one arm tied behind your back. Her collection doesn't require all the super rare crew (let alone any legendaries) to complete. Her arena evasion might be usable if you can overcome the accuracy handicap, but there are fistfuls of crew who can do the same job without it.

Feezal Phlox
The skill set is going to look useful on the behold screen, but Feezal is not. Current 1/5 event reward crew are going to blow past her on voyages leaving her with a sole notable attribute - the #2 super rare SCI base for a potential Romantic mega.

Fencing Sulu
He can move some hot Rolexes, but he’s not capable of helping out your roster very much. Sulu’s averaging a fraction of an event per year and has already tapped into what was likely his first, last, and only eventable trait. With lacklustre metrics at every turn, the best that can be said of him is about his cheap cost to equip for collectors.

GI Chakotay
Cap’n Miller has the honorific of owning the lowest base of any super rare - 200 DIP. And he took lessons from Judge Q on how to turn a big proficiency total into some mediocre gauntlet pairs. But Chakotay events are picking up (relatively) and this variant does have a trait smörgåsbord for future mega action, including having already hit on one. No promises that any of them trigger in the future, or that Chakotay doesn’t retreat to his event slumber, but if you need a reason to roll the dice in a garbage behold, the handsome American GI may prove thaw-worthy.

Lon Suder
Suder doesn’t belong on any active rosters and if you’re looking for a reason to snag a great on-screen character, you’ll be looking to the Circle of Traits which seeks to bring all crew to relevance sooner or later. Although Brutal is the only one which has triggered a bonus to date, the Wheel of Megas is a fickle mistress and if he does end up snagging a month’s reprieve from cryo, Suder’s two usable-when-bonus bases should be fine for at least requisition shuttles, thanks to some shallow pools of crew who share his traits.

Maquis Eddington
Instant ship damage for one star can be useful for a brand new player, but the accompanying stats (both in the arena and overall) simply aren’t good enough. Of his three traits, only one appears vaguely eventable and giving up the space and resources to have him help out your requisition shuttles for a few days will never be a good investment.

Martia
Move over B’Elanna, we have a new definition of volatile. Martia erupted for three consecutive mega events in mid-2019 to tredecuple (I looked it up) her event count. Her trait melange, which should include Brutal for the build cost, may have room for even more, but we’re talking about a crew who was valuable for one of the 146 prior weekends and offers zero daily utility. If you want to be forward thinking in your roster building, Martia is fine as a ticking trait bomb choice against other bad options, but should never be a behold priority.

Miral Torres
Her value hangs by a thread - that thread being the Klingon trait. Outside of a potential 2x event bonus once or twice per year, she's just +1 immortalized count for those who like to play collector. And with Klingon diplomacy having double digit options with better stats, she’s just not worth the investment.

One Zero
Let’s make one thing clear ↓ And as choices for the first 4* fusion to form a unique 5* go ↓ Unfortunately, this is not the same as making them good. ↓ and that rule holds just as true here. ↓ they are quite simply bad. ↓ which bizarrely means that the Bynars actually work better on their own than as a pair. ↓ and even then, only the freezer of the most devout collector. In fact, one could say that this entry is a perfect metaphor for the Bynars ↓.

Orion Slaver
Big Show’s lone feature came during a mega event, of which none have been re-run to date. If you’re considering him in a behold because he has three skills, don’t. Any current event legendary at 1/5 or super rare at 4/4 offers hundreds more voyage points than Slaver does. His traits are depressing for event possibilities and voyage antimatter and he provides no peripheral perks. But don’t feel bad for him...he won a stuffed animal from the fair and look how happy he is.

Silik
Event chances shouldn’t be taken for granted in the era of the trait mega events and Silik’s CMD base would be fine to thaw for event shuttles. But with zero usefulness in other areas of the game, his value floor is so low that he may not even be worth the cost to freeze for many players.

Zero One
The Bynars are cool. ↑ they certainly make a good candidate. ↑ Two skill non-event shuttle crew rarely make for exciting or valuable crew, ↑ With no gauntlet contributions, mediocre bases, no collections and few eventable traits, ↑ That being said, they aren’t as bad as their fused form relative to the investment, ↑ Whether or not this defeats the purpose of them is arguable, but what isn’t is the fact that these are crew bound for the freezer, ↑. being much more interesting in concept than it is of actual use. :)
Tier 15

Admiral Cartwright
It seems strange to see a respectable stat like Joseph Sisko’s Cartwright’s CMD ranked this low. He’s a zero for events, a zero for voyages, a zero for the gauntlet, and only passable in the arena. In a typical Faction event there are currently over 200 crew who, with a 2x bonus, are better than a 5/5 Cartwright and several more that rank a bit lower, but perform better because of their bonus affecting skill boosts. Don’t let a big base sucker you in if they don’t have events in which to use them and offer nothing else.

Captain Morgan Bateson
Base and voyage numbers are fairly usable for newer players, but he contributes nothing else. It’s not hard to see another repeat of his event, perhaps giving you an easy way to snag a star, but going by his traits, that’s the upper limit of his chances at relevance. He’s not so bad that a star advantage wouldn’t give him some use on the average roster, but if you select him it’s because he’s mother fuckin’ Frasier Crane.

Captain Pike
1
Discovery season two did indeed herald the arrival of Nu-Pike, but that doesn’t make Hunter’s Pike much more useful. This variant won’t trigger for a Disco mega and if future Pike events take place during one, there’s a handful of better Disco CMD options available. His usage/power is too poor otherwise except in the arena. A combination of +10 attack and fast activation is not particularly common and would be fine for ship battles if the cost to FF wasn’t so high. Even if Anson mounts a Pike comeback, you’ll be underwhelmed by this version.

Captain Silva La Forge
Have you ever seen those composite photos where they blur a hundred different faces together and the result is vaguely attractive, but completely generic? Double 1k bases and a big CMD proficiency look useful at a glance, but rest assured that they are not. With few eventable traits, her introductory weekend is likely to be the only event bonus she ever catches and her bases just aren’t good enough to be useful otherwise. The proficiency numbers don’t translate into any ranked pairs and are easily thwarted by many common gauntleteers. Even down to her items (Silva’s Uniform, Silva’s Combadge), every molecule of this card is stock standard and not someone that you want to target to upgrade any part of your game.

Commodore Robert April
1
His daily numbers aren’t the worst, but when a crew debuts with middling stats, you know they won’t age well. There’s nothing remarkable about April aside from a massive arena attack ability, which, in combination with an accuracy handicap and not coming online until ten seconds, many players will eschew in favor of faster damage crew. With how little love The Animated Series receives, you may not ever notice April’s presence on your roster.

Dr. Soong
1
Don’t let the skills fool you; his usage is among the worst in the game. ENG/SCI looks helpful for new players, but for voyages he’s within 100 points of super rare crew despite a star advantage and his bases don’t begin to beat out solid 4/4s until he has four stars himself. Soong’s two event features, should they be re-run, will serve to help you win more copies of a bad card. His gauntlet pair has vanished from the ranks and leaves behind only a month or two of usability for brand new accounts.

Inglatu
Weekday pack filler for the whales to chase. I may have egg on my face when the Dosi mega rolls around, but until then you’re better off taking stars for another DIP option with broader usability.

Joseph Sisko
His gumbo sure is smellin’ good, but it’s the rest of this card that stinks. Poor Grandpa Joe doesn’t collect event appearances from his son or grandson and his bases barely crack 1k when fused. Even a respectable DIP proficiency gets stomped by the likes of Surak and Locutus in his only ranked gauntlet pair. Leave this card to the collectors.

Mugato
Weekday pack filler who’s poor in almost every area. The one number which piques interest is a #6 CMD/SEC gauntlet pair, but it’s buried behind walls of Kahless/Mirror JLP and is accompanied by a poor trait set.

Portal 63
Portal 63 teaches us a valuable lesson; if a crew debuts with mediocre stats, they ain’t going to get better. Only fifteen months removed from his release, Portal is mired in a set of poor stat ranks and quickly sinking lower. His three traits severely limit any chance to snag a stray event bonus and almost any new event reward will perform better on your roster. A four second arena activator is mildly interesting, but his poor passive stats somewhat undercut the crit bonus from his ability and can be found elsewhere in a more substantial amount.

Sergey and Helena Rozhenko
1
They were adorable on the show, but are more of a pet project in game. If you’re investing in a 2-skill crew, it has to be for their shuttle work and with zero events to date and no stat sniffing elite, these two are better left pestering O’Brien about the Enterprise specs and diagrams.

Shinzon
The Romulan mega (and subsequent standalone event) came and went, leaving Shinzon high and dry. In fact, with only four traits, two of them the esoteric Clone and Reman, the only possible chance for his awful bases to find work would seem to be a stray Villain (mega) event. CMD/DIP/SEC crew already have a hard enough time finding voyage work and as the second worst voyage total with that skill set, Shinzon comes up empty there too.
His only real use is as arena damage. His passives are fairly strong, but a weak attack boost and a 14 second initialization time means that you’ll need to pull off some trickery to survive that long and it can’t be by cloaking, which he needs as an activator. Good luck.
His only real use is as arena damage. His passives are fairly strong, but a weak attack boost and a 14 second initialization time means that you’ll need to pull off some trickery to survive that long and it can’t be by cloaking, which he needs as an activator. Good luck.

Tosk
His ENG base is among the least common shuttle skills and there are already three mega crew with better base ENG to fill those non-bonus faction seats. A zero for voyages/gauntlet and his arena EV activates after almost all instant damage crew have blown you to bits. His number was called for a recent mega event and may pop in a weekend or two down the line, but chasing obscure and volatile work should really only be an option if your other behold choices are equally useless or bland.
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One Zero Zero One
You can find something nice to say about every crew in the game. Almost every crew. Not a single stray event, no middling gauntlet pair, no shot at voyage work here. In fact, the Bynar pair sits outside the top ten super rare voyagers which is something that among legendary crew only one-skill Captain Scott can claim. The only remotely usable attribute this card has is +9 arena EV at six seconds (short duration). Fusing cards to create a legendary has long been requested and is a neat concept, but whether or not you think mashing up all those poor super rares to produce a legendary is worth it, in this case it is not. This is the worst legendary crew in the game.